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Rewarding advancing in the game


Beatrix
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I have not played this game in awhile, but upon returning it seemed to me that things haven't changed much when it comes to war. Wars get divided into higher tier nations and lower tier nations where one side pummels the high tier and then the lower tier swarms the other side. Currently, when you actually play the game and advance in it, you get more cities and as a result more income, but your military strength stays relative, because you are locked into your tier - meaning your relative military strength stays the same to other players. Players should not be inhibiting their growth to stay in the same range of other players. 

I don't think the solution is to remove or change the war ranges(it might though), but rather introduce mechanics that scale with cities, meaning that the more cities you have the more you are able to do. For instance, unlock certain benefits for players above 10, or 15, or 20 amount of cities, allow them to contribute to lower tier nations in a way that others cannot. 

 

Discuss.

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100% agree.

The easy way to change this is to create a frontline system where countries with higher score can declare on multiple countries in the same war, or vice versa.  That would let higher and lower tier nations interact without creating imbalance.  Say you have 3,000 NS.  You could declare a single war on three 1,000 NS nations where all of their forces are pooled up into a defensive frontline.  When engagements happen. Casualties would be distributed between the three sides evenly with the remainder going to whoever has units leftover.

The obvious restriction would be your targets would all have to be in the same alliance to prevent conflicts of interest and ensure cooperation.  Likewise, three 1,000 NS nations in the same alliance could declare on a single 3,000 NS nation to form an offensive frontline.  One nation would propose a tactic for using MAPs, and the others would have to concur for the action to take place.  Obviously, if they're in the same alliance, this is reasonably expectable. You won't have bickering since they have an obvious mutual self-interest.  The point is to just make sure there is some coordination going on.

That said, a tick-box option could be made available where some countries in the frontline concede their chain of command to the other countries.  They would automatically approve of MAP tactics by other nations.

If this is implemented, a second level of implementation would be the creation of formal coalitions so nations across alliances could form frontlines together.  You wouldn't have to ditch your alliance just to join another in order to form a frontline.  Instead, your allegiance would maintain, so nations could invite nations on coalition partners to join a frontline war.  Likewise, higher tier nations could declare war against multiple nations across a coalition.

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