Popular Post Sketchy Posted January 29, 2018 Popular Post Share Posted January 29, 2018 (edited) About 4 months ago I made a thread sharing some random stats about the game. I figured I would make an update and add some stuff. Politics & War currently has 7187 members, an increase of 98 members since last time. The nation breakdown by city count, and the increases/decreases from last time: The nation breakdown by continent, and the increases/decreases from last time: Other misc stats, and the increases/decreases from last time: Top alliance per city count: Excludes applicants and vacation mode members, and alliances under the top 55.. Alliances by most Global wars participated in. There has been 10 Global Wars: World War Alpha · Marionette War · Great VE War · Proxy War · Oktoberfest · 168 Day War ·NPO's First Time ♥ · Silent War · Papers, Please · The Trail of Tiers Red italics denotes alliances who have disbanded/merged/rebranded, alliances that have rebranded or merged are counted as separate entries when applicable. Edited January 29, 2018 by Sketchy 21 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted January 29, 2018 Share Posted January 29, 2018 GPC fought in at least 1-2 wars 7 Quote Link to comment Share on other sites More sharing options...
Guest Epi Posted January 29, 2018 Share Posted January 29, 2018 (edited) 326 Edited December 21, 2020 by Epi Quote Link to comment Share on other sites More sharing options...
Sketchy Posted January 29, 2018 Author Share Posted January 29, 2018 3 hours ago, MinesomeMC said: GPC fought in at least 1-2 wars It says global wars, and literally lists them out lmfao. 1 Quote Link to comment Share on other sites More sharing options...
Buorhann Posted January 29, 2018 Share Posted January 29, 2018 That's actually cool info. Quote Warrior of Dio https://www.youtube.com/watch?v=mfPCFQfOnLg Link to comment Share on other sites More sharing options...
Shadowthrone Posted January 29, 2018 Share Posted January 29, 2018 These are real neat Quote Link to comment Share on other sites More sharing options...
Seeker Posted January 29, 2018 Share Posted January 29, 2018 I was actually looking for the amount of people on each continent the other day and I couldn't find it. Thanks for posting! Quote Link to comment Share on other sites More sharing options...
Micchan Posted January 29, 2018 Share Posted January 29, 2018 Papers please is a """"""""""global"""""""""" """"""""""""""""""""""""""""""war"""""""""""""""""""""""""""""" 3 Quote Link to comment Share on other sites More sharing options...
Insert Name Here Posted January 29, 2018 Share Posted January 29, 2018 NPO needs more 14 city nations. Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted January 30, 2018 Share Posted January 30, 2018 10 hours ago, Sketchy said: It says global wars, and literally lists them out lmfao. Oh shut thought it said alliance wars my bad 1 Quote Link to comment Share on other sites More sharing options...
Edward I Posted January 30, 2018 Share Posted January 30, 2018 2 hours ago, Insert Name Here said: NPO needs more 14 city nations. Literally the first line out of our most recent Five Month Plan. 2 Quote Link to comment Share on other sites More sharing options...
Starbuck Posted January 30, 2018 Share Posted January 30, 2018 These stats are cool, m8. Thank you for sharing Quote Link to comment Share on other sites More sharing options...
Ripper Posted January 30, 2018 Share Posted January 30, 2018 15 hours ago, Edward I said: Literally the first line out of our most recent Five Month Plan. Why 5 months and not 4 or 6? Quote Link to comment Share on other sites More sharing options...
Maia Posted January 30, 2018 Share Posted January 30, 2018 23 minutes ago, Ripper said: Why 5 months and not 4 or 6? 3 Quote Link to comment Share on other sites More sharing options...
Holton Posted February 4, 2018 Share Posted February 4, 2018 I'm sure I remarked something similar the last time you posted these, but again I find a couple of trends to be interesting. 1. 69% (ayy lmao) of nations in this game are 5 or less cities. ie - people who are either under 10 days of age or people who are inactive/don't play. - How can we increase our retention rate from a community standpoint? - How can we increase retention via mechanics? - Can we bring any of these people back into the game? - How can we boost influx of new players? 2. The New Pacific Order, unarguably, is a brick wall to anyone in their score range. Cities can't be destroyed so they're only going to continue rising up. The bell curve of city cost is going to make it impossible to escape their coordinated takeover of an ever-higher score range. - Aside from tax rates (which NPO is famous for being at 100%), why aren't other groups following NPO's lead in regards to sacrificing short-term growth for long-term victory? - Does NPO's taxrate directly contribute to their coordinated efforts? Could other groups create such a concerted effort without the harsh taxes? - Have NPO's doctrines truly created the invincible phalanx that they appear to be at first glance? 1 Quote Superbia Link to comment Share on other sites More sharing options...
Popular Post Dio Brando Posted February 4, 2018 Popular Post Share Posted February 4, 2018 (edited) 1 hour ago, Holton said: 2. The New Pacific Order, unarguably, is a brick wall to anyone in their score range. (1) Cities can't be destroyed so they're only going to continue rising up. The bell curve of city cost is going to make it impossible to escape their coordinated takeover of an ever-higher score range. - Aside from tax rates (which NPO is famous for being at 100%), (2) why aren't other groups following NPO's lead in regards to sacrificing short-term growth for long-term victory? - (3) Does NPO's taxrate directly contribute to their coordinated efforts? (4) Could other groups create such a concerted effort without the harsh taxes? - (5) Have NPO's doctrines truly created the invincible phalanx that they appear to be at first glance? (1): Tell that to Partisan (2): I’d like to point out that certain competent alliances already practice or have practiced similar policies. That said, yes, the majority do not follow the same principles. There are quite a few reasons. One cause is that command economies are a hassle to work with if your Econ guy is incompetent. You’ll just end up doing things that are counter productive to overall growth. Secondly, the distinction that certain people fail to draw between NPO and “other groups” is where the memberbase comes from, and what main motivation is there for that memberbase to stay. Higher taxes tend to decrease activity (something discussed ad nauseam); but NPO isn’t necessarily affected by that issue when you take into consideration the crossover of other games in regards to the general member. Many of the people it hosts are either members of Pacifica in other realms, are aligned to Pacifica, or have at some point in time played with Pacifica. These guys have less incentive to move out of a community they’re already entrenched in, or are seeking to become a part of. That’s in fact a big selling point of NPO; multiple games, one community to enjoy them with. Then, you look at the time it took for an alliance like NPO to come to where it is now — most other alliances neither have the same level of loyalty from its members (something that is more a byproduct of the long standing community Pacifica possesses and has promoted through the one and a half decade its existed), and simply can not expect their memberbase to stick with them under such policies. (Individual growth matters more to a lot of people than overall alliance growth) We also take into consideration the considerable time and effort people like Roq have put in to get here — taxation policies and schemes aren’t the only reason they exist as they do right now. The majority of people (including me at times) are far too impulsive to play the long game. Finally, we must also look at something you already pointed out: the exponentially increasing cost of cities, and linear increase in income per city bought. Due to this, command economies take far longer to yield the same results as you go up if you do not already have a sufficiently existing quantity of high income nations; without taking loans it becomes even harder. (3): Their coordinatated growth exists more as a product of their economic policies, than purely the tax rate. To elaborate, the tax rate itself could be st 100/100 for the longest period of time, and there would still be a possibility that growth wouldn’t be coordinated. I have seen many people dump money on upper tier nations when there are several low tier nations that would give significantly greater returns on each dollar spent; NPO in that regard does not commit itself to something as stupid. It scales x amount of nations up at the same time, which is (obviously) possible due to their tax rate, but only made a reality due to careful planning and patience. I think people often neglect the need for micromanagement of nations. (4): Perhaps not to the same fanatical level of growth planning, but a slightly watered down version has been achieved without such high taxes, re:Mensa HQ. There are many parallels that can be drawn between the two (offsite influx of members, long standing community etc.), but the main difference between the two is perhaps the willingness to go upwards even when everything might not be the most stable, or safe. There are a lot more reasons as to why Mensa accomplished similar results, which can be studied at a later date (its 6:36 AM and I’m on mobile right now, xdxd) (5): Theres a lot more that goes into creating an “invincible phalanx” than just coordinated growth. Activity, the desire to not budge when pushed, and an overarching desire to win the long game are all necessary. The good thing about losing wars is that you weed out the pixel huggers — this way, your chain is kept strong and the weak links are cut. These things we can’t entirely quantify accurately, but we can definitely observe at war time. As a side note, perhaps it’s also not as much about their doctrines than what they can provide to their members (see the above mentioned points in (2). ——————————- It’s 6:44 AM as I’m typing this out, and I’ve slept a grand total of 2 hours, there might be errors which I might get to fixing later. Edited February 4, 2018 by Valen Stormblessed 7 Quote Link to comment Share on other sites More sharing options...
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