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Some random stats 2.0


Sketchy
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I'm sure I remarked something similar the last time you posted these, but again I find a couple of trends to be interesting.

 

1. 69% (ayy lmao) of nations in this game are 5 or less cities. ie - people who are either under 10 days of age or people who are inactive/don't play.

     - How can we increase our retention rate from a community standpoint?

     - How can we increase retention via mechanics?

     - Can we bring any of these people back into the game?

     - How can we boost influx of new players?

 

2. The New Pacific Order, unarguably, is a brick wall to anyone in their score range. Cities can't be destroyed so they're only going to continue rising up. The bell curve of city cost is going to make it impossible to escape their coordinated takeover of an ever-higher score range.

     - Aside from tax rates (which NPO is famous for being at 100%), why aren't other groups following NPO's lead in regards to sacrificing short-term growth for long-term victory?

     - Does NPO's taxrate directly contribute to their coordinated efforts? Could other groups create such a concerted effort without the harsh taxes?

     - Have NPO's doctrines truly created the invincible phalanx that they appear to be at first glance?

 

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Superbia


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