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FA battle off


Johnny Costello
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So. I've been thinking. Some of us can't build alliances and want to, or don't have the resources or the money to do so. 

This will serve as a game of sorts to build your dream alliance, post a flag if you so wish. And give the government members you feel would best fit. Give your FA direction and a small synopsis of your mock alliance. 

 

We can judge them as we go. And see who has the best ideas. 

 

i will start with mine as am actually working towards this lol. 

 

Alliance name: Sinister Sister Souls

color: Black

flag: ptylPfj.jpg

 

Government.   

FA head.  Johnny Costello (myself)

IA head    @evilpiggyfoofoo    (Arrgh)

MA head    @Insert Name Here   (oblivion)

 

FA direction. 

 

MdOaP with       Nuclear knights, Alpha, and Fark

NaP with       World Task Force, Spanish Armanda and Stratagem. 

 

This alliance will aim to be small in numbers.  About 12-15 members.  City builds will be for 3k infrastructure and nuclear powers. The bank will offer first 12 city's and nrf . 

Edited by Johnny Costello
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I hold the Right to my own Fate

 

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34 minutes ago, Buorhann said:

What's your small synopsis of this mock alliance?

Lmao got sidetracked and forget to write that.  Curse you Netflix ?

I hold the Right to my own Fate

 

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Here's a couple of questions I've always tried to find answers to when people create new alliances.

- Why do you feel the need to create another alliance? 

- What's the purpose/goals behind it? 

- Why would I choose your alliance over a larger alliance with better growth programs? 

- How do the treaties you want, pertain to your goals?

- In short, what's in it for me (The generic player)? 

Sell the idea of your alliance to me.

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29 minutes ago, Buorhann said:

Here's a couple of questions I've always tried to find answers to when people create new alliances.

- Why do you feel the need to create another alliance? 

- What's the purpose/goals behind it? 

- Why would I choose your alliance over a larger alliance with better growth programs? 

- How do the treaties you want, pertain to your goals?

- In short, what's in it for me (The generic player)? 

Sell the idea of your alliance to me.

These are good questions. I like these. Although I felt my idea is not as mock as it may seem so I'm not ready to reveal such answers as of yet 

I hold the Right to my own Fate

 

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4 hours ago, Queen M said:

Nice flag ?

Thank you. It will be the flag I use in the real alliance lol. 

 

I just liked how Sister Souls had a more cult like flow to it. 

4 hours ago, ForgotPants said:

Why not Sinister Soul Sisters?

Excellent flag btw!

I hold the Right to my own Fate

 

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Since there aren't any knight themed alliances around here, my alliance would be called the Turd Knights.

Gov lineup

FA: Catsby

MA: LPS

Econ: Clarke's sister

IA: the jack of all trades, the almighty Vacant

Propaganda (Recruitment Staff): the HBE recruitment bot

Brown would be the alliance color and we'd have just 1 treaty (the most legit of them all) - a PIAT with Noobs Army.

EDIT: for some reason the flag and war flag aren't being displayed. ;_;

 

 

 

Edited by Insert Name Here
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3 hours ago, Gabranth said:

 

So Johnny, if you're going to make an alliance, make sure you're doing something that no one else has done yet. 

I feel I got a few gimmicks to be swished all together 

 

2 hours ago, Insert Name Here said:

Since there aren't any knight themed alliances around here, my alliance would be called the Turd Knights.

Gov lineup

FA: Catsby

MA: LPS

Econ: Clarke's sister

IA: the jack of all trades, the almighty Vacant

Propaganda (Recruitment Staff): the HBE recruitment bot

Brown would be the alliance color and we'd have just 1 treaty (the most legit of them all) - a PIAT with Noobs Army.

EDIT: for some reason the flag and war flag aren't being displayed. ;_;

 

 

 

Rip mate

 

50 minutes ago, Sketchy said:

Alliance name: opsec

Alliance Color: opsec

Alliance Flag: opsec

 

Government.   

FA head: opsec

IA head: opsec

MA head: opsec

Econ head: opsec

 

FA direction:

opsec opsec opsec

#SketchyWinsTheGame

I hold the Right to my own Fate

 

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2 hours ago, Micchan said:

Alliance name: The failures

Color: It doesn't matter, all players are beige or grey

Flag: 256775108826bc6558cbfbbf39b9c4eeedfc837f.png

The point of this alliance is to be the worst ever, we like players with a stupid nation setup and players with a lot of negative forum rep, we start a blitz doing fortify, we only do utter failures, our nations have negative revenue, we use nukes on 300 infra cities, we buy credits for 8M and then we redeem the credit for 5M, we declare war to Grumpy with all the nations under 1000 score and then the entire alliance goes into vacation mode, we are the ones who are not moved to Rose, we have 40 improvements slots all used for wind power, we have uranium enrichment program as first project and our nation in located in Europe, we do spy operations to terrorize civillians, things like that

Protectorates: Arrgh

Everyone can join

I'm in

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Although I don’t particularly have an idea for an alliance right now, I’ll drop this post - hopefully it helps someone that wants to start an alliance :)

I wrote up a huge wall of text a while back - part of which discussed this.

I’ve seen one too many alliances fail, and the reason that that happens is usually not due to external factors (necessarily) but more due to internal issues the Government doesn’t know how to handle. So, I’ve listed down a couple of things you should have down before you go ahead and make an alliance:

Know Yourself, Find your Identity:

   a. What’s the goal? 

   b. What sets you apart from other alliances?

   c. What kind of players are you attracting?

   b. Experience, and your own strengths

Limits? What are those?

   b. Some alliances set artificial upper limits to the number of members they will accept. I’ve micro-managed 50 member alliances in war, and almost never failed them, but above that? My micro management’s efficiency will start to fall.

   c. Government types are also necessary to building a proper alliance - iNCi from eRep followed a very primus inter pares method of operation, and it worked for them. It might not for you. Is your MilCom centralised or decentralised? (Shoutout to Rose here last war) 

   d. Artificial score inflation, keeping inactives, tax farms - are you okay with this? 

IA wise:

   a. Community building mother!@#$er, can you do it?

   b. Raising, and maintenance of activity on boards/Discord

   c. Guides - hit me up if you want one, I have written most down.

Econ:

   a. Micro level stuff - audits, maximising profit etc. 

   b. Macro Econ plan - growth rings

        Corollary 1. Tier’ing, artificial city upper limits.

        Corollary 2.  Optimal taxation - Kemal would be more knowledgable than me on this, but the principles of taxation are similar in game - if you cross a certain threshold in terms of monetary/resource income, you’re potentially incurring massive losses in other areas (activity, desire to stay in the alliance, individual growth)

MilCom:

I will defer to people like vanek and Senry’s opinion here (you should see these guys go man) but the general outline for MilCom remains similar. I think micro MilCom stuff is pretty explanatory, so let’s go to this: 

   a. Is micro management a thing for you or no? 

   b. Discord activity is imperative to winning.  

   c. Is your micro section looking good? Guides, knowledge of war mechanics, etc.

For Macro: Macro-MilCom

FA:

Oh boy, boy o boy. I could go on about this all day, but let’s go over one very simple rule:

Often times it doesn’t matter what you do, what matters is how people perceive that action. Remember this. 

1. Learn how to spin things your way (narratives)

2. Keep a diplomat team if you can, when I was FA I did practically all work by myself, because I could. Find what suits you, implement. 

3. Treaty chess - !@#$ is that? Simply put, you need to be capable of planning long term - looking at the bigger picture is more important. Your treaties should be based on two primary things, for the major part:

     a. FA policy alignment and Friendships

     b. Suitable addition to fighting capability (offensive: complimenting your tiers by adding to the places you’re weak in  |  defensive: adding to similar tiers so you have more backup)

Above all, don’t give up ever. If you do that, you’ve lost the game. 

 

Other Skills:

1. Math 

2. Spreadsheets

3. Programming 

Learn. Use. Prosper. 

 

(ps: I wrote this all on mobile so there might be a crapload of mistakes xdxd)

Edited by Valen Stormblessed
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yvsMBnD.jpg

Name: Assassin Order

Colour: White

Gov:
Mentor ~ Kastor
FA ~ Kastor
IA ~ Kastor
MA ~ Kastor

FA Direction:
As far away from paper as possible.

No need to vote, y'all know it wins by a landslide.

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Thot Patrol

Official post banner:

hqdefault.jpg

 

official imperial jack/standard:

maxresdefault.jpg

Official decorative division badges:

Special 1st Division:

0rlcTSy.jpg

General Thot Patrol badge:

hing-no-born-thot-police-make-this-you-p

Recruitment Poster:

aded9008b8f55c503d0ee8a404315c43c342e4d9

Chancellor: Myself

Thot Patrol Division Leader: Ardito

Warstaff: Thorin, Gabranth, 

IA: Bastion

Econ: none, that's for people who rub their hands together

FA:Wallace Breen and Prezyan

Mandatory missiles, nukes, and cce. We're gonna be rebuilding a lot from routine patrols that get heated yo.

Motto: 5150 thots everywhere, but no 10/10s.

Eventually we'd be a mass raiding mess after an influx of 4chan/edgy discord server/8chan recruits.

Thot Patrol-1st Division Shifty Stranger Guard

Thot Patrol-2nd Division Thot Guard

Thot Patrol-3rd Division Ayy lmao

Team Color: White

Anthem: B****es Ain't Shit, But **'s and Tricks

"1000 years without thots"

x9Qiw9o.png

 

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