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City simulator


Alucard Hellsing
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Could we have a city simulator that allows us to experiment with different combinations of buildings and check our revenue affected by it. It would help a lot. Thnx 

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  • "We ruin the countries we govern and the people in our care. We slaughter our enemies and sacrifice all our allies. We’ll keep killing till there’s nothing left but to destroy ourselves. It will never be enough"
  • "You'll never win"
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To further clarify this thought...

Among the "Helpful Tool" tab, there should be a simulator for players to "build" a city in whatever way to see the outcome of the build.

You choose the following...
Continent
Age
Tax Rates (From Alliances)
Improvements
Infra and Land Size
Check boxes to show the simulator if you have any of the econ projects (Ex. Ironworks, Enrichment Uranium, ITC etc etc)

Then it spits out the following...
Cash produced after taxes per turn/per day
"X" resources produced after taxes per turn/per day (X = what resource production you put into the city sim)
Disease amount
Crime amount
Pollution amount
Power (Yes or No)
Commerce Percentage
Population Density

 

I find this to be extremely helpful and would help newer players understand the game a bit more, without taking much risk.
If anyone finds something else I missed, please comment.

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