Alucard Hellsing Posted October 31, 2017 Share Posted October 31, 2017 Could we have a city simulator that allows us to experiment with different combinations of buildings and check our revenue affected by it. It would help a lot. Thnx 1 Quote "We ruin the countries we govern and the people in our care. We slaughter our enemies and sacrifice all our allies. We’ll keep killing till there’s nothing left but to destroy ourselves. It will never be enough" "You'll never win" Link to comment Share on other sites More sharing options...
Malakai Posted November 1, 2017 Share Posted November 1, 2017 I like the idea. Let’s make it happen. Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted November 1, 2017 Share Posted November 1, 2017 To further clarify this thought... Among the "Helpful Tool" tab, there should be a simulator for players to "build" a city in whatever way to see the outcome of the build.You choose the following... Continent Age Tax Rates (From Alliances) Improvements Infra and Land Size Check boxes to show the simulator if you have any of the econ projects (Ex. Ironworks, Enrichment Uranium, ITC etc etc)Then it spits out the following... Cash produced after taxes per turn/per day "X" resources produced after taxes per turn/per day (X = what resource production you put into the city sim) Disease amount Crime amount Pollution amount Power (Yes or No) Commerce Percentage Population Density I find this to be extremely helpful and would help newer players understand the game a bit more, without taking much risk. If anyone finds something else I missed, please comment. 1 Quote Link to comment Share on other sites More sharing options...
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