Administrators Popular Post Alex Posted July 9, 2017 Administrators Popular Post Share Posted July 9, 2017 Ah yes, it's about that time again. It's been far too long since I've released a heinous update to upset the playerbase and encourage cries for my head on a pike. As many of you know, and many have complained for quite some time, the game has seen a lot of "inflation" since it's inception. There are now very large nations that produce tons of money and resources which has devalued resources and really thrown the game out of balance. Originally, my intent with how nations ought to work is that newer nations would focus on raw resource production, mid-sized nations would buy raw resources from smaller nations and refine them into manufactured resources, which they would sell to larger nations that focus primarily on commerce. It's been a long time since that was the case, primarily because it's very easy to have 100% commerce and use the rest of your improvement slots of resource production. To address these issues: low resource values, the lack of tier-based trading, and a lack of nation specialization, and I am implementing a pretty simple solution. What I am doing is (in most cases) halving resource production per improvement, but doubling the cap on each raw resource improvement. What this means is that you can still produce as many resources as you were before, however, you will need to use twice as many slots. This is how the specialization issue is being addressed; if you really want to be, say, a coal producer, you will need to use twice as many slots on coal production, limiting what other things you can do with your improvement slots. Furthermore, I've doubled pollution on all raw and manufactured resource improvements. Pollution is basically a negligible part of gameplay currently, as most people build a subway and enough recycling centers to mitigate the effects of all pollution. Increasing pollution will not really hurt new players or players focusing just on resource production, because pollution increases disease which just decreases population. Basically, this is just an additional opportunity cost for anyone that wants to try doing full commerce + resource production. Resource production will really negatively impact income from doing a commerce build. I have also nerfed commerce improvements as well, but not the same degree as the resource improvements. You'll need about 4 more slots to max out commerce (100%) under the new changes. Subways now give 8% commerce instead of 7% as well. Resource related projects have not been affected by this change, except for the Mass Irrigation project. Food production is now Land Area / 500 base, and Land Area / 400 with the Mass Irrigation project. Here's a comprehensive list of changes: Now, you're probably wondering why I didn't announce all of these changes beforehand and give everyone a good, long heads up. The reason being (and this is usually the reason I do updates the way I do) is that I think it's more fair to everyone across the board if updates like these are released in a "surprise" fashion. That way no particular group of players has extra time to prepare beforehand, and in a way, it's like a fun event. Everyone gets to scramble to react, which while I'm sure is a bit stressful, is an opportunity for players to show leadership, strength, and how well they perform under pressure. Plus, other than probably a small drop in your incomes, this won't create any immediate turmoil. What ought to happen is that I'll throw the market way out of equilibrium, and it'll take some time, but the market will find a new equilibrium, one with higher resource valuations, less inflation, and more specialization! 15 3 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 9, 2017 Author Administrators Share Posted July 9, 2017 On a related note, the market has been cleared of all trade offers, in case anyone wants to rethink their trade offers in light of these changes. 6 1 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Delacroix Posted July 9, 2017 Share Posted July 9, 2017 inb4 salt Link to comment Share on other sites More sharing options...
Alpha Pig Posted July 9, 2017 Share Posted July 9, 2017 Sheepy just nuked our market. 2 Ceterum censeo Arrghinem esse delendam (Furthermore, I consider that Arrgh must be destroyed) Link to comment Share on other sites More sharing options...
Anneal Posted July 9, 2017 Share Posted July 9, 2017 Just now, Alpha Dog said: Sheepy just nuked our market. In a good way. 3 Link to comment Share on other sites More sharing options...
Sephiroth Posted July 9, 2017 Share Posted July 9, 2017 (edited) I Don't really mind the new change but you think you can give us a little heads up next time BEFORE you make my income drop in half, I mean you dont have to say what's going to happen but you can say something like "Hey S*** is gonna hit the fan tomorrow at update" Edited July 9, 2017 by Sephiroth 3 Link to comment Share on other sites More sharing options...
Alpha Pig Posted July 9, 2017 Share Posted July 9, 2017 Just now, Anneal said: In a good way. not in a good way if you're in syndisphere or are high tier in general Ceterum censeo Arrghinem esse delendam (Furthermore, I consider that Arrgh must be destroyed) Link to comment Share on other sites More sharing options...
The Mad Titan Posted July 9, 2017 Share Posted July 9, 2017 2 minutes ago, Alpha Dog said: not in a good way if you're in syndisphere or are high tier in general Ummm, lower tier/low infra are hurt the most in this update. 3 Link to comment Share on other sites More sharing options...
Blackatron Posted July 9, 2017 Share Posted July 9, 2017 8 minutes ago, Sephiroth said: I Don't really mind the new change but you think you can give us a little heads up next time BEFORE you make my income drop in half, I mean you dont have to say what's going to happen but you can say something like "Hey S*** is gonna hit the fan tomorrow at update" I think that might be a good idea, and a good compromise; just letting people know a major update is planned, would also let everyone engage in some speculation. 2 Link to comment Share on other sites More sharing options...
Nathan Brooks Posted July 9, 2017 Share Posted July 9, 2017 You could have at least warned, there has been a global economic collapse... The prices on the market are disastrous and the minimum income. This update is disastrous, has not been carried out in the right way. 1 Link to comment Share on other sites More sharing options...
Alpha Pig Posted July 9, 2017 Share Posted July 9, 2017 2 minutes ago, LeotheGreat said: Ummm, lower tier/low infra are hurt the most in this update. The resource and commerce changes means high tier countries get less income from their population and are able to dump fewer resources on the market for additional income. The increase in resource prices actually benefit low tier countries, as there's less competition for them on the market, and they weren't making much money from their populations in the first place. Ceterum censeo Arrghinem esse delendam (Furthermore, I consider that Arrgh must be destroyed) Link to comment Share on other sites More sharing options...
Just Monika Posted July 9, 2017 Share Posted July 9, 2017 3 minutes ago, LeotheGreat said: Ummm, lower tier/low infra are hurt the most in this update. What I think too, as I lined out here. As an upper tier nation, the one thing that pains me most is that I have to go through 24 cities and rearrange buildings, Otherwise, I can just grab me some popcorn and watch the market burn, because I have everything I need stockpiled and I don't even need to purchase raw ressources anymore. 6 Link to comment Share on other sites More sharing options...
Slick Johnson Posted July 9, 2017 Share Posted July 9, 2017 11 minutes ago, Sephiroth said: I Don't really mind the new change but you think you can give us a little heads up next time BEFORE you make my income drop in half, I mean you dont have to say what's going to happen but you can say something like "Hey S*** is gonna hit the fan tomorrow at update" He did post a bit of a heads up on Facebook. Time to call up the national guard to calm the rioting in the streets... 4 Link to comment Share on other sites More sharing options...
The Mad Titan Posted July 9, 2017 Share Posted July 9, 2017 2 minutes ago, Alpha Dog said: The resource and commerce changes means high tier countries get less income from their population and are able to dump fewer resources on the market for additional income. The increase in resource prices actually benefit low tier countries, as there's less competition for them on the market, and they weren't making much money from their populations in the first place. Upper tier nations can now utilize unused slots they had due to high infra. Lower tier now are just flat out getting less stuff 1 Link to comment Share on other sites More sharing options...
Just Monika Posted July 9, 2017 Share Posted July 9, 2017 4 minutes ago, Alpha Dog said: The resource and commerce changes means high tier countries get less income from their population and are able to dump fewer resources on the market for additional income. The increase in resource prices actually benefit low tier countries, as there's less competition for them on the market, and they weren't making much money from their populations in the first place. No, I get as much money from my population as before, I just need 5 more buildings for it. Which is easy to get when I just scrap all the refineries that don't rely on my own raw ressource production (and make my pollution skyrocket). And the amount of money I do get from my population far outweighs the amount of money I could get out of my ressource production... or well, out of what was my ressource production pre-update. 1 Link to comment Share on other sites More sharing options...
Kebab Posted July 9, 2017 Share Posted July 9, 2017 Admin, please reverse this update. It's killing my resource production and food production. I also now have a problem with my population being suddenly reduced by 15% due to pollution increasing 120 points. Diease rate is now 6.7% rip me. Link to comment Share on other sites More sharing options...
Zaxon Posted July 9, 2017 Share Posted July 9, 2017 There goes the neighborhood 2 Link to comment Share on other sites More sharing options...
Alpha Pig Posted July 9, 2017 Share Posted July 9, 2017 1 minute ago, Akiyama Mio said: What I think too, as I lined out here. As an upper tier nation, the one thing that pains me most is that I have to go through 24 cities and rearrange buildings, Otherwise, I can just grab me some popcorn and watch the market burn, because I have everything I need stockpiled and I don't even need to purchase raw ressources anymore. Honestly, mid tier countries are hurt more than either low tier or high tier. Low tier can raid for money and resources. High tier gets a ton of money and resources already. Neither is really true for mid tier, so we're stuck with an inflated market for buying resources and less resource production and money from our countries themselves. Basically, roll Alex. 2 Ceterum censeo Arrghinem esse delendam (Furthermore, I consider that Arrgh must be destroyed) Link to comment Share on other sites More sharing options...
Sephiroth Posted July 9, 2017 Share Posted July 9, 2017 when I got on I spotted pollution of 300+ per city, even 5 hospitals couldnt soften all that disease, and since now we are going to need a LOT more slots to actually produce things that means war is going to be a lot more expensive and less likely. Now if you go max military with 2000 infra you are literally producing nothing or getting a negative income. 3 Link to comment Share on other sites More sharing options...
Anonymous Posted July 9, 2017 Share Posted July 9, 2017 (edited) "You've got the top 400 nations owning more wealth than the bottom 15 thousand nations. Most folks do not think that is right." #Sheepy#FeeltheSheepy#Bernie#Sanders We are going to make Orbis Great Again! #Sheepy#MakeOrbisGreatAgain#Donald#Trump Edited July 9, 2017 by Anonymous Link to comment Share on other sites More sharing options...
martbhell Posted July 9, 2017 Share Posted July 9, 2017 Are hospital's pollution also doubled to 8? Link to comment Share on other sites More sharing options...
Sargun Posted July 9, 2017 Share Posted July 9, 2017 Hey Alex, With the new update there is no efficient way to get a flat 115% commerce rate. You can either underbuy to 114% with 3 supermarkets or you overbuy to 117% (a waste of 2% econ) with 4 supermarkets. Now you have to do 4 banks and 5 supermarkets to get to 115% rather than 5 banks and 3 supermarkets, wasting a slot. I understand this was meant to slightly nerf economic nations but is there any way we can find a 1% boost somewhere to even it out, maybe attached to the World Trade Center wonder so that people who invest in the project don't get slightly screwed by the increased slot requirement? 4 Link to comment Share on other sites More sharing options...
Administrators Alex Posted July 9, 2017 Author Administrators Share Posted July 9, 2017 1 minute ago, martbhell said: Are hospital's pollution also doubled to 8? Hospitals were not changed at all in this update. Just now, Sargun said: Hey Alex, With the new update there is no efficient way to get a flat 115% commerce rate. You can either underbuy to 114% with 3 supermarkets or you overbuy to 117% (a waste of 2% econ) with 4 supermarkets. Now you have to do 4 banks and 5 supermarkets to get to 115% rather than 5 banks and 3 supermarkets, wasting a slot. I understand this was meant to slightly nerf economic nations but is there any way we can find a 1% boost somewhere to even it out, maybe attached to the World Trade Center wonder so that people who invest in the project don't get slightly screwed by the increased slot requirement? I understand that, I did change Subways to 8% so you could hit an even 100% efficiently, but for the 115% I'm not convinced it's necessary. You'll probably just have to decide for yourself whether it's worth the extra slot to go from 114% to 115% commerce, because 114% is going to be very close to 115% in income generated. I think having that extra decision being made is a good thing, and is another way that nations can build more uniquely. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Just Monika Posted July 9, 2017 Share Posted July 9, 2017 1 minute ago, Sargun said: Hey Alex, With the new update there is no efficient way to get a flat 115% commerce rate. You can either underbuy to 114% with 3 supermarkets or you overbuy to 117% (a waste of 2% econ) with 4 supermarkets. Now you have to do 4 banks and 5 supermarkets to get to 115% rather than 5 banks and 3 supermarkets, wasting a slot. I understand this was meant to slightly nerf economic nations but is there any way we can find a 1% boost somewhere to even it out, maybe attached to the World Trade Center wonder so that people who invest in the project don't get slightly screwed by the increased slot requirement? 3 Stadiums, 4 Shopping Malls, 4 Banks, 5 Markets, 1 subway. 6 Link to comment Share on other sites More sharing options...
Popular Post hadesflames Posted July 9, 2017 Popular Post Share Posted July 9, 2017 @Alex I finally accepted my warning to remind you that you're a complete moron, and a terrible admin that has 0 understanding of how to run a game. Also, do you even proofread your shit before you post, or do you just genuinely have the reading and writing skills of a 7 year old? Probably both. !@#$ing useless !@#$. 14 Link to comment Share on other sites More sharing options...
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