Popular Post James II Posted April 20, 2017 Popular Post Share Posted April 20, 2017 Way back when in the early days of Orbis. Resources were scarce and expensive. They were finite and in some instances hard to obtain.Now, Orbis has been thrown into the realm of (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) where resources seem to be endless, prices are low even in a time of war, and alliances have used very little of their capital.The scarcity of resources made for a unique game experience compared to other nation sims like NS and (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways). It added a dynamic that required resource management that whole departments in alliances were dedicated too. It complicated war adding yet another dynamic. With the flooded markets the game is losing much of it's zing. The 7 months with no war didn't help either.I'd like to see either cost of units, projects, and improvements go up and the amount of output from resource improvements go down, or sheepy destroy a shit ton of resources from the game throwing us back in to the scarce resource age.All you lazy kids who want an easy game can get out. I don't care about your opinion. 10 Quote "Most successful new AA" - Samuel Bates Link to comment Share on other sites More sharing options...
Wulfharth Posted April 20, 2017 Share Posted April 20, 2017 (edited) I'd agree that there should be something to combat inflation of money and resources (I also miss how the game was played 2 years ago). I'd suggest that either 1. we increase resource + money costs and reduce the output from currency + resource generators, or 2. make the war system much more destructive, by allowing attacks to destroy resource depots or whatnot. My second suggestion might be flawed, but it's just a thought. Edited April 20, 2017 by Wulfharth 1 Quote FKA Wulfharth Link to comment Share on other sites More sharing options...
Boony Posted April 20, 2017 Share Posted April 20, 2017 Agreed. There used to be a time where getting people to max mill was hard. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Fraggle Posted April 20, 2017 Popular Post Share Posted April 20, 2017 This came up in a different conversation a few days ago. Here's a solution that not only grows the game, but might bring more people into the fold. For years, it's been the same resources. Nothing has been added. So people have planned and made adjustments to alliances. I know of people (me and some others) who personally sit upon empires of food or oil or steel. This crashes the market permanently. I can't sell off millions of food if I tried. It would take months if not years. So we can either implement a system that implements new resources. Call them discovery materials. Introduce a massive mine of platinum or gold or cooper. This mound of material would be finite. So not only would alliance fight over these new materials, drawing down the supply of other resources, but it would add a new dynamic to the game in where true value would be added to this new material. So let's say there is a new project.....oh say a MIRV project in where a nation can strap eight nukes onto a rocket and target eight different nations in one strike. Well one condition of this project might be platinum. There's only so much of it in the world. So this nation would have to either fight for it...or sell off the large stock piles they may be sitting on. There's no perfect solution to this. But keeping the game as is will make it die quickly. If there are updates to the market...the game can go on and change over time. If that idea didnt do you for you Sheepy...may I suggest this: Thunder Dome Weekends. Two nations enter, one leaves. Other nations can bet cash or resources on a 24-26 hour war. A cut of those bets goes back to Sheepy and those resources will be destroyed. I have other great ideas....but I'll hold onto some of them in case this game fails as it is and I need to make the next one. Seriously....make the black market project and MIRV project like you said you would. Many Hugs 7 Quote Link to comment Share on other sites More sharing options...
Kyubnyan Posted April 20, 2017 Share Posted April 20, 2017 -snip- I agree, some resources being finite would be a much better long term solution. 1 Quote Humans cannot create anything out of nothingness. Humans cannot accomplish anything without holding onto something. After all, humans are not gods. Link to comment Share on other sites More sharing options...
Jroc Posted April 20, 2017 Share Posted April 20, 2017 I like the idea of adding new resources into the mix, that are limited in supply and maybe even posing high recycling costs? I am also all for the idea of upping prices to make it hard for there to be a limitless supply of resources and dosh. (Except, I could never get behind a plan to limit beer) Quote Link to comment Share on other sites More sharing options...
Kazimierz the Great Posted April 20, 2017 Share Posted April 20, 2017 I really like these ideas. Let's do it! Quote Link to comment Share on other sites More sharing options...
Callum Posted April 20, 2017 Share Posted April 20, 2017 (edited) Could add new resources that opens up a new tier of military units."advance 21st century units" Soldiers need Light weight "Plastics" Tanks "Ceramic" composite armour. Ships & Aircraft "advanced electronics" on top of their usual rss requirements, but more of each. The problem there is how do you prevent the same thing happening. Edited April 20, 2017 by Callum Quote Link to comment Share on other sites More sharing options...
Ayayay Posted April 20, 2017 Share Posted April 20, 2017 Or just finally include stockpile limits 1 Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Fraggle Posted April 20, 2017 Share Posted April 20, 2017 Or just finally include stockpile limits I'll only agree to this if a buy out in included. To take away months if not years of storing food around the world would piss off many people. Quote Link to comment Share on other sites More sharing options...
Kid Winchell Posted April 20, 2017 Share Posted April 20, 2017 The trouble with adding new units, changing prices, or changing production rates is that it doesn't prevent the problem, it just puts it off for another day. (See: The constantly rising redemption value of credits.) If you want scarcity and competition, you need to do something like cap the number of resources produced globally per turn. Resources are distributed based on who has the most of whatever improvement. You get a share of the production, rather than a flat income. 3 Quote Link to comment Share on other sites More sharing options...
Keegoz Posted April 20, 2017 Share Posted April 20, 2017 We need more resource sinks, currently the only thing resources are mainly used for are war. I would like to see projects tinkered more to become larger resource sinks tbh. I did post about what I would like to see happen with projects here: https://politicsandwar.com/forums/index.php?/topic/18958-please-add-new-projects/?p=314823 4 Quote [11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though. Link to comment Share on other sites More sharing options...
Yang Posted April 20, 2017 Share Posted April 20, 2017 I'm not too worried. What will happen is that wars will last 2 months instead of 2 weeks like in the past. The trouble with adding new units, changing prices, or changing production rates is that it doesn't prevent the problem, it just puts it off for another day. (See: The constantly rising redemption value of credits.) It puts it off for another year at least. Then just tack something on top of that. Adding new things will keep the game fresh. Quote Link to comment Share on other sites More sharing options...
Keegoz Posted April 20, 2017 Share Posted April 20, 2017 I'm not too worried. What will happen is that wars will last 2 months instead of 2 weeks like in the past. It puts it off for another year at least. Then just tack something on top of that. Adding new things will keep the game fresh. Not really, I think you'll find infra will run out before resources. I guess that is however another option, nerf infra damage done whilst maintaining current costs of resources. Quote [11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though. Link to comment Share on other sites More sharing options...
丂ħ̧i̧₣ɫ̵γ͘ ̶™ Posted April 20, 2017 Share Posted April 20, 2017 Why not create super resources? Where you have to merge certain resources together to make them? 5 uranium and 5 lead make 1 gold? (inb4 you transmuting lead into gold kek) Quote Link to comment Share on other sites More sharing options...
Micchan Posted April 20, 2017 Share Posted April 20, 2017 New resources you can only produce in a continent, N.America only gold, Africa only diamonds, Europe only plastic, etc. One continent cannot produce these special resources, every 3 months the continent that cannot produce resources changes If you alliance is for example in Asia, and Asia has copper, for 3 months you can put a copper mine in every city, after 3 months the resource you can produce changes or the continent is the one without resources Ok now my idea can work only if we can create a system were you can beat in a war another alliance and send them to the continent without resources, this is the hard part 1 Quote Link to comment Share on other sites More sharing options...
Edward I Posted April 20, 2017 Share Posted April 20, 2017 Or just finally include stockpile limits I'll only agree to this if a buy out in included. To take away months if not years of storing food around the world would piss off many people. The simplest way to implement this would be make a soft stockpile limit. Give every nation a base stockpile limit that increases linearly with city count and that can be increased further by a new type of improvement, a warehouse, that adds x units to the stockpile cap per warehouse. Several other suggestions in response to no one in particular: Make infrastructure cost steel in addition to money to build. The per-unit steel cost would increase with infra level just like the per-unit money cost already does. Add resources that are primarily or exclusively used for non-military purposes. These could be things like concrete or asphalt that are needed to build cities and infrastructure. They could be consumer resources like electronics or plastics that nations automatically consume on a per-turn basis. Inadequate supplies of consumer resources would reduce income in the same way that low stockpiles of food and coal/oil/uranium do. The other benefit to adding new resources without adding extra improvement slots to the game is that it would force nations to specialize their resource production, making all types of resources scarcer, and would make it more difficult to have maximum military improvements, giving a greater advantage to players who choose to maintain more military improvements. Reduce the number of improvements available to nations. This could be done directly by increasing the amount of infrastructure required to support each improvement or indirectly by introducing new types of improvements. The warehouse improvement I mentioned above is one possibility for a new improvement. Since we're talking about resources, another potential new improvement is a harbor: place a cap on the amount or resources that can enter and leave a nation each day via trade and bank transactions and allow nations to increase this cap by building harbors. As I explained above, fewer improvements producing each resource type would reduce the supply of all resources. Quote Link to comment Share on other sites More sharing options...
Darth Revan Posted April 20, 2017 Share Posted April 20, 2017 Why not create super resources? Where you have to merge certain resources together to make them? 5 uranium and 5 lead make 1 gold? (inb4 you transmuting lead into gold kek) Intriguing Idea, I like it for some reason Quote Link to comment Share on other sites More sharing options...
Spaceman Thrax Posted April 20, 2017 Share Posted April 20, 2017 I think fixing the looting mechanics would help a bit here. Fortify spam preventing looting means less wars, means less resources spent on wars. Really what you're looking for is a resource sink that won't break the current mechanics, but also won't punish players who have large stockpiles now (since that would be pretty discouraging). How abouuuuuuttttt.... Making troops upgradable, say, up to 120% effectiveness, for some incredibly large resource investment (could make it take time as well, so that the impact to the market is gradual)? Letting nations buy more troops per day, say, up to another 50%, but they cost way more resources? Just flatly increasing the resource cost of troops? Making bought troops have a resource cost as well as/instead of the $ upkeep? 2 Quote Slaughter the shits of the world. They poison the air you breathe. ~ William S. Burroughs Link to comment Share on other sites More sharing options...
Ogaden Posted April 20, 2017 Share Posted April 20, 2017 This is a symphtom of the lack of war on the planet on a regular basis, prior to this war there hadn't been a significant conflict in over 4 months. 4 Quote Link to comment Share on other sites More sharing options...
Shakyr Posted April 20, 2017 Share Posted April 20, 2017 Or just finally include stockpile limits There was a hard limit on resources that a nation could hold, we had Sheepy increase it because the game didn't deal with you hitting the limit at all. Seriously, sitting at 999,999 food and you buy 10,000 food. Which then goes nowhere, as you're at the limit and the other nation still gets your money. That is how badly resource limits are implemented currently. Quote Link to comment Share on other sites More sharing options...
Ayayay Posted April 20, 2017 Share Posted April 20, 2017 There was a hard limit on resources that a nation could hold, we had Sheepy increase it because the game didn't deal with you hitting the limit at all. Seriously, sitting at 999,999 food and you buy 10,000 food. Which then goes nowhere, as you're at the limit and the other nation still gets your money. That is how badly resource limits are implemented currently. No, an actual proper limit based on city counts. Sheepy actually considered adding it a while ago but nothing ever came of it. 1 Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Shakyr Posted April 21, 2017 Share Posted April 21, 2017 No, an actual proper limit based on city counts. Sheepy actually considered adding it a while ago but nothing ever came of it.Then be more specific about what you're talking about. Making generalistic comments is how you get misunderstood Quote Link to comment Share on other sites More sharing options...
MIB.HG Posted April 21, 2017 Share Posted April 21, 2017 Re-establish the caps on resources you can would on a nation! And if you don't want to "hurt" the resources hoarders, give them a month, to sell out until implement it, as sure will not be lack of buyers when this war ends,and will allow fights rebound faster, and maybe you will have sooner the next war you so must want. Or the hoarders can just keep them on they AA banks(and risk of been looted,but yeah you cannot sometime just win it all). Simple! Quote Link to comment Share on other sites More sharing options...
WISD0MTREE Posted April 21, 2017 Share Posted April 21, 2017 This is a symphtom of the lack of war on the planet on a regular basis, prior to this war there hadn't been a significant conflict in over 4 months. Underrated post. Clean up the treaty web and there will be more wars, thus more resources lost. Stop blaming Russian hackers Sheepy for stuff. Quote Link to comment Share on other sites More sharing options...
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