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4/13/2017 - You Crashed the Server! :(


Alex
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The issue was the memory allocated to the database wasn't appropriately capped, which has been resolved.

 

As for the turn update deal, I did write out a whole system that eliminated the turn update, tested it on the test server, and like basically all changes - no one liked it, so I scrapped it. It's not as if I didn't try. People complain now once and a while, but when I come up with a solution (which requires a pretty drastic change in mechanics) people complain and want it to just stay the way it is.

 

/me shrugs

 

Yes, this confirms what I said.

 

I don't think anyone would be opposed to the current system being altered in a straightforward way, where what you can train increases by 1/12 of the current amount every turn, which is capped exactly at the daily maximums we have at the moment. If I recall correctly, you bundled this with other changes which people objected to.

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