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How to Add Tax Brackets: A Picture Tutorial for Sheepy.


Sketchy
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Sheepy pls, is there any more problems you have with this suggestion?

 

Or you just gonna straight up nope us because you don't want to. Please let us know so we stop bothering if that is the case :P

[11:52 PM] Prefontaine: But Keegoz is actually bad. [11:52 PM] Prefontaine: He's my favorite bad leader though.

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>upvotes Keegoz

>visibly shudders

 

:P

  • Upvote 2

01:58:39 <BeowulftheSecond> Belisarius of The Byzantine Empire has sent your nation $0.00, 0.00 food, 0.00 coal, 0.00 oil, 0.00 uranium, 0.00 lead, 0.00 iron, 0.00 bauxite, 0.00 gasoline, 0.00 munitions, 1,000.00 steel, and 0.00 aluminum from the alliance bank of Rose.
01:58:46 <BeowulftheSecond> someone please explain 
01:59:12 <%Belisarius> sleep deprivatin is a &#33;@#&#036; @_@
01:59:14 â€” %Belisarius shrugs
01:59:18 <BeowulftheSecond> we're at WAR. WE ARE BURNING EACH OTHER'S PIXELS

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Im very keen on this idea actually, I really like it

  • Upvote 4

Roll Squeegee pact with Redarmy and Ameyuri

Blues Brothers pact with Redarmy

Leader of the Elyion Resistance. If it's backed by NPO, you know it's evil

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  • 1 month later...

Alternate solution. Anyone who is over 3 days inactive gets a 50% penalty to revenue, over 1 week inactive they get 100% penalty to revenue. But they would still get billed for 100% of any nation expenses and if they don't have the money available the citizens riot, potentially destroying improvements. You can put the reductions in revenue down to the tax collectors being lazy bastards.

 

This way alliances cannot have "tax farms" of inactive nations.

 

Also, put an upper limit of 80% for taxes. That would be an instant 20% loss for any potential "tax farms".

why would you punish people after three days or put a limit on tax rates? This sounds more likely to result in fewer people playing.

GICjEwp.gif

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why would you punish people after three days or put a limit on tax rates? This sounds more likely to result in fewer people playing.

New players already are punished. If you're not active for 3 or more days, you're likely to come back and find a few raiders have dropped by and looted your nation.

 

Such a change would also remove one incentive for raiding inactive nations, as they'd potentially very quickly run out of money (as they lose all revenue after a week).

sig_cybernations.PNG.8d49a01423f488a0f1b846927f5acc7e.PNG

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New players already are punished. If you're not active for 3 or more days, you're likely to come back and find a few raiders have dropped by and looted your nation.

 

Such a change would also remove one incentive for raiding inactive nations, as they'd potentially very quickly run out of money (as they lose all revenue after a week).

That's a lot of activity to pile onto a new player who's already spending a lot of time getting to know where stuff is, how it works, etc. No reason to have a greater standard on new people than established ones.

 

When you're whole alliance is based on 100/100 tax rates, it's understandable to know that forcing that down to 80% is basically a hostile act.

GICjEwp.gif

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That's a lot of activity to pile onto a new player who's already spending a lot of time getting to know where stuff is, how it works, etc. No reason to have a greater standard on new people than established ones.

The thing you're forgetting though, is the numbers could be changed. -50% after a week and -100% after two weeks, would still do the job of reducing tax income from inactives.

 

When your whole alliance is based on 100/100 tax rates, it's understandable to know that forcing that down to 80% is basically a hostile act.

It's no more or less hostile than any other nerf to the game. You would just have to adapt. Run 50% taxes and have nations send you the other 50% once a week/fortnight/month, for example.

sig_cybernations.PNG.8d49a01423f488a0f1b846927f5acc7e.PNG

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The thing you're forgetting though, is the numbers could be changed. -50% after a week and -100% after two weeks, would still do the job of reducing tax income from inactives.

 

It's no more or less hostile than any other nerf to the game. You would just have to adapt. Run 50% taxes and have nations send you the other 50% once a week/fortnight/month, for example.

I'd prefer not to have to adapt simply because someone wants to see changes. You're forgetting the manpower needed to run such a thing properly. Keep it to 100/100

GICjEwp.gif

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I feel personally offended by this.

 

Rose currently is working on implementing a progressive taxation system. To do this, we need to log tax data on every nation, extrapolate over a week, work out a tax return and send that out to each nation at the start of each week. Its a lot of copy and paste.

 

No matter what, Lilac, you're still the best thing about Rose :D

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