William Mannax Posted October 1, 2016 Share Posted October 1, 2016 Any possibility of generating some NPCs. You know, nations that aren't controlled by a real human that spawn at random at all nations scores and attack at random? Most alliances don't have to deal with raiders often enough. Also it would be nice to have a few rogues to hit that can't treaty with someone. Just a thought. I don't know if it is possible, much less ideal. 2 Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted October 1, 2016 Share Posted October 1, 2016 Love it. They can spawn with decent resources to raid. 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
greatkitteh Posted October 1, 2016 Share Posted October 1, 2016 Yes. But make it impossible to tell who's NPC 2 Quote :sheepy: :sheepy: Greatkitteh was here.- Link to comment Share on other sites More sharing options...
Callum Posted October 1, 2016 Share Posted October 1, 2016 wasnt their a similar suggestion with "Aliens" a while ago? something along the lines of they had X times the normal amount of units (5k soldiers/barracks vs 3k. 36 planes/hanger vs 18. ect) but couldn't rebuild. So they would be a nuance for a short while before enough people took them down. It was an interesting idea that would add some much needed conflict between wars. 1 Quote Link to comment Share on other sites More sharing options...
Guinevere Posted October 1, 2016 Share Posted October 1, 2016 Any possibility of generating some NPCs. You know, nations that aren't controlled by a real human that spawn at random at all nations scores and attack at random? Most alliances don't have to deal with raiders often enough. Also it would be nice to have a few rogues to hit that can't treaty with someone. Just a thought. I don't know if it is possible, much less ideal. Sheepy made an npc one time called treasure island, but apparently he didn't like the idea, so he let it wrough away on inactivity till it deleted automatically. Quote Link to comment Share on other sites More sharing options...
William Mannax Posted October 1, 2016 Author Share Posted October 1, 2016 Sheepy made an npc one time called treasure island, but apparently he didn't like the idea, so he let it wrough away on inactivity till it deleted automatically. I remember him creating those but I had the impression that they were just nations with decent militaries and lots of goods to raid out of them. Were they ever programmed to attack anyone? Quote Link to comment Share on other sites More sharing options...
Guinevere Posted October 9, 2016 Share Posted October 9, 2016 I remember him creating those but I had the impression that they were just nations with decent militaries and lots of goods to raid out of them. Were they ever programmed to attack anyone? No they didn't fight back. Quote Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted October 9, 2016 Share Posted October 9, 2016 We already have GPA. 1 Quote Link to comment Share on other sites More sharing options...
Flanderlion Posted October 9, 2016 Share Posted October 9, 2016 We already have GPA. Not anymore. Quote Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted October 9, 2016 Share Posted October 9, 2016 Not anymore. Oh my Dio. I back this suggestion then. Our NPC nations have become conscious!! 1 Quote Link to comment Share on other sites More sharing options...
Landontom Posted October 9, 2016 Share Posted October 9, 2016 Well how would you program an AI on how to fight back? You can't tell an AI how to analyze a fight like humans can, or who they could even attack to begin with. Quote Link to comment Share on other sites More sharing options...
Kerbollo Posted October 11, 2016 Share Posted October 11, 2016 Maybe it will compare the strength of it and the opposing nation, and chooses the attack when possible. Allowing it to use nukes and missiles is another question entirely. Kinda like this, except this is in Java: // Let "this" be the NPC nation // The actual code may be different. Adapt if necessary. War[] wars = this.getWars(); for (War war : wars) { Nation enemy = war.getOpposingSide(); int soldiers = enemy.getSoldiers(); int tanks = enemy.getTanks(); int aircraft = enemy.getAircraft(); int ships = enemy.getShips(); // 1 for own control, -1 for enemy control, 0 for neither int groundControl = war.getGroundControlStatus(); int airControl = war.getAirControlStatus(); if (war.getMAP == 0) continue; if (this.soldiers == 0 && this.aircraft == 0 && this.ships == 0) { if (this.missiles > 0) { this.launchMissile(Targets.ANY, enemy); } else if (this.nukes() > 0) { this.launchNuke(enemy); } } else { // Got tired working on this, will come back later } } Of course, I don't know the internal workings of P&W, but at least this provides for some guides. Quote Attempting to contact Kerbin since 1983 (in-game)... Hey, have anyone seen those fireworks? What do you mean, Jeb had them strapped to SRBs? Discord: Ray3501#0305. I frequent the SK Network discord (duh). Link to comment Share on other sites More sharing options...
Zaxon Posted October 11, 2016 Share Posted October 11, 2016 I had the same idea but make them into small groups with different personalities/play styles. However they only spawn for special events fully formed and armed then once the event is over and they are no longer engaged they delete. Yes. But make it impossible to tell who's NPC lol Turing Test Quote Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted October 11, 2016 Share Posted October 11, 2016 Maybe the NPC nations should have a single defensive slot. Ganging up on them would be too easy otherwise. Or, let me write an algorithm to manage groups of AI nations that counter when you attack one, xdxd. Quote Link to comment Share on other sites More sharing options...
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