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Set a given amount of attacks ahead of time


Ilya
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One of the problems I have with these types of games is that they requires you to log-in a lot, often several ( varying) times a day, to play them efficiently. In essence, they reward you for having no life. All jokes aside, I'm sure most players have a time where they don't want to or can't log in at some critical period, but also don't want to be completely in vacation mode. It would be nice if one were able to set a certain number of attacks/moves ahead of the current turn, like let's say 24 hours worth.That way one could still play the game at the same pace as everyone else, but without needing to log in every day; right now it sort of seems like the choices are just all or nothing in terms of time commitment.  

 

Would this be considered too close to scripting, or make it easier for scripters? If there's any critical flaw to this idea I can't think of it (unless it's what I just mentioned). Perhaps it's meant to work this way, or perhaps I'm just not this game's target demographic, but I think I would want to stick around more in the long run if there were a feature like this. 

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they reward you for having no life

That's why I will be the greatest player of all time.

 

Anyway it's not a great idea, maybe can work only if you're not at war, but during a war things change a lot.

Edited by Micchan
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but during a war things change a lot.

That is the one disadvantage one would accept by not logging in. However, I'd think it would be much better to have the option to put in something ahead of time something(or not), than to not have the option at all.

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Well, it's just like if you're the leader of an actual nation. If you only look at things for 10 minutes everyday, it ain't gonna go so well.

 

I can be a football player, rockstar, hired assassin, etc. in other games without the full time commitment and responsibilities of those in real life.

 

Not to mention that leaders have a chain of command, and things being done without them or at a time they specify is not unheard of either.

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This game doesn't really take much time though. In war you have to log in, sometimes you might miss out with real life. But in times of peace, you don't even have to log in everyday.

 

I know a game that literally only rewards people who play the most, this game isn't like that.

 

Unless your trying to buy and sell stuff all day?

"Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor."

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This game doesn't really take much time though. In war you have to log in, sometimes you might miss out with real life. But in times of peace, you don't even have to log in everyday.

 

I know a game that literally only rewards people who play the most, this game isn't like that.

 

Unless your trying to buy and sell stuff all day?

The problem is not that it takes a lot of time once you're logged in, the problem is "several (varying) times a day". As this is mainly a suggestion for the war module, then of course it is mainly referring to times when one is at war, which is a major part of this game.

 

In peace you can still be raided for being inactive in many alliances, but that is only tangentially related.

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The problem is not that it takes a lot of time once you're logged in, the problem is "several (varying) times a day". As this is mainly a suggestion for the war module, then of course it is mainly referring to times when one is at war, which is a major part of this game.In peace you can still be raided for being inactive in many alliances, but that is only tangentially related.

I'm having trouble understanding your proposal. You are seeking to plan your attacks ahead of time when the points are available?

"Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor."

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We aren't playing Candyland. There is skill & effort required for this game & those with more of it will & should do better. Also I've literally only been checking when I get up & when I go to bed. Not hard or no lifeing.

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23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves

23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous

23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed

23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves

23:40 zombie_lanae I know it's selfish but I want all their love

 

 

6:55 PM <+Isolatar> Praise Dio

Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be &#33;@#&#036;ing stupid

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I'm having trouble understanding your proposal. You are seeking to plan your attacks ahead of time when the points are available?

 

If you mean for when the points are available in the future then yes. 

 

 

We aren't playing Candyland. There is skill & effort required for this game & those with more of it will & should do better. Also I've literally only been checking when I get up & when I go to bed. Not hard or no lifeing.

 

 

Have you really never been in a situation where logging in at a certain time is important or even critical for gaining AC or GC, or some other advantage that would be decisive in an ongoing battle? or able to imagine such a possiblity existing?

 

Yes it does take effort, and fair enough if they beat me that way within the current rules. However, in what way does logging in and doing a ground attack take more skill than setting it to do so 6 hours prior? How would this decrease the actual level of skill necessary?I'm not sure why you seem to be telling me to "git gud", if I want to play in a more tactically efficient way with simply less real life grunt work and/or obligation. It's not like I'm complaining because I've lost due to this, if anything I've taken advantage of it this last week.  

 

If being able to preselect a few attacks would be such an issue, then why even have revenue be automatic? Sheepy could just as easily make everyone log in every turn and click "get revenue" or "produce coal". There are plenty of other games that allow you to have queues or even automate units without it destroying the strategy of the game. I could see an argument for wanting it limited to only 4 MAP or whatever, but I wasn't pushing hard for any certain number in the first place.

 

As for your last sentence, I think you'll find that I never said that this game is literally unplayable if you don't log in all the time.

 

 

 

 

 

Somewhat relatedly, I won't have any time for this game in general soon, not simply because of wars. I'll be in VM and winding down activity. Also, my number of responses may imply that I'm banging sheepy's door down about this, when I'm only responding to questions or responses to my OP's premise; some of my replies may have been too curt to maintain civility in this thread.

Edited by Ilya
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I included effort with skill, part of that effort is activity. Those who put the work in should get the benefits.

 

 

23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves

23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous

23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed

23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves

23:40 zombie_lanae I know it's selfish but I want all their love

 

 

6:55 PM <+Isolatar> Praise Dio

Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be &#33;@#&#036;ing stupid

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With the new update time I almost always are never able to get on update anymore. But with this proposal, then theoretically an entire alliance could do a blitz and nobody would have to be on.

 

Idk how I feel about that

"Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor."

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With the new update time I almost always are never able to get on update anymore. But with this proposal, then theoretically an entire alliance could do a blitz and nobody would have to be on.

 

Idk how I feel about that

This is exactly why declaring shouldn't be preset. Planning a blitz requires some level of competence and effort among the alliance members. Presetting attacks and having a 100% participation rate or whatever isn't. But I don't think that was what was being talked about; scheduling attacks is not the same as declaring war.

 

Regardless though I'm still against the idea, not because it's lazy but because it's inconvenient. @Ilya you argue that this would be useful for a critical GA or airstrike, but more cases than not, war is a dynamic thing and automatically presetting everything will be easily taken advantage of. Is bombing infra automatically set? The defender might buy ships and do some more infra damage while wasting offensive MAPs. Are 3 people attacking 1 target at the same time? Coordinating online instead of having preset attacks is much more convenient and logical. Want to save up your MAPs to 10, then double airstrike 5 minutes before update, then GA after? Designing an interface for that is as inconvenient as saying the sentence. Basically, the only case in which this would be useful would be just mundane infra bombing when your opponent has given up, at which point doing such an action is easy enough that you wouldn't need a preset attack for it. Besides, in such a scenario you could just wait until you're actually online, and your opponent wouldn't be able to do a single thing about it.

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