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My Terrible Proposal for Radiation


TurtleByte
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Some people don't like the fact 0 food is being produced. Some people do. Here's a sorta compromise:

 

The idea is basically that crops resistant to increased levels of radiation will be developed by R&D around the world or naturally arise (evolution etc etc) when the global atmosphere is rad-filled.

 

Right now the Food Detriment is the National Radiation Index (NRI) divided by 1000. Or NRI/1000. NRI the sum of the Global Radiation Index (GRI) and Regional Radiation Index (RRI). Instead of having the denominator stuck at 1000, it will be a variable subject to change (whether by nation or region, that's up to whoever). We'll call this D. So Food Detriment is NRI/D.

 

Basically, D's floor is 1000. D increases by a certain increment X for every turn if and only if NRI>D and the delta(NRI) in-between turns<0. X is determined by some relevant stat whether it be the number of Nuclear Power Plants, Infrastructure, Pollution, Farms, a certain Project (or introduce a new project), or perhaps make it a regional static figure so everyone gets this "benefit". Or maybe both. For new nations, just make D=15000/T where T=number of days ingame, where T<=15 until it hits the actual value of D.

 

D can decrease as well maybe, perhaps if the delta(NRI)>0 and NRI>D, I'm not sure whether the decrease increment should be some static number or dependent on the delta(NRI). It just has to run independently from X. X can also maybe be made of two components. The first component is the natural resistance of crops (a static number basically) and the second component can be a Regional effort of Research (It shouldn't be nation-specific. The benefit should apply to all cross a region).

 

So yeah, that's my take on "solving" the "problem" of radiation.

Edited by TurtleByte
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Some people don't like the fact 0 food is being produced. Some people do. Here's a sorta compromise:

 

The idea is basically that crops resistant to increased levels of radiation will be developed by R&D around the world or naturally arise (evolution etc etc) when the global atmosphere is rad-filled.

 

Right now the Food Detriment is the National Radiation Index (NRI) divided by 1000. Or NRI/1000. NRI the sum of the Global Radiation Index (GRI) and Regional Radiation Index (RRI). Instead of having the denominator stuck at 1000, it will be a variable subject to change (whether by nation or region, that's up to whoever). We'll call this D. So Food Detriment is NRI/D.

 

Basically, D's floor is 1000. D increases by a certain increment X for every turn if and only if NRI>D and the delta NRI in-between turns<0. X is determined by some relevant stat whether it be the number of Nuclear Power Plants, Infrastructure, Pollution, Farms, a certain Project (or introduce a new project), or perhaps make it a regional static figure so everyone gets this "benefit". Or maybe both. For new nations, just make D=15000/T where T=number of days ingame, where T<=15 until it hits the actual value of D. D may also decrease back to 1000 over time (although I don't know why that would happen but who knows?).

 

So yeah, that's my take on "solving" the "problem" of radiation.

 

You could have a system where people can invest in "Research" to lower the GRI in their particular continent.

 

Either way, don't hold your breath. Sheepy seems to be content with it how it is and doesn't seem to be open to any changes, tweaks or modifications to the system.

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You could have a system where people can invest in "Research" to lower the GRI in their particular continent.

 

Either way, don't hold your breath. Sheepy seems to be content with it how it is and doesn't seem to be open to any changes, tweaks or modifications to the system.

 

All we can do now is hope and play other games, maybe.

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