Administrators Alex Posted August 24, 2016 Administrators Share Posted August 24, 2016 Tl;dr - There is no limit on the number of nations that can play per network. HOWEVER, each individual is still only allowed ONE nation. As of today, our previous 2 nations per network restriction has been lifted. We will no longer be enforcing a limit on the number of players per network to better serve those on shared networks, whether they be families, co-workers, classmates, or roommates. We have maintained our previous policy to discourage cheating through the use of multiple nations, but I believe that our previous policy drove away many would-be players while failing to truly prevent players from creating more than one nation. Again, I will re-iterate, that each player is only allowed ONE nation in Politics & War. We are improving our same network restrictions to better enforce this regulation and discourage multiple nation cheaters. Nations that are less than 30 days old be restricted to +15%/-15% of average market prices in trades when buying resources. This will prevent nations from being created for the purpose of completing the tutorial and objectives, and then used to send out all starting cash to another nation. Similarly, nations that have been flagged for being on the same network will no longer be prevented from trading with each other entirely, but will be restricted to the same +15%/-15% regulation, on both buying and selling offers. While these restrictions are not fool-proof, the Game Rules have been updated to include restrictions against evading these measures. This includes, but is not limited to, excessive trading to send money outside of the +15%/-15% restriction and using alliance banks to avoid restrictions. You can find the updated Game Rules here: http://politicsandwar.com/rules/ On a separate note, Warning Points on the forum will no longer automatically expire after 30 days. They will now expire after 60 days, effective for all new warnings issued as of this posting. This is to crack down on the abusers of our lenient warning point system who have racked up countless warnings, and have taken advantage of the forgiveness offered by our automatic expiration system to avoid being banned. You can find the updated Forum Rules here: https://politicsandwar.com/forums/index.php?app=forums&module=extras§ion=boardrules Thank you for continuing to support Politics & War. I expect that these changes will take some time to fully adjust to, and if you are under the belief that two nations may be operated by the same individual, please do file a report either in the Game Reports subforum or via PM to myself. We will be taking additional measures in the background to crack down on users that create multiple nations in violation of the rules. 1 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Kurdanak Posted August 24, 2016 Share Posted August 24, 2016 On a separate note, Warning Points on the forum will no longer automatically expire after 30 days. They will now expire after 60 days, effective for all new warnings issued as of this posting. This is to crack down on the abusers of our lenient warning point system who have racked up countless warnings, and have taken advantage of the forgiveness offered by our automatic expiration system to avoid being banned. You can find the updated Forum Rules here: https://politicsandwar.com/forums/index.php?app=forums&module=extras§ion=boardrules I eagerly await the flood of forum bans. 6 Link to comment Share on other sites More sharing options...
William Mannax Posted August 24, 2016 Share Posted August 24, 2016 How about a reward system for ratting out those who violate the rules? 2 Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted August 24, 2016 Wiki Mod Share Posted August 24, 2016 Again, I will re-iterate, that each player is only allowed ONE nation in Politics & War. We are improving our same network restrictions to better enforce this regulation and discourage multiple nation cheaters. Nations that are less than 30 days old be restricted to +15%/-15% of average market prices in trades when buying resources. This will prevent nations from being created for the purpose of completing the tutorial and objectives, and then used to send out all starting cash to another nation. Similarly, nations that have been flagged for being on the same network will no longer be prevented from trading with each other entirely, but will be restricted to the same +15%/-15% regulation, on both buying and selling offers. While these restrictions are not fool-proof, the Game Rules have been updated to include restrictions against evading these measures. This includes, but is not limited to, excessive trading to send money outside of the +15%/-15% restriction and using alliance banks to avoid restrictions. You can find the updated Game Rules here: http://politicsandwar.com/rules/ Bolded part: Is this a mechanical restriction? Also if your going to make average prices relevant you need to actually fix that mechanic. Underlined: Does this effect donations coming from established accounts to boost newbies? 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Peacity Peace Posted August 24, 2016 Share Posted August 24, 2016 How about a reward system for ratting out those who violate the rules? Let me tell you a story. There once was a state that had too many snakes. So they started paying money for those who bring snake heads to them. Because of this, people made snake farms in which they would harvest snakes and cut their heads off to turn in for money from the state. When the state figured this out, they stopped paying money for the snake heads. Because of this, the people who grew these snakes set them all free, creating a bigger snake problem. Basically this will make people make accounts just so their friends can report it and get money. 5 Link to comment Share on other sites More sharing options...
Jodo Posted August 24, 2016 Share Posted August 24, 2016 1 Link to comment Share on other sites More sharing options...
Kastor Posted August 24, 2016 Share Posted August 24, 2016 Warn changes = Bad changes 1 Link to comment Share on other sites More sharing options...
Peacity Peace Posted August 24, 2016 Share Posted August 24, 2016 Warn changes = Bad changes Thank you for your extremely elaborate thoughts on this topic, took me 20 minutes to read and it really got me thinking. 4 Link to comment Share on other sites More sharing options...
Donald Trump Posted August 24, 2016 Share Posted August 24, 2016 Warn changes = Bad changes A forum I'm on has 9 month long warning periods. It's been running for almost 2 decades and doesn't show any sign of dying. Link to comment Share on other sites More sharing options...
James II Posted August 24, 2016 Share Posted August 24, 2016 Oh all those kids with a wife and sister on the same network are going to love this. Mutli's were bad as is. This will just make it okay! 2 "Most successful new AA" - Samuel Bates Link to comment Share on other sites More sharing options...
Odin Posted August 24, 2016 Share Posted August 24, 2016 Oh all those kids with a wife and sister on the same network are going to love this. Mutli's were bad as is. This will just make it okay! I think it is okay. The first people you want to get into playing a game are normally your brothers/sisters or friends. And it actually happens very fast with the friends to end up in the same wlan. Even before you could just log in with a proxy or your smartphone and create a new nation. Especially later on, the higher a player is in the rankings, the more his transactions get watched by others. "Winning" with multis is barely possible at all. The only problem would be spies everywhere. But hey that what we have elite alliances for 1 Link to comment Share on other sites More sharing options...
DragonK Posted August 24, 2016 Share Posted August 24, 2016 Any account that has not logged in within 45 days is liable for automatic deletion from the game. This deletion is irreversible, and it is the player's responsibility to maintain an activity level of logging in at least once every 30 days to keep their account active. Nations in Vacation Mode are exempt from this 30 day limit, but must resume activity upon exit of Vacation Mode or face prompt deletion. at least once every day to keep the game alive. Nations in Vacation Mode are exempt from this day limit,* there fixed the game for you. Link to comment Share on other sites More sharing options...
Ayayay Posted August 24, 2016 Share Posted August 24, 2016 On a separate note, Warning Points on the forum will no longer automatically expire after 30 days. They will now expire after 60 days, effective for all new warnings issued as of this posting. This is to crack down on the abusers of our lenient warning point system who have racked up countless warnings, and have taken advantage of the forgiveness offered by our automatic expiration system to avoid being banned. You can find the updated Forum Rules here: https://politicsandw...tion=boardrules Wow, a points rule change that isn't because of me? Clearly I need to step up my shitposting game, noobs be out doin' me nao Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Silent Shadow Posted August 24, 2016 Share Posted August 24, 2016 I'm glad this got changed...... after I told my friends at school about this game and us playing for over 3 months and then waking up one day to deleted nations with no warning at all Link to comment Share on other sites More sharing options...
Oblige Posted August 24, 2016 Share Posted August 24, 2016 Will you be adding additional mechanisms to detect players using multiple accounts? 1 Link to comment Share on other sites More sharing options...
redwolfs empire Posted August 24, 2016 Share Posted August 24, 2016 yay more than two can play on same network great for families freinds and roommates but now can you remove anime Link to comment Share on other sites More sharing options...
Foltest Posted August 24, 2016 Share Posted August 24, 2016 lol. good thing rules like these have never backfired in other games Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 24, 2016 Author Administrators Share Posted August 24, 2016 Bolded part: Is this a mechanical restriction? Also if your going to make average prices relevant you need to actually fix that mechanic. Underlined: Does this effect donations coming from established accounts to boost newbies? Yes, this is a mechanical restriction. No, this does not affect sending aid to new nations. I understand that granting aid to new nations is a big part of the game, and it's important to new players. I have no intention to restrict this, which is why new nations are only restricted in buying resources (see: trying to buy 1 food for $1,000,000/each.) This is to prevent/discourage new nations from being created to immediately trade away all of their cash to someone else. Warn changes = Bad changes For someone with 15 warning points, I'm sure that you're less than happy you'll have to follow the rules now. Oh all those kids with a wife and sister on the same network are going to love this. Mutli's were bad as is. This will just make it okay! I understand your concerns, but it is incredibly easy to run a proxy connection anymore. Most players have access to a smartphone, which generally uses a cellular connection separate from their home network, and there are a plethora of browser add-ons that can be used as VPNs to hide your IP address. Any decently tech savvy person can already have multiple nations that are very difficult to detect, and really, all we were doing with the 2 nation restriction was driving out real, would be players in places like Colleges, workplaces, and family homes. The increased restrictions on nations on the same network will minimize any "oh this is just my brother's nation" type cheating. Will you be adding additional mechanisms to detect players using multiple accounts? Yes, I believe I mentioned this in the OP. 3 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Oblige Posted August 24, 2016 Share Posted August 24, 2016 Yes, I believe I mentioned this in the OP. You wrote "crack down" but it didn't seem super explicit and sounded like it was tied in with the trading limits / etc. Link to comment Share on other sites More sharing options...
Katie Posted August 24, 2016 Share Posted August 24, 2016 (edited) Oh all those kids with a wife and sister on the same network are going to love this. Mutli's were bad as is. reporting u for misogyny Edited August 24, 2016 by Katie 2 Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 24, 2016 Author Administrators Share Posted August 24, 2016 You wrote "crack down" but it didn't seem super explicit and sounded like it was tied in with the trading limits / etc. Ah, well yes I will be creating additional mechanisms for tracking users, specifically users sharing same networks, but also additional mechanisms to track nations that may be controlled by the same user regardless of network. Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
hydraik Posted August 24, 2016 Share Posted August 24, 2016 (edited) While these restrictions are not fool-proof, the Game Rules have been updated to include restrictions against evading these measures. This includes, but is not limited to, excessive trading to send money outside of the +15%/-15% restriction and using alliance banks to avoid restrictions.What exactly do you mean excessive trading outside of it? Can't you only trade inside of it due to the mechanics? Or do you mean excessive only doing +15% trades? Or are you talking about after the initial 30 days? I'm just curious. Edited August 24, 2016 by hydraik Link to comment Share on other sites More sharing options...
Filthy Fifths Posted August 24, 2016 Share Posted August 24, 2016 So when's the war system getting fixed? "In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." - Bartholomew "Black Bart" Roberts Green Enforcement Agency will rise again! Link to comment Share on other sites More sharing options...
Ayayay Posted August 24, 2016 Share Posted August 24, 2016 So when's the war system getting fixed? *broken and soon Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 24, 2016 Author Administrators Share Posted August 24, 2016 What exactly do you mean excessive trading outside of it? Can't you only trade inside of it due to the mechanics? Or do you mean excessive only doing +15% trades? Or are you talking about after the initial 30 days? I'm just curious. By excessive trading, I mean using a new nation to buy resources at 15% more than the average market price, sending the money received back to the new nation, and then continuing to do so until all money is funneled out. So when's the war system getting fixed? You can follow war system testing and changes on the test server: http://test.politicsandwar.com 1 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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