Popular Post Lord of Puns Posted August 10, 2016 Popular Post Share Posted August 10, 2016 (edited) This shit is ridiculous People are making 60+ million a month with credit sales. I've always said I had no issues with credits being used to support the game, Alex needs to have money to keep the game going. But... when you introduce a credit system that is verging on game breaking, then there's a problem. See what credit sellers have realized is that they don't have to sell credits for just over their return profit, which is 25 million a month. Unlike when they first came out, credits are rarely used as your invulnerable wallet. They're being used for ads, VIP, Flags, Name Changes and the most ridiculous of the benefits: reset project/city timer. Now credit sellers have realized that people will buy them almost no matter the cost, and so their cost has gone from 3.5 mil last week to 6.5 mil this week. You can essentially make more than 60 million on your credit sales alone. So how to fix this? Get rid of the !@#$in city reset timer and reduce their worth again. People will continue to buy because demand will always be there for credits, but if you lower their overall worth, there will be a lot more risk in trying to sell credits for 6x their worth. Right now there's no risk. Even if this isn't the solution: there has to be something done about this. It's turning into pay to play. Edited August 10, 2016 by Lord of Puns 9 Quote 22:26 +Kadin: too far man 22:26 +Kadin: too far 22:26 Lordofpuns[boC]: that's the point of incest Kadin 22:26 Lordofpuns[boC]: to go farther 22:27 Bet: or father Link to comment Share on other sites More sharing options...
japan77 Posted August 10, 2016 Share Posted August 10, 2016 This shit is ridiculous People are making 60+ million a month with credit sales. I've always said I had no issues with credits being used to support the game, Alex needs to have money to keep the game going. But... when you introduce a credit system that is verging on game breaking, then there's a problem. See what credit sellers have realized is that they don't have to sell credits for just over their return profit, which is 25 million a month. Unlike when they first came out, credits are rarely used as your invulnerable wallet. They're being used for ads, VIP, Flags, Name Changes and the most ridiculous of the benefits: reset project/city timer. Now credit sellers have realized that people will buy them almost no matter the cost, and so their cost has gone from 3.5 mil last week to 6.5 mil this week. You can essentially make more than 60 million on your credit sales alone. So how to fix this? Get rid of the !@#$in city reset timer and reduce their worth again. People will continue to buy because demand will always be there for credits, but if you lower their overall worth, there will be a lot more risk in trying to sell credits for 6x their worth. Right now there's no risk. Even if this isn't the solution: there has to be something done about this. It's turning into pay to play. The anniversy BS is driving prices through the roof, I would expect a massive market crash around the 14-15th. What we should avoid having is limited edition items, as those cause price spikes that are basically unstoppable. There was a spike when it was annouced that VIP would be flipped to VIP legacy. Quote I don't sleep enough Also, I am an Keynesian Utilitarian Lastly, Hello world Link to comment Share on other sites More sharing options...
LordRahl2 Posted August 10, 2016 Share Posted August 10, 2016 That was a silly move, yes. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Lyre Posted August 10, 2016 Share Posted August 10, 2016 Cosmetics! We need moar cosmetics (imo I think credits are only worth three things: helping out sheepalex, cosmetics, and money) and I already got all the cosmetics (except OBL because my baseball team sucks) Maybe you can exchange credits to add images to your nation description, add more words in your factbook, customize your nation page layout, custom icons for social policies, economic policies, government type, etc... personally, I think the 500 resources, in-game cash redemption ($2,500,000), and 50 infrastructure are useless. The in-game cash redemption drives up the price every-time in rises but, if you get rid of it entirely, I think the price might also soar (idk, humans are weird). Maybe add more options that don't affect gameplay but inspire player loyalty by customizing and individualizing their nation, making them feel an attachment. Maybe add more awards and a customizable government cabinet! I want my nation the game to be...BEAUTIFIED. Also, mac n' cheetos. Quote Link to comment Share on other sites More sharing options...
Ekejen Luish Posted August 10, 2016 Share Posted August 10, 2016 Yeah, um, stuff like this is making P&W into a pay to win game. I mean, a nation with like, 50 score can turn into a nation with like 1,000 score. 1 Quote This is very small Link to comment Share on other sites More sharing options...
Peacity Peace Posted August 11, 2016 Share Posted August 11, 2016 This shit is ridiculous People are making 60+ million a month with credit sales. I've always said I had no issues with credits being used to support the game, Alex needs to have money to keep the game going. But... when you introduce a credit system that is verging on game breaking, then there's a problem. See what credit sellers have realized is that they don't have to sell credits for just over their return profit, which is 25 million a month. Unlike when they first came out, credits are rarely used as your invulnerable wallet. They're being used for ads, VIP, Flags, Name Changes and the most ridiculous of the benefits: reset project/city timer. Now credit sellers have realized that people will buy them almost no matter the cost, and so their cost has gone from 3.5 mil last week to 6.5 mil this week. You can essentially make more than 60 million on your credit sales alone. So how to fix this? Get rid of the !@#$in city reset timer and reduce their worth again. People will continue to buy because demand will always be there for credits, but if you lower their overall worth, there will be a lot more risk in trying to sell credits for 6x their worth. Right now there's no risk. Even if this isn't the solution: there has to be something done about this. It's turning into pay to play. The anniversary is what drove the price up. (was fun buying credits for 4m and reselling for 7m). Assuming credit functions aren't changed for a month or so, they'll go down in price. Instead of complaining about it, think of a system that lowers the "pay to play", yet still keeps up the revenue for the game. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted August 11, 2016 Share Posted August 11, 2016 OK. Easy. Just make the offer not limited in time. "Hey I know some new nation might want this but are unable to use their credit cards and are not old enough to afford a credit. So as long as your nation was born before XX August 2016 you can redeme a credit for the badge thing." Now we don't have a spike in credit prices where pay to win players are getting a huge advantage. It is not hard. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Peacity Peace Posted August 11, 2016 Share Posted August 11, 2016 OK. Easy. Just make the offer not limited in time. "Hey I know some new nation might want this but are unable to use their credit cards and are not old enough to afford a credit. So as long as your nation was born before XX August 2016 you can redeme a credit for the badge thing." Now we don't have a spike in credit prices where pay to win players are getting a huge advantage. It is not hard. I feel like it was intentionally put for a limited time for the purpose of spiking the price of credits. Since i'm sure more people would buy credits if they could get 6 million rather than 3 million. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted August 11, 2016 Share Posted August 11, 2016 I feel like it was intentionally put for a limited time for the purpose of spiking the price of credits. Since i'm sure more people would buy credits if they could get 6 million rather than 3 million. I agree. Making it a pay to win system. Which is their, the above poster's, issue with it if I am reading it correctly. You asked how to raise more revenue without the impression of, or actuality of, a pay to win system. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Peacity Peace Posted August 11, 2016 Share Posted August 11, 2016 I agree. Making it a pay to win system. Which is their, the above poster's, issue with it if I am reading it correctly. You asked how to raise more revenue without the impression of, or actuality of, a pay to win system. I'm just pointing out the fact that the price of credits were increased in such a way that disguises the gaming becoming more "pay to win". (making it look like players raised the price, instead of the dev) My question for you is, does making 25m a month compared to 60m make the difference between pay to win and not? Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted August 11, 2016 Share Posted August 11, 2016 Me personally? No. But perception quickly takes hold. That is why I call the decision silly. Making 30m for 7 months would have the same overall effect but it would not feel that way to the players. Sheepy wanted the increase (giving credence to the players angst). But it was inexpertly implemented so it is blindingly obvious what is happening. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Lord of Puns Posted August 11, 2016 Author Share Posted August 11, 2016 The anniversary is what drove the price up. (was fun buying credits for 4m and reselling for 7m). Assuming credit functions aren't changed for a month or so, they'll go down in price. Instead of complaining about it, think of a system that lowers the "pay to play", yet still keeps up the revenue for the game. I totally understand needing revenue for the game, but it's broken. If you can make 60 million a month through selling credits, you already increase your revenue (below NS of 2k or so) by more than 100%. That's over 3/4th the game. What I'm pointing out is that credit sellers have the ability to raise the prices, since the demand will always be there. This week just showed that people will always buy credits no matter the price. Quote 22:26 +Kadin: too far man 22:26 +Kadin: too far 22:26 Lordofpuns[boC]: that's the point of incest Kadin 22:26 Lordofpuns[boC]: to go farther 22:27 Bet: or father Link to comment Share on other sites More sharing options...
Guest Rin Posted August 11, 2016 Share Posted August 11, 2016 There's inflation too. The price is that much because people can and will pay for it. Maybe a long time ago $2M meant something. It's not just credits. Look at bauxite! 1 Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted August 11, 2016 Share Posted August 11, 2016 What of it? It is back under 3k. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Odin Posted August 11, 2016 Share Posted August 11, 2016 (edited) I critized it often, that it's.. well not exactly p2w, but it's getting more and more unfair towards new and (intentionally) small players as the game gets older. And because these credits are ridiculously expensive to buy with real cash if you're not american. For 1 credit i can eat 2 days, and for 2 credits i can buy a crate beer... in Euros. (Dollar to Euro exchange rate development) That to be said, a normal wage here is about 2200-2500€ gross, and that gets taxed by about 36%. Complaining as a german, dunno how it stands in SEA states or Eastern Europe or elsewhere... They're too expensive for the cosmetic things and 50 Infra (and especially ressource packs, lol) and maybe even for the City timer. The more the game progresses, the later new players will get the chance to use credits. Edited August 11, 2016 by Odin Quote Link to comment Share on other sites More sharing options...
greatkitteh Posted September 9, 2016 Share Posted September 9, 2016 Or just ban the market from selling credits. Srsly redeeming cash for credits is useless. Quote :sheepy: :sheepy: Greatkitteh was here.- Link to comment Share on other sites More sharing options...
SoS Posted September 13, 2016 Share Posted September 13, 2016 Creds for cities is stupid. Quote Link to comment Share on other sites More sharing options...
Jodo Posted September 13, 2016 Share Posted September 13, 2016 I'll sell my credits at any !@#$in price I want, nerds. 1 Quote Link to comment Share on other sites More sharing options...
Donald Trump Posted September 13, 2016 Share Posted September 13, 2016 60 Million a month is small when bigger nations make that in like 10 days anyway. Quote Link to comment Share on other sites More sharing options...
John X Posted September 18, 2016 Share Posted September 18, 2016 I also like selling anything at any price people will pay. Let them waste their money. Quote Link to comment Share on other sites More sharing options...
Peace and War Posted September 19, 2016 Share Posted September 19, 2016 I think credits have no place in the market. I don't think they should be sellable. Quote "Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor." Link to comment Share on other sites More sharing options...
WISD0MTREE Posted September 19, 2016 Share Posted September 19, 2016 I think credits have no place in the market. I don't think they should be sellable. For what purpose? I don't have the cash to directly support Sheepy. However, I buy credits, thus increasing the value of credits, making more people want to donate to support Sheepy. 1 Quote Link to comment Share on other sites More sharing options...
Peace and War Posted September 20, 2016 Share Posted September 20, 2016 For what purpose? I don't have the cash to directly support Sheepy. However, I buy credits, thus increasing the value of credits, making more people want to donate to support Sheepy. If you don't want the pay to win set up. Quote "Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor." Link to comment Share on other sites More sharing options...
WISD0MTREE Posted September 20, 2016 Share Posted September 20, 2016 If you don't want the pay to win set up. I really don't see it being a problem for now. I have never bought a credit with actual currency, nor have I redeemed it for any non-cosmetic feature and I'm still #150/4,443. Quote Link to comment Share on other sites More sharing options...
Auctor Posted September 20, 2016 Share Posted September 20, 2016 I would imagine the city reset is a better deal for newer nations just based on how expensive the cities get at higher levels. This is generally self correcting. I mean heck, if it's 60mil a month that's unreasonable, there's no game mechanic preventing 60mil from being sent to another nation in exchange for almost nothing. Quote Link to comment Share on other sites More sharing options...
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