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Wall Street [Project Idea]


Peacity Peace
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Wall Street

 

 

Costs 300,000,000$

 

Increases commerce cap by 12% (applies after International Trade Center)

 

Whenever you buy anything from the open market(to a non-ally), the price is reduced by 10$. (example, A sells B 1 steel for 2000$, A receives 2000$, B ends up spending 1990$) (reduces 10$ per unit)

 

 

 

(made for the higher-end people)

 

(If you buy this, only the first 25000 units(per day) from an individual does the 10$ discount apply, basically this stops someone from trading back and forth with a friend when most people are offline)

 

 

 

 

 

 

Basically this is a project made for those super-rich guys with 20+ cities. It would let them merch, while also making super markets finally useful(127% commerce cap). 

Edited by Peacity Peace
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I disagree with this because it assumes the player's nation is capitalist. What about non-capitalist nations? They would be penalized for not having this project. I support politically neutral project names.

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I disagree with this because it assumes the player's nation is capitalist. What about non-capitalist nations? They would be penalized for not having this project. I support politically neutral project names.

Socialist project: adds +10 expense to all trade -_-
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Peace will never be accomplished without war, but war cannot happen without peace.... or something like that idk

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Whenever you buy anything from the open market(to a non-ally), the price is reduced by 10$. (example, A sells B 1 steel for 2000$, A receives 2000$, B ends up spending 1990$) (reduces 10$ per unit)

 

This could easily be abused to give infinite money.

 

Also, project should be politically neutral, so non-capitalist nations can build it while staying in character.

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Naming it Chamber of Commerce or Central Bank would be fine imo.

 

Also there's already a thread for this:

https://politicsandwar.com/forums/index.php?/topic/2630-project-suggestion-thread/

Edited by Andrezj Kolarov
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you can just trade back and forth with people and generate infinite money

 

this is a stupid idea 

 

Only 25000 resources per person does it apply. So if you wanted to exploit it you'd have to get 100 friends to sell stuff to you back and forth just to get 25m. Per day. 

 

 

Very stupid? Yes.

 

Extremely stupid? No.

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Only 25000 resources per person does it apply. So if you wanted to exploit it you'd have to get 100 friends to sell stuff to you back and forth just to get 25m. Per day. 

 

 

Very stupid? Yes.

 

Extremely stupid? No.

sell 1,000,000 food for 10 per unit so 10,000,000 to player

 

that is turned into 0 for buyer. so person on other end gets 10M per time it's done

 

intelligent player is savvy. so intelligent player builds a script for both people as he knows it'll get job done faster

 

script results in thing being traded back and forth every 10 seconds. making 60 million in a minute.

 

capcha proves a problem. but the player can solve that when it pops up. so 10 mins pass and player now has 600 million. 1 hour and 3.6 billion...

 

broken!

 

but it gets even worse

 

after making 600 million. player discovers market rate is $100 per food. he throws 600 million into the market, inflating the game and gaining him an extra 6 million food. which is 7 million food in total. which means he makes 70M per bob. so 420M a minute. 4.2B 10 mins...25.2B an hour...

 

soon these nations buy massive amounts of resources off market. with more money meaning more resources to buy...faster and faster. the excess cash into the market means nations grow massively overnight as well. making more resources into it speeding things up

 

so you end with exponential growth killing the game 

 

this idea isn't just stupid. it's utterly retarded 

Edited by Muhammad
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so you end with exponential growth killing the game 

 

this idea isn't just stupid. it's utterly retarded 

 

Actually, the 10$ off only applies to 25000, per person. per day. Assuming you have 100 friends sellling 25k resources everyday, it would take you 12 days to pay itself off, a total of at least 3000 trades.

 

Different restrictions could be applied to make it less unbalanced.

 

 

Once again, very retarded, but it's not utterly retarded.

Edited by Peacity Peace
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Actually, the 10$ off only applies to 25000, per person. per day. Assuming you have 100 friends sellling 25k resources everyday, it would take you 12 days to pay itself off, a total of at least 3000 trades.

 

Different restrictions could be applied to make it less unbalanced.

 

 

Once again, very retarded, but it's not utterly retarded.

per day? have an alliance chuck all it's resources into members that have the project and trade it for massive excess amounts of money.

 

still broken. slowing down the leak doesnt mean it's still not leaking 

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per day? have an alliance chuck all it's resources into members that have the project and trade it for massive excess amounts of money.

 

still broken. slowing down the leak doesnt mean it's still not leaking 

 

There we go, you're finally understanding what i'm saying.

 

(Wasn't really trying to argue if the idea was retarded, but more on the fact of just how retarded it is)

Edited by Peacity Peace
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This could easily be abused to give infinite money.

 

Also, project should be politically neutral, so non-capitalist nations can build it while staying in character.

Naming it Chamber of Commerce or Central Bank would be fine imo.

 

Also there's already a thread for this:

https://politicsandwar.com/forums/index.php?/topic/2630-project-suggestion-thread/

I hate the project idea, but the CIA/Iron Dome exist. It should be uniform, so really Federal Reserve would be more reasonable. 

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