Jump to content

water?


jack3top
 Share

Recommended Posts

Humans need food and water to survive. This game is trying to simulate real world, right? If this is right, we got food but no water. Water is found naturally all around the world, however not all the water found is consumable. Water needs to undergo treatment in order to be consumed. Hence I propose a new improvement called "water treatment plant" and a new resource called "treated water". If someone does not have treated water, his nation population will survive however, disease rate +5%.  Whats your thoughts?Any questions?

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

I've moved this to the Suggestions subforum, it's more appropriate here.


Also, 

 

I suggest you go back to playing Fallout and never post a suggestion again. But hey, I'm just in the Christmas spirit.

 

No reason to be abusive towards somebody because you don't like their suggestions mate. He was trying to offer some ideas about the game, and regardless of whether it's feasible we don't want to discourage people from trying to contribute.

  • Upvote 5
Link to comment
Share on other sites

I suggest you go back to playing Fallout and never post a suggestion again. But hey, I'm just in the Christmas spirit.

At least, tell me why its not feasible.

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

Water actually is big business in real life. Look at California for example. Water deals are a big deal.

 

This idea would fit well if an environment was ever added to the game. When droughts impact your nation.

  • Upvote 1

"Experience demands that man is the only animal which devours his own kind, for I can apply no milder term to the general prey of the rich on the poor."

Link to comment
Share on other sites

At this level it would be too game changing. If this was suggested back in alpha/beta it would work better.

Edited by Bilal the Great
  • Upvote 1

indonesia.jpg

King Bilal the Great Mediocre

The Average monarch of Billonesia

Wikia page (if you're into roleplay things).

We Tvtropes now. (down the rabbit hole!)

Link to comment
Share on other sites

1: We already have enough improvements slots for now

2: For people's general war/economy needs, this is a huge waste of effort

3: This is why we have food that can also be dubbed "general needs"

It be a fun challenge to see how people include it in the current order of improvements.

Why is it a huge waste of effort?

well, we need food and water to survive, should be same here too in my opinion

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

At this level it would be too game changing. If this was suggested back in alpha/beta it would work better.

Too game changing?so you mean there should not be any big game changes since it is in stable mode?

Edited by jack3top

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

I am unable to do so in a manner that would not result in another warn. Ho ho ho!

Leave out the vulgar, just say the facts, this way, you not get warned and I can try to understand why you are so mad.

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

Too game changing?so you mean there should not be any big game changes since it is in stable mode?

Typically speaking, there are only a few reasons things are implemented post beta:

 

* To fill a gap in content where the game is boring or uneventful

 

* To fix a big problem or imbalance in the game

 

* To promote certain actions that are considered worthwhile (for example, treasures were implemented because Sheepy wanted more war. It wasn't effective, but that was the reasoning)

 

Adding complexity for the sake of complexity doesn't really improve the game - realism isn't the end goal, otherwise nukes would be crazy OP and everyone would pile into a few select alliances. It doesn't provide any real benefit to anyone, only a detriment to people who don't follow it - so nobody's going to be too keen on such a change.

  • Upvote 2

<+JohnHarms> We need more feminists

Link to comment
Share on other sites

To lazy to search properly, these are the only two I bothered to find

https://politicsandwar.com/forums/index.php?/topic/6938-new-resource/

http://politicsandwar.com/forums/index.php?/topic/2986-new-resource-idea/

Edited by Metro

Orbis Wars   |   CSI: UPN   |   B I G O O F   |   PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings

TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea.

On 1/4/2016 at 6:37 PM, Sheepy said:
Sheepy said:

I'm retarded, you win

Link to comment
Share on other sites

 

suggestions by me on this(maybe next time someone can fine it and it be accepted) :

a)water(existing)

b)increase nuke damage to affect 5% of af,army and navy

c) nuke enrichment facilities

d) granary

e) submarines

f) nuke misfire

Since its been suggested before but denied, I cant say much just that long-term this game will become another game which gets dull and boring like you know ;)

 

*to those who criticize me including one asking me to go back to fallout 4(I dont play fallout 4, and seems like post has been edited), or that I should feel ashamed, I feel sad that new ideas cant be accepted and worked on together, instead someone must produce out everything, no discussion and then thats how people decide whether to reject or approve the idea.

 

Going to answer a few basic questions that I think should be answered/brief write-up on my thoughts on why I suggested these stuff, if anyone can do better and make p&w community accept it, it be great.

============================================================

Why water?water is the elixir of life

Suggest?water refinery to refine water that is commonly found but undrinkable

Ideas: when there is summer, less water maybe even might have drought and then all food production decreases (output from farms)

How did I arrive at this idea in the first place?well, I was thinking about nuke damage and uses of nuke in P&w then I came across on how you can use nuclear technology to detect sources of water. Then I saw, P&w has no water as a resource, maybe water refinery to process water, and reservoirs to store the water. (on a side note, it be great if we have granary to store food, this way somebody cannot stockpile large amount of resources and there is a cap)

 

My idea if this water suggestion was accepted was to suggest that we should have nuclear enrichment centres to enrich the nuclear fuel. Currently, you just buy uranium, and if you got the project,cash and resources you just build the nuke, too easy. I was thinking, how to make it a bit harder and time consuming to get nukes, because when the game develops further, next time hundreds of nations will be having nukes, how to make people think twice before acquiring nukes, currently only  the person who the nuke hits get damaged. So, I was thinking if we had nuclear enrichment facilities to enrich the uranium like in RL, time to get the nuke increases, one new market for enriched uranium to be sold. For the nuke back-fire part, mistakes do happen it is possible that technicians made a mistake and the nuke lands in your own country, this will make people think twice before firing nukes.  Now we come to the morale part, if your country is in war, your country gets nuked, it is either your people are resolved to fight or just surrender. Same context as if you carry out a air raid and succeed, your compatriots will also be affected that you did a successful job and morale goes up, while if you fail, everyone gets affected after a few times. For submarines, thought it be a wonderful addition to the game, imagine a new naval unit that can break blockades

 I will not post any new suggestions in future. No point annoying others anyway, I guess I am not clear in all my suggestions thats why everyones so mad, ending with this "Be open to new suggestions and always question old assumptions", I rest my case.

Edited by jack3top

discussion before violence

What I post do not represent the views of the alliance unless otherwise stated.

Link to comment
Share on other sites

Currently, you just buy uranium, and if you got the project,cash and resources you just build the nuke, too easy. I was thinking, how to make it a bit harder and time consuming to get nukes, because when the game develops further, next time hundreds of nations will be having nukes, how to make people think twice before acquiring nukes, currently only  the person who the nuke hits get damaged. 

 

Not always. Some players have done lengthy analyses and have discovered that nukes don't always do the most damage. If you're strategic enough, you can definitely do way more damage than a nuke. 

yVHTSLQ.png

(TEst lives on but I'm in BK stronk now and too lazy to change the image)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.