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Vali

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Everything posted by Vali

  1. Yes, they would gain the units. By decoming, you lose more than you would by letting your opponent take a percentage of them.
  2. Yea, this would solve a good amount of the current war system's problems. It would not tip the scale too hard in one direction(soldier or drone), leaving the door open for better coordination to reign supreme. Currently, drone believes winning the individual wars is not necessary to win the overall war, as long as you have more planes you're winning. Currently soldier believes winning the individual war is not necessary to win the overall war, as long as you do more damage you win. Make the individual war the deciding factor. You lose the war, your enemy captures x% of your military units, as well as part of your unit building capacity. So beating a city 30 would be bigger than defeating a city 20. You lose the war, you lose 1 improvement per city. You lose the war, Your capacity to build new units is decreased by x% for two days. Alex is thinking about adding perks, generals could also be a rout he goes down. Winning a war could give your generals a bonus or negative effects for x turns. Battlefield should be a place of constant motion, not of certain tiers caught in the mud, unable to do anything for half a year. Its killing the game. By doing this, you allow pockets to work together to bring themselves back up if their enemy beiges them, or build themselves back up by defeating the enemy and capturing units and capacities. @Alex In conclusion, you win the individual war, you win net damage as well as units. Ultimate Victory.
  3. or even better, Alex could create a project that would be needed to have this feature. It would cost 100k of each resource to unlock this stockpile contraption, and act as a drain on resources. It could also be the solution to nerfing planes. When bombing a nation with this project, planes take 50% more damage.
  4. Yes, this is a huge problem. I think more should be done to help us tally resources in our nation. I agree with you, but I think this stockpile contraption should be visible to everyone.
  5. First off I'll say kerchtog lost the upper tier because they never combated IQ Strat. IQ used city 20s to create space for their handful of 24+ to get into a safe zone and slowly take down Kerchtog whales. All kerchtog had to do was suicide w double buys into the attacking IQ nations, 3 suiciders around 20 cities would destroy roughly 250 planes, their upper tier never loses. Point is, players have figured out the game mechanics and worked for years to use them to their advantage. There is always a way within the current mechanics to achieve your goals, you just have to use a new Strat. Beat IQ with their own tactics. Create a core of 15 city nations used to take down IQ. You can slot them and take them down one by one without them being able to counter you.
  6. People don’t play this game to have fun, people play this game to prevent other people from having fun.
  7. Those are numbers provided by NPO. Are you claiming NPO is lying?
  8. Only 1.4b stolen by GOONS while taking on 6b damage, whatever floats your boat man
  9. @Khris Kruel Wouldn’t exactly call that a “raid”, it was an attempt at one, but failed miserably. Firstly, for it to be a raid, you have to profit. Not only did GOONS fail to make a profit, they failed to do positive net damage, Despite being able to attack from a fully prepared state on an alliance who has been in war for 4 months, and had less than ideal military strength. Below: Arrgh net damage vs various IQ alliances, including GOONS
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