Jump to content

Di Vali

  • Content Count

  • Joined

  • Last visited

  • Days Won


Di Vali last won the day on April 11 2020

Di Vali had the most liked content!

Community Reputation

215 Excellent


About Di Vali

  • Rank
    Active Member

Profile Information

  • Alliance Pip
    Grumpy Old Bastards
  • Leader Name
  • Nation Name
    Ole Vonaire
  • Nation ID
  • Alliance Name
    Grumpy Old Bastards

Contact Methods

  • Discord Name

Recent Profile Visitors

394 profile views
  1. Honestly this would be pretty cool..... add religion as a meaningful factor, like have religious leaders across the game not necessarily real religions, but fun ones
  2. hurrrr Not sure what the hells going on, But Arrgh was a home to me, so i write a poem a now it fix, poem is sekrit now
  3. Hurrrr I recollect when it cost a nickel. damn meliniels and their inflation
  4. About a year ago I made a suggestion somewhat similar, and would like to see if players would be interested in this. Sub-Units The idea is similar to perks in the sense that it allows a nation to customize their war experience, but to an even greater extent than perks, which was a very popular idea. A nation can allocate different portions of their main 4 units (soldiers, tanks, planes, ships) to sub units. this would not be visible on the nation page, but possibly could be spied one at a time( if you could find out all of them in 1 spy op, it might as well just be
  5. What do the squiggly lines say?
  6. Well, there are several issues with perks. Basically, it doesn’t change anything. The meta right now is get AS, do ground attacks to zero ground/air. No perk would erase that. In fact, people would just pick the perks that enhance this meta. So basically, everyone ends up with the same perks, so no effect on gameplay This would make war more exciting, as there would be dozens of ways to set up your military, all of which have advantages and disadvantages. Makes war way more fun then a milcom guy making a guide and everyone just clicking buttons.
  7. yes, say you have 100 solider, you could divided them whichever way you see fit. could also throw in a tech tree to unlock the new sub units, but not sure if that too complex. Ok, so say your in an alliance war, and they dont have navy, but have crazy big army, airforce. You could use a mainly battleship force to kill their army without any casualties.
  8. how is a common sense war system more complex than flying tanks?
  9. Edit: these are sub units, not new units. You’d be able to set your army up in military customization tab, invisible to public Soldiers Artillery crew- would coincide with an artillery attack, would be weak against air attacks Anti-tank crew- self explanatory, weak against infantry Infantry- well balanced core of army, weak against tanks anti-air- strong against planes, weak against everything else medics- lowers casualty rate Tanks light tanks- weak against other tanks and anti tank guns , strong against infantry, less chance of being
  10. the only thing id change is adding a tower or babel project, where if you have a city at 10,000 infra, you can build your military capacity in one turn.
  11. youll see what happens in the end.... this will all end without a single bullet being fired, because most people I this game are good people who want to see player action to stop events like this this is not the first time Alex hasn't punished a cheater, and it won't be the last. But historically, the community has worked together to stop these people regardless of Alex's decisions. anywho, not in Arrgh anymore, but its a alliance with free members who do whatever they want, it was never my job to "control" them. And that same time frame was the most prosperous tim
  12. @namukara do you know how to read? I clearly stated the goal of this was to get ppl to embargo/ cut relations with cheaters. Do I look crazy posting shit trying to get ppl to take action against alliances harboring cheaters? sure but the bottom line is something has to be done. good day You don't seem to understand how politics work. If enough ppl get angry at cheaters, and alliances harboring them, eventually we breed an environment that it is not acceptable for an alliance to harbor cheaters, and any alliance doing so will be punished.
  13. And it should be shoved in peoples faces. If we normalize cheating now, this community will never be the same. We cant always rely on Alex to do the right thing. Pledges to not cheat are not the same as doing everything in our power to get rid of cheaters. Its really ironic that the people harboring cheaters/ allying their harborers were the same ones who spoke out against npo cheating.
  14. Fine, do nothing. Everything we do from this point forward in this game is irrelevant if as a community we aren’t gonna take a stand against cheaters. It’s not moralizing. Alex admitted these parties cheated. We know the truth, we aren’t assuming these ppl are cheaters.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.