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Di Vali

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Di Vali last won the day on April 11

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About Di Vali

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  • Alliance Pip
    Grumpy Old Bastards
  • Leader Name
    Vali de Tigres
  • Nation Name
    Ole Vonaire
  • Nation ID
    146425
  • Alliance Name
    Grumpy Old Bastards

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    Di Vali

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  1. Well, there are several issues with perks. Basically, it doesn’t change anything. The meta right now is get AS, do ground attacks to zero ground/air. No perk would erase that. In fact, people would just pick the perks that enhance this meta. So basically, everyone ends up with the same perks, so no effect on gameplay This would make war more exciting, as there would be dozens of ways to set up your military, all of which have advantages and disadvantages. Makes war way more fun then a milcom guy making a guide and everyone just clicking buttons.
  2. yes, say you have 100 solider, you could divided them whichever way you see fit. could also throw in a tech tree to unlock the new sub units, but not sure if that too complex. Ok, so say your in an alliance war, and they dont have navy, but have crazy big army, airforce. You could use a mainly battleship force to kill their army without any casualties.
  3. how is a common sense war system more complex than flying tanks?
  4. Edit: these are sub units, not new units. You’d be able to set your army up in military customization tab, invisible to public Soldiers Artillery crew- would coincide with an artillery attack, would be weak against air attacks Anti-tank crew- self explanatory, weak against infantry Infantry- well balanced core of army, weak against tanks anti-air- strong against planes, weak against everything else medics- lowers casualty rate Tanks light tanks- weak against other tanks and anti tank guns , strong against infantry, less chance of being destroyed in air raids medium tanks- well rounded, no weaknesses, no strengths heavy tanks- anti tank guns cant penetrate, great against other tanks and infantry, weak against air raids Ground Attack Types Artillery Attack- you take no casualties, kill a moderate amount of enemy units Ground Attack- the regular attack we have now Airplanes Fighters- good at killing other planes, cant bomb ground units, decent against anti air Helicopters- most versatile air unit, limits infantry casualties(air vac), balanced, bad at killing infantry, great against tanks, decent against artillery and anti tank, weak vs fighters, can destroy bombers, good armor against anti aircraft Bombers- great at bombing artillery and tanks, anti tank guns, decent against infantry, bad against helicopters, really bad against fighters, bad against anti air Attack Types Dogfight- only fighters fighting, defender that has anti air has a slight advantage Bombing- bombers bombing land units Navy Destroyer- has torpedos, solid against battleship, aircraft carrier, bad against Cruisers and planes; cant bombard ground forces Cruiser- good against destroyers, bad against battleships, has the best anti air of any ship; can decently bombard ground forces Battleship- great against cruisers, decent anti air, bad against destroyer; great at bombarding ground forces Aircraft carrier- lets a nation build 50 planes above capacity, great at bombing other ships Attack types Land Bombardment- kills land units Naval bombardment- direct fight against enemy navy Air attack- aircraft carrier planes attacking enemy ships, land bombers are not usable in this role Examples: So if you had 50% anti air, your enemy could just do ground attacks and destroy your army so basically, this is where spies come in. You could gather intelligence on your enemies different unit compositions to better know how to defeat them. This is kinda like perks, but more flexible and customizable. The goal of last update was to get rid of a planes only meta, this accomplishes that too, while making the battle field more dynamic.
  5. the only thing id change is adding a tower or babel project, where if you have a city at 10,000 infra, you can build your military capacity in one turn.
  6. youll see what happens in the end.... this will all end without a single bullet being fired, because most people I this game are good people who want to see player action to stop events like this this is not the first time Alex hasn't punished a cheater, and it won't be the last. But historically, the community has worked together to stop these people regardless of Alex's decisions. anywho, not in Arrgh anymore, but its a alliance with free members who do whatever they want, it was never my job to "control" them. And that same time frame was the most prosperous time for piracy in the games history, and I'm proud of all the contributions me and my friends made to that historical run
  7. @namukara do you know how to read? I clearly stated the goal of this was to get ppl to embargo/ cut relations with cheaters. Do I look crazy posting shit trying to get ppl to take action against alliances harboring cheaters? sure but the bottom line is something has to be done. good day You don't seem to understand how politics work. If enough ppl get angry at cheaters, and alliances harboring them, eventually we breed an environment that it is not acceptable for an alliance to harbor cheaters, and any alliance doing so will be punished.
  8. And it should be shoved in peoples faces. If we normalize cheating now, this community will never be the same. We cant always rely on Alex to do the right thing. Pledges to not cheat are not the same as doing everything in our power to get rid of cheaters. Its really ironic that the people harboring cheaters/ allying their harborers were the same ones who spoke out against npo cheating.
  9. Fine, do nothing. Everything we do from this point forward in this game is irrelevant if as a community we aren’t gonna take a stand against cheaters. It’s not moralizing. Alex admitted these parties cheated. We know the truth, we aren’t assuming these ppl are cheaters.
  10. Alex will not get rid the wide spread cheaters in this game. As a community, we need to band together to draw a line in the sand. This is our community, instead of moaning about Alex not doing anything, how about we actually do something about it? Embargo every nation/ alliance that is harboring the cheaters As a person in a position of power, refuse to work with alliances harboring known cheaters Its not like this is a false accusation at this point. We know who they are. If we allow cheaters to get away scot free, what kind of precedent does that set for the future? Pledging to never ever be a cheater is not the same as actively hunting down cheaters. Do your part to take down the cheating establishments in this game, every act of protest is advancing the cause of making politics and war cheater free
  11. Dear fellow leaders, I have amassed a large amount of troubling evidence that suggest Alex is controlled by NPO In recent months, Telecommunication providers have increased 5g towers by 10fold, amid a global pandemic. Everything is shutting down, yet these towers are still going up. Now, you may ask, what does this have to do with Alex? As many of you may have noted, Alex has been more active lately, which leads me to question, what is the source of this newfound activity? I have many friends over at the Congressional Library, and the NSA, and their finds are startling: NPO has taken this time of absence to conspire with 5G tower manufactures to emit radioactive waves from these towers to influence Alex's decisions. I believe I have found the source of these waves. I have tracked the waves down to a sweatshop in Wuhan, China, the same one used for Manwha production by IQ Coincidence? I THINK NOT Has the coronavirus been used as a cover to convert all of Wuhan into a Manwha production site, a material known to emit the same waves used in the 5G towers? The gig is up. It is time Orbis confronts this menace to create a better future for our children. God Bless, -Q
  12. Your argument is wrong for multiple reasons 1. War is already about wealth and nation count. This does not change that fact. However, it slow a smaller group to win by being very clever. hence, making war less about wealth and numbers and more about skill 2. People keep bringing up how last war is not a good reflection of war in the game. Id agree with that, most wars are dogpiles. You should NOT be penalized as an alliannce for refusing to sign half the game to win. This addresses that. It gives you an alternative of getting really clever at when to rebuy to do the most damage to your enemy, making them more likely to peace with you. 3. There is no way for Alex to combat toxicity with mechanic changes. However, that shouldn't be an excuse to never implement new things into the game like you are trying to make it. 4. At the end of the day, this game is about willpower. If you want to win, you will find a way. If you dont like another "IQ" like group coming to power and policing the world, there's bound to be other people who also dislike them. Form a coalition, take them down. Thats how its always been, remember papers please the test got too strong, knightfall when TKR got too strong, etc. However, Alex shouldn't be used as a weapon to kill good players because the rest are bad at the game. Like, people talk about unfair advantages. "Using infra is unfair cause it lets people make more money than me" "using just planes isn't fair cause its too effective" "guerrilla isn't fair cause its too effective" Not an argument against Alex rebalancing, however, good players will ALWAYS find the meta before others. Meta shifts are good for game so it doesn't get stale, but dont fault ppl like IQ for figuring out how to tier before the so called "milcom geniuses" did. Its a result of one side having competent milcom
  13. I thought after this last war we established there would be no more hegemonies.
  14. It’s about balancing the game, not making it similar to real life. Well, for historical reference, one airstrike never killed 18% of a nations tanks. And during war, ground units attack airfields, and blow up planes. Like, not flying planes, ones just sittin there
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