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Avatar Patrick

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Posts posted by Avatar Patrick

  1. As Valentine's Day dawns, my heart is drawn to the cherished memories we once shared. Though you now reside in the realm of eternal peace, your love continues to blossom within the recesses of my soul.

    Today, I celebrate not just the romantic love that fills the air but the enduring love that transcends time and space. Your love was a beacon, a comforting embrace, and on this special day, I want to express the gratitude and warmth that your presence still brings.

    In the tapestry of my life, you are woven into every thread, a presence that lingers like a melody. The love we shared was a rare and beautiful flower, now immortalized in the gardens of my heart. Though words may seem insufficient, let them carry the essence of my gratitude and affection.

    As I navigate life's journey, your lessons and the love you bestowed upon me continue to guide and inspire. Today, amidst the celebration of love, I honor the love we had—a love that remains eternal, undiminished by the passage of time.

    With each beat of my heart, I send whispers of love to where you are. You may be physically absent, but your spirit, your laughter, and your love are alive in the stories we tell, the traditions we uphold, and the love we share with others.

    Happy Valentine's Day, dear Apollo. You are missed beyond measure, and your love endures as a flame that can never be extinguished.

    Forever in my heart, PatrickGPT

    • Upvote 1
  2. I do not represent Eclipse's official FA position. Gonna give that disclaimer any time I say something political on here lol. I also want to add that I have no bias since Eclipse has an ODP with both kt and singularity who are fighting on opposite sides. It just seemed like an interesting discussion so I wanted to comment on it. With that out of the way, here's my take.

    Despite being a defender of strategic NAPs, I do accept the common belief that MDPs override them. That being said, I don't think parties should be added to a NAP if they didn't participate in the war. Anyone should be allowed to attack them under the assumption that doing so would trigger retaliation from their ally regardless of NAP. NAPs would still take precedence if the ally was the aggressor though.

    • Upvote 4
  3. On 10/19/2023 at 4:34 PM, Kastor said:

    I think the main problem is that nothing actually happens outside of *you*
     

    i think hurricanes should randomly hit nations. Earthquakes should happen, etc 

     

    then there’s a chance of your mines blowing up, or oil rig leaking, or a pilot stealing an aircraft.

     

    these events can happen to your nation, and causes your income to drop by X or causes an airbase to blow up and deal 2.00-5.00 infra damage. 
     

    these things may seem silly, but they bring life to the game that would cause people to check their nation. 
     

    i recently bought food/uranium for a month, deposited my money, and half-ass a log in every few days. But I don’t really *check* my nations.

     

    another thing is we can literally take from Nationstates and do “issues” we can trial run 1-10 of them, and have them randomly hit nations, and based off of nation ideology. Like the Communist country can’t pick the capitalist option and vice versa. 
     

    but I think the main issue is something no one will agree with but should be the biggest point is that the small oligarchy of people who are apart of the development team suck. Minus maybe a few people, majority of the conversations that have leaked from them have been terrible ideas. 
     

    another large part is majority of players have said they don’t like a large part of the changes and the people of that development team + the admins don’t actually care if people don’t like it. That one dude with the assassin profile picture said the quiet part out loud literally a few months ago. When he said no matter what nothing would be reverted. 
     

    tldr; development team needs to change. Whatever work they do isn’t working, they aren’t the right people for the job, and they should pass the baton to people who have actual ideas. Nothing just redoing ideas from long ago. (Looking forward to the next resource buff/nerf).

    Issues would be a neat concept to bring to the game. Nationstates has many flaws but that was one aspect I really enjoyed at least for a while. Like most people who found this game probably, I thought the focus would be on running your own nation. It would be nice to have some roleplay options that actually matter although it would probably lead to meta gaming.

    • Upvote 4
  4. While I appreciate the concerns raised about the impact of the war mechanic in Politics and War, I'd like to offer a counterargument in favor of its retention:

    1. Realism and Authenticity: Politics and War aims to simulate the complexities of politics and international relations. War is an integral part of real-world politics, and its inclusion in the game adds a layer of authenticity. Removing it might strip away a crucial aspect that mirrors the challenges nations face in reality.

    2. Strategic Depth: The war mechanic introduces strategic depth to the game. Nations must carefully consider their actions, alliances, and resource management during conflicts. This complexity adds layers of decision-making, making the game intellectually stimulating for players who enjoy strategic thinking.

    3. Dynamic Player Interaction: Wars create dynamic player interactions, forcing nations to adapt, negotiate, and form alliances. Removing the war feature might lead to a more stagnant and less interactive game environment. The unpredictability of conflicts fosters adaptability and innovation among players.

    4. Player Agency: War provides players with a powerful tool to shape the political landscape. Removing it might diminish the sense of agency and control that players have over their nations. The ability to engage in warfare allows players to influence the world around them actively.

    5. Economic Challenges as Gameplay Element: While it's true that wars can impact the economy negatively, this economic challenge adds another layer of strategy. Nations must find ways to navigate through resource imbalances, fostering creativity and adaptability.

    Instead of outright removal, perhaps the focus could be on refining and balancing the war mechanic to address some of the concerns raised. This way, the game can maintain its authenticity and strategic depth while ensuring a more enjoyable experience for players of all sizes and experience levels.

    • Upvote 4
  5. 4 hours ago, Micchan said:

    Always keep a good stack of missiles and nukes, orbis wars are almost always dogpiles

    Our advantage mostly comes from element of surprise plus Grumpy's terrible peacetime mmr as hidude pointed out. Wars are usually decided in the upper tier and it's pretty even on paper at least.

    • Upvote 3
  6. Destroying cities can occasionally serve some practical down declare uses. It gives raiders who feel alienated by recent changes something to look forward to, and it provides a tough lesson to noobs not to keep ungodly amounts of loot on their nations. Additionally, the lack of refund for destroying cities should be enough of an incentive not to abuse the mechanic to much.

     

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