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Etatsorp

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About Etatsorp

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  • Leader Name
    Laner TInu
  • Nation Name
    Etatsorp
  • Nation ID
    164945

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    Etatsorp

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  1. It is not useful to criticise with no effort at making it constructive. I think modification of the beige system is in order, have postulated an idea myself, however without which we discuss the problems and potential solutions, we will get nowhere. @Tiberius why would it make it unbalanced? I think the key to change is to keep it simple, and to make changes that promote activity and hinders passive action such as sitting on zeroed opponents endlessly. I don’t think the ability to beige cycle should be removed altogether though, and this change would ensure greater effort is required of the beige cycling nations.
  2. Sad to see you go TF, however your assistance was appreciated, if not by the minority of people on the various forums, then at least by the majority of folk who are still busy fighting!! Whatever your reasons for entering and subsequently leaving, our reasons for continuing the good fight remain sound in the face of the brittle and largely spurious commentary from coalition B. All the best in your future.
  3. If there is a beige system change, I’d be very supportive of a change that makes it less easy to sit on people for long periods of time (not impossible mind as it’s still a valid strategy, just too easy as it currently stands), and that promotes active fighting of each war. I mean the above are just ideas of course, but mainly any change that supports positive gameplay and progression away from stagnant situations is a bonus imo.
  4. I hate to interrupt this interesting discussion, however it would be remiss of me not to spend a moment acknowledging the OP! o7 TI, I’ve heard nothing but good things about you lot, look forward to working together etc. and I apologise for not posting sooner in this thread ahead of a bunch of triggered coalition B people 🤣
  5. It seems that the use of bots/scripts has evolved into the game and have tacit approval from Alex. I think the argument can be made quite reasonably for both ends of the spectrum: 1. Although the game rules afaik don’t explicitly prohibit bot use in functions more or less external to specific game play actions, it can be reasonably argued that their use is not in the spirit of the game as it distorts the playing field in favour of the bot user. Not everyone has the time, knowledge or other necessities to develop bots for their own or others use. Most games are intended to be played in a setting allowing for the skill of the players in the game itself, operating within the rules, to determine a winner. Perhaps akin to performance enhancing drugs, you don’t take them while you’re on the field of play, but they give you an advantage nonetheless. alternatively, 2. Through not apparently making definitive moves against bot use (aside from clear cases of cheating/manipulating specific gameplay actions), it does not seem to offend Alex. This might be because it’s seen as a positive feature of the game that adds value to the experience and invests players and alliances more in whatever their desired outcomes are. Kinda like BYO drinks at a restaurant. you don’t need alcohol to have fun, but it certainly helps! Though booze is implicated in contributing to many a great debacle. One thing however; it’s misguided to expect Alex or anybody else who experiences no benefit from your bot(s) to give a care for your lost optional investment should bots be banned. I personally can’t see a problem with a script that goes ‘ping’, nor one that adds up a few numbers. But I do like to think that aa’s would stop short of building some sort of auto-counter bot.
  6. I would say that we currently enjoy what some might call a ‘cumulative’ system. Scaleable in the sense I am postulating is intended to mean that the amount of beige time is different in relation to the nature of the war to which it is associated.
  7. I like the idea of scaleable beige time such that at one end of the scale if it is a close fight then minimum beige time is given, however if you’ve been the victim of IT’s the whole war and unable to score more than a UF you’d get a much larger beige time of an amount allowing the breaking of interminable beige cycling. Alternatively you might link war duration to beige time turn for turn +1, with war expiry giving beige time also e.g. a five day war (some poor mug being sat on) gets 5 days +1 turn of beige (or some variation of this concept). I like this idea best The benefit of this mechanism is it would require people to decide to either fight their wars or give their opponents heaps of beige time and a reasonable chance in round two having been able to rebuild. It also gives people who are experienced, capable and determined fighters, a chance to kick the backsides of those 25 day old 10 city nations who who’ve had everything bought for them. This also does not prevent beige cycling, thought does make it harder. Can't say as I am aware of all the inevitable unintended consequences with such a change, keen to know people's thoughts though!
  8. I like the idea! People play for a range of reasons, and if they don’t want to fight wars then that’s fine!! Probably would mean more players will stay in the game too because it would still be fun for them. They’ll still lose out due to being looted though. Also those inclined to fight could fight many more wars thus getting more loot! Moved the second half of my post to a new topic! This one is worthy enough not to derail.
  9. Welcome, looking forward to fighting by your side 👍🏼
  10. Welcome UA, glad to have you alongside the rest of us!
  11. I hate to take the sting out of the usual vehemence and vitriol in this place, but I think it important to refrain from conflating a person’s care factor for bad things that happen to a community with any notion of acceptance of said bad thing(s). It is not for any of us to dictate this sort of moral approach to anyone. People will ordinarily enjoy a level of solidarity commensurate with the respect and positive relationships previously built. Nobody deserves to be hacked in this game (it is a breach of the IC/OOC divide, and such actions bring in to question the safety of this online environment for all), but equally it is so that in the instance one is hacked, one will probably enjoy the degree of solidarity one deserves. By extension to my previous point, this whole nation sim i.e. a representation of features of rl, has had a theme of opposition to hegemony. This goes beyond political ideology into social ideology. We cannot all have exactly the same moral approach to opinion and decision making, to do so leads to suppression of individuals and minorities (indeed, a source of much IC angst). However we do enjoy an ethical code necessary to support a minimum standard of behaviour, and I’ve yet to note anyone breach that by condoning supposed hacking actions. So chill out, keep informed and support the community in making this a safe game for everyone. leave the personal attacks for other threads.
  12. Welcome @Sphinx, I don’t know you really, but you lead a worthy bunch of fighters and I look forward to joining with you all in the fun to come😀👍🏼
  13. A dichotomous approach to ideas represented by the upvote/downvote function stifles debate and thus improvement/refinement of said ideas. It is a tool favoured by those who struggle with nuance and depth of understanding, by those prone to herd mentality, and generally promotes division amongst communities.
  14. I don’t get the vehemence behind the detractors of change. Except of course that, irrespective of cause but not of personality, it’s the same people who pop up flapping their gums in opposition time and again, rarely with a logical argument. At least in that sense it’s no surprise. Anyway, I hold the tenuously charitable position that collectively those against this idea have successfully made their dubious point, and encourage them to now mind their own business in the interests of keeping this thread productive. For my part it seems apparent there is a stimulus for change given that many people from all over Orbis have voiced dissatisfaction about the current awards. I’d go so far to say that almost any change that attempts to make these awards more genuine and meaningful is better than what we currently enjoy. This is not to dispute the one player one vote ideal, just that it works as well as democracy almost everywhere else. Whatever happens though, idiots will be triggered (a basic tenet of life in the modern world), but they can also be ignored. This idea of Hope‘s may be a significant improvement, and I think it a worthy undertaking even if it results in failure. Good on you for giving it as go!! I’d happily participate however that might look 👍🏼 Have a great day everyone 😀
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