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Jeffeland

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  • Leader Name
    Jeffe
  • Nation Name
    Jeffeland
  • Nation ID
    167637

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  1. I should mention that seasonality (or Antarctica) would not affect the production either as they are growing these in controlled environments. The UF could actually help make Antarctica a more viable option.
  2. I'm aware of the term and was basing my idea on it. Also, while the market and alliances currently have food, it won't last long with prolonged nuclear war (about 1/4 of food in the game has already been used since the radiation spike). That's the beauty in the ultra low production it does give. Cities larger than about 2000 infrastructure wouldn't have enough food to support themselves. Nuclear wars would disproportionately hurt the larger nations and result in a downward shift of money (to people with smaller cities) if nuclear wars continued.
  3. With the current nuclear war causing 0 food production in the game, a glaringly obvious problem has been exposed. That is, there is no way to bring food into the game and thus I propose a new improvement. The Underground Farm The UF would cost 25 lead (to protect against radiation) and $250,000.00 to build. It would require electricity (for the grow lights). The upkeep on the UF would be $400 per turn. The UF would provide 4 food per turn with a limit of 5 UFs and standard production bonuses bringing maximal food production to 30 food per turn at a cost of $2,000 per turn. Such an improvement could potentially improve player retention as new players are able to produce food even without alliance/market support.
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