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Rossiya

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  • Leader Name
    Romanov
  • Nation Name
    Europa
  • Nation ID
    195344

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  1. Some people don't want to climb through ladders of snot in every game they play.
  2. Kangaroo Knockout Kangaroo KO
  3. Oh right. I'm supposed to post a piccie. Here's one from one of my favorite games:
  4. Elephant Day is a major, three-month long, biennial holiday in Rossiya. In preparation, the entire nation spends considerable effort both online and offline to promote the interests of the Elephant. o/ the Elephant o/ the Elephant's supporters
  5. @Francoist Almost every PnW alliance is a dictatorship of one form or another, though many do not style themselves as such. Those that do have "elections" generally have them once the leader needs to step down for some reason. If that is the fascism you are looking for, just browse the alliance page and pick one and you should do OK. If you want an alliance themed after Franco, Mussolini, or Pinochet, I do not think you will find such an alliance. I would be pretty confident that Franco or Pinochet theme would not be against the rules, and I believe that to be the case for Mussolini as well. Contact Alex and ask if you are concerned. Also remember that while those might not be against the rules (check with Alex), you may find it hard to make allies given that the population of the server is generally strongly anti-fascist, as you've seen in the conversations above. As per the rules, https://politicsandwar.com/rules/ , Nazi-esque things are not allowed and you'll likely be reported and banned if you use them.
  6. See oil wells: https://politicsandwar.com/city/manager/n=The United Lifters
  7. tl;dr: Something Camelot something war something Clover Kingdom. Drama over, hugs, move on?
  8. 33 planes vs. 37 planes + 33 infra + 15 ships 41 planes vs. 56 planes + 40 infra + 17 ships that's > 2x the $-damage if you want big plane kill counts, target aircraft
  9. Soo ... the attacker destroyed a whole bunch of ships as well as more planes? How is this imba?
  10. Re: score ... i don't really like the changes. I would have preferred for lopsided casualty ratios to be addressed instead of stratifying the tiers even more. Re: military, i don't love the new system, but it's better than 100% air meta.
  11. 1. How is 5 max Uranium mines any less-random than 3? 2. The main benefit I see is streamlining builds. 3. Since the # of raw slots increase, high-infra builds will be more-likely to be able to afford the slots to get to +50% production bonus than would others. 4. These changes will probably decrease raws prices (and manu prices down the road). 5. I don't see this negatively impacting smaller nations directly. I've never bought into the idea that new nations should produce raws and not manu, since the barrier to entry to producing manu is rather low (a cheap project), and since manu is less slot-restricted than raws production. edit: "more slot-restricted" -> "less slot-restricted" bc sleepy
  12. I would personally benefit from this project. So would anyone downdeccing in a global. Whether this is good or not is subject to debate, but calling it "Pirate Economy" isn't telling the whole story.
  13. Mid-infra builds can sustain double-manu or raws-manu with current pollution levels. Mid-infra builds are improvement-slot-limited and can't easily take advantage of the extra pollution space. High-infra builds are largely pollution-limited. This project loosens up those limits significantly. It's not the case that "This one is designed for late game/high infra, the other is designed more for mid game/mid infra. " It is the case that this one helps whales a lot more than it helps mid-tier, and the other one is practically out of reach to anyone but whales.
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