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Polar Bear ArcticExplorer

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Posts posted by Polar Bear ArcticExplorer

  1. 8 hours ago, Majima Goro said:

    @Sweeeeet Ronny D
    Aight, I'll make this fair game for all of Orbis telling everyone how to calculate spies for any individual.

    First, we need to understand that when calculating spies, we approach it as an inequality. While the formula for odds can quiet easily be found hereusing it only is going to be troublesome. Since the odds are shown as Greater than 50% and Less than 50%, we need to use this as an inequality equation as:

    
    Final Odds > 50% , Final Odds < 50%

    where

    
    Final Odds = (Safety Level * 25 + ( Your Spies * 100 / (( Enemy Spies * 3 ) + 1 )))/Modifier

    As you can see, there are a lot of variables out there which you can find value from in the link provided. 

    Lets set the odds with these values:

    
    Safety Level = 1
    Modifier = 1

    The equation now reduces to

    
    Final Odds = 25 + ( Your Spies * 100 / (( Enemy Spies * 3 ) + 1 ))

    We are hence left with only two variables which are Your Spies and Enemy Spies

    If we fix final odds at 50, we get something like this:

    
    50 = 25 + ( Your Spies * 100 / (( Enemy Spies * 3 ) + 1 ))

    We can solve it as:

    
    y = (4x -1)/3

    where

    
    y = Enemy Spies
    x = Your Spies

    As you can see, this is the equation of a line, meaning it has infinite solutions.
    But we are only interested in finding values of y between 0 to 60(since 0 is the max spies your enemy can have, 60 is the maximum they can have).

    To do this, we fix x and then solve for y. This may or may not give you an integer answer but the number you get is pretty much close to what spies your enemy has.
    To fix the value of x, we use the value of Your Spies for which the odds just jump from Greater than 50% to Less than 50% or vice versa.

    Let's take an example for this:

    
    Putting x = 10, 15, 4, 8, 25 and solving the equation: y = (4x -1)/3, we get
    Y = 13, 16.67(17), 5, 10.33(11), 33


    Now you might ask me why we get decimals for spy values. The answer is that we assume a 50% odd at times where the odd might actually be 55% or 75% or 45%. 
    You can fix these errors using trial and error methods and such but that's that. 

    Also, this equation doesn't take into account the modifiers to odds due to special policies like Covert or Arcane.

    Anyway, I hope this helps Orbis by making the game more fair for everyone unless you suck at maths.

    If you liked the explanation, please consider donating to BABAI WHALE FUND to turn BABAI into a whale!
     

     

    BASED BABAI WHISTLEBLOWER EXPOSES SPY SCAMS!

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