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Swedge

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Posts posted by Swedge

  1. 2 minutes ago, MinesomeMC said:

    At least be accurate

    Okay one person from arrgh raiding - ees normal, but yeah its not exactly the grand conspiracy you are making it out to be :P

    Anyway its all good, like I said thanks for the random slot fill

  2. 48 minutes ago, Pascal said:

    *Two spheres including Rose, Syndicate and TEst (Company at the time) aka 90% of the non-Hollywood whales in the game. So yes, it kinda took the entire game to beat HW in gw19. While it would have likely (certainly) been possible with a lesser amount of whales, the main reasoning behind the dogpile was that beating GG right away was literally impossible with one sphere at that time.

    1. You still have more megawhales than us (22 vs 17).
    2. You have more than double our numbers at c31+

    Your made-up rivalry is one-sided. BW or MHC  have a much better chance than Clock does against HW in the upper and whale tiers.

    Dude relax, its Roberts - man couldnt cut it raiding so retired to become a TKR shill. Sad 🙃

    • Thanks 1
    • Haha 5
  3. On 5/27/2021 at 3:27 AM, MBaku said:

    I dislike the superiority of planes in the meta - the war is over once you get air superiority - you can trash ships for a massive net damage advantage, and cutting tank power in half makes it so difficult to regain the advantage in a competitive war. I think AS should not cut tank power in half - it should simply increase the casualties planes can do. That way an opponent can still fight back with surprise attacks and a double ground buy. (This has the added bonus of solving the plane suicide problem that many are complaining about)

     

    I think a healthy meta allows you to have the potential to win in the two other spaces if your opponent is winning in one. Right now, the whole game is air dominance - then the loser has to move to guerilla/raider tactics. Once you lose air you can't compete in air, ground, or sea. That's silly and boring.

    Sorry... I wasn't aware that it was still 2019?

    Planes are not remotely OP. If you actually compare casualty rates from air vs. ground attacks its pretty evident where the balance is:

    - ground attacks kill tanks more efficiently then airstriking them (additionally you are also killing soldiers / planes in the process - so both in terms of casualties and cost value, ground attack is significantly more efficient then air)

    - a direct air > air dogfight will kill more planes but the flipside of this is ground attacks can be chained for less MAP and create a snowball effect to wipe out planes (with the added bonus of no casualty losses to your own planes)

     

    Anyway... back to the OP. Aside from the obvious casualty rates, one of the biggest problems imo is that the current ground control system actively discourages rebuilding where there is a tier imbalance - i.e. why rebuild planes if they are just going to get blown up through ground attacks, and then the logical thought process is why rebuild tanks etc. etc.

    The problem is further exacerbated by the current geopolitics - i.e. heavy concentration of lower cities in certain blocs which have generally been aligned in their interests, and the heavy concentration of whale tier elsewhere. Obviously thats not going to be fixed through war mechanics but imo a war system which encourages active fighting when at a disadvantage is preferable to one which encourages people to say **** it forget rebuilding and lets just burn infra instead.

  4. Has it occurred to you that the reason why people don’t want to give you information or post on the forums is because of the f***ing incessant posting of threads?

    You took an offhand comment from Ronny and have posted how many threads (?) twisting that to suit your narrative and repeating the same argument over and over and over again. Its tiresome and repetitive.

    As I’m sure you’ve been advised by multiple people at this point, please do yourself a favour and take a break from posting on the forums for a while.

    • Like 4
  5. On 11/20/2020 at 6:44 PM, Potpie99 said:

    Aluminum simply is not being spent in wars, and I completely disagree with the others here about increasing the steel cost of tanks, if you look at the worldwide total steel graphs you'll see that tanks are at a good place price wise.

     

    On 11/20/2020 at 6:46 PM, Lord Tyrion said:

    Yeah alum consumption is almost unchanged in this war, meaning people aren't building/using planes.  Ground kills way too many planes that it doesn't make sense to rebuild planes unless you're willing to max your tanks too.

     

    On 11/20/2020 at 8:17 PM, Flavee said:

    I disagree about nerfing tanks, Perhaps make more use out of aluminium.

     

    Hrmm, here's a completely off the wall / radical suggestion: how about ground control restricts opponent to using 2/3rds planes. Ya know, instead of tanks killing planes... 🤔

    • Upvote 1
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  6. 1 hour ago, MBaku said:

    I think you'll understand a bit later. Arrgh is just our amuse-bouche for the coming global. Target practice.

    Bruh. You just blew $25bn that could have been used as WC, sooo congrats I guess?

     

    2 hours ago, MBaku said:

    Now we can let the thread die. 

    What happened to "Arrgh are going to surrender and take out loans"? 😂

    • Haha 1
  7. 1 hour ago, Relic said:

    This play may be an “OP move” for the next war. Swamp knew they would get their ass kicked in a fair fight or against a decent sphere, so they gave themselves an out with this Arrgh war.

    I can hear it now: “we would have done well in <insert war name here>, but we were busy dealing with Arrgh”. 

    Eh... I think you're giving them too much credit. The impression I get is that swamp actually believes they are accomplishing something.

     

    The reality is Swamp is utterly ignorant of how piracy/arrgh works, as evidenced multiple times in this thread.

     

    Damage stats are currently: $4,545,804,884.07 vs $25,524,539,178.83, which is approx. a 5.61x damage ratio in favour of Arrgh - for comparison Arrgh vs. TKR was roughly even. Leaving aside the flawed premise of the plan, the execution itself has been absolutely woeful.

  8. On 10/15/2020 at 5:40 AM, Sphinx said:

    Whilst it was no question who'd win the Swedge v TCW war, we at least had the ability to dish out some decent damage and despite our losses wouldn't be too hard pressed to rebuild.

    TIL was at war with TCW...

    But seriously please edit, this is extremely offensive - my damage ratios are way better than swamps 😢

  9. 5 minutes ago, JERRY_XLII said:

    he never said they would need to take out loans, just that they would lose so much that they would need cash

    literally what he said

     

    19 hours ago, Grave said:

    A week after we give you mercy Swamp will be rebuilt as if nothing happened while many in arrgh will struggle for weeks and pull out loans to have any rebuilding funds

    Lol

    • Haha 2
  10. 3 hours ago, Grave said:

    Your willful Ignorance exceeds a level of stupidity that I thought wasn't possible for a non-raider.

    Lmfao. The dude who thinks pirates takes out loans.... calling Ripper ignorant of how piracy works? .... 😂

    • Haha 2
  11. 48 minutes ago, Richard Payne III said:

     

    Exactly

    Trying to win a traditional war on arrgh with stats is impossible. Anyone that has brains enough to worry about can see that. The only way to hurt arrgh (not kill, again impossible) is to hurt their way of life, their raiding. What makes them arrgh. If we can blockade and ground dominate them long enough they will start to flake away. The core and idea will always be there, Arrgh will always be there. Perhaps now they will think twice about double standards, and how they communicate with other entities that have far more capabilities then them.

    Yeah, no.

    Been tried plenty a time. Most recently by NPO/Goons, who couldn't accomplish it even with GPWC money printing.

    Subjecting yourself to an attrition war with arrgh while the rest of the treaty web is chilling / infra printing money, yeahh.... big IQ stuff. No offense.

    • Haha 1
  12. Genuinely the strong impression I get is these casualty adjustment threads are going to become a reoccurring theme every few months because the new war mechanics are inherently flawed 🤷‍♂️

    In an optimal world would take the previous GC system (2/3rds planes) and make the adjustments which should have been made to that system rather than pressing ahead trying to fix a broken illogical system which (at least imo) shouldn't have been introduced in the first place.

    Will any of this happen? No. But if you want feedback that it.

    • Like 1
  13. 8 hours ago, Zephyr said:

    I have Pirate Economy and think it's worth the investment, but I also have no plans of developing past 3 cities for a while. At current market rates my spreadsheet suggests it pays itself off in about 32 days. I think it's probably not a bad choice for nations expecting to raid low tier for a while during peacetime, but if you were rolling into battle I guess it'd be sensible to build one of the 'essential' military projects instead.

    Sure, if you plan on staying at 3 cities then makes sense. But if you're building cities then yeah you're going to place more priority on stuff like MLP and the urban planning projects.

    Tbh if it had been introduced pre-score changes then there would probably be more people running it; but with the current system most mid/upper tier pirates will use the slot on something else.

  14. Well the catch with pirate econ is that its of more use in lower tier raiding where there is an abundance of targets; less cities = less project slots and there are several projects which you would prioritise over pirate econ.

    Once you start getting into mid/upper tier the relative value of the extra slot diminishes significantly; at that level making $$$ is far more about quality of targets than quantity.

  15. https://politicsandwar.com/nation/id=230974


    ----
    Screenshots as follows:

    1556669553_ScreenShot2020-09-08at18_42_35.png.2b48d3343b39f4ab859ad25667ac7e9a.png652616347_ScreenShot2020-09-08at18_42_52.png.2d94c52d8134eaf4cf75b3d278eebf8f.png

    The Sieg Heil gestures are pretty self explanatory but additional context re: the flags:-

    - bastardized celtic cross w/ red background commonly used neo-nazi symbol/flag
    - the flag in the middle is the flag used by the puppet government in serbia between 1941-44 during nazi occupation
    - combat 18 (the '18' is derived from the 1st + 8th letters of the latin alphabet i.e. hitler's initials) is a neo-nazi group originally formed in the UK - currently listed as a terrorist organisation in Germany & Canada.

    State religion: again self-explanatory

    • Thanks 4
  16. 5 hours ago, KingGhost said:

    But holy shit being able to beige from 36 at even 0 mil? Literally if you drop under 36% you can be insta beiged by someone with 0 mil?

    You are right about me not liking people who are losing a war getting this amount extra resistance damage in that is hard to counter. Incase you didn’t know usually when you are losing you don’t get luxurious options. Y’know the whole idea that you are losing means you are at a disadvantage and won’t likely win the war

    Not really a valid argument. If you let someone with 0 mil beige you its because you are sitting on them and deliberately not beiging yourself (or just plain incompetence) - now that you mention it might actually be a good way of encouraging people to finish wars like they are intended.

    Anyway, I think this is a reasonable suggestion given the introduction of project + comparatively to the amount of infra that can be destroyed more efficiently via air/ships.

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