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Ivan Ivanov

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Everything posted by Ivan Ivanov

  1. It wasn’t critism, it was just him saying it was a bad idea. I think it would be a good idea because an alliance could only tax someone what they want to give away, for example perhaps someone is okay with being taxed for steel but doesn’t want to lose food. EDIT: okay. Maybe it’s a bad idea. We all make mistakes sometimes and now thinking about it harder makes me realise that you gotta adjust your things to what the community seems worthy, not yourself. I’d delete the thread but I’ve got no idea how.
  2. Hopefully not a necro but I have new ideas: Bank robbery: if the crime in your city is too high (let’s say 10%+) for too long (let’s say 60? turns), a gang will rob a bank in that city. If a bank is robbed you will lose that bank and will have to buy another and you will also lose a certain amount of money ($10k maybe?). Earthquake: similar to other natural disasters I’ve suggested, an earthquake has a tiny chance to hit per turn. If it does, you lose an amount of infra and maybe some improvements in your cities. They could be preventable by Seismic Detectors (again another improvement) and subways, which can help reduce population loss. Reading over my suggestions I have also noticed that subways get used often. A proposal to reduce how overpowered subways are would be to either increase the cost of them, or make it so that one subway can only save a small amount of population, and the rest of your population has to rely on emergency shelters. Emergency Shelters: now these would act similarly to subways, protecting population from all disasters. However, you are allowed to build more than one, and are limited in that they only protect population and don’t provide other things that a subway would do (commerce, pollution.)
  3. TL;DR targeting me? Or just spouting useless infomation? If it’s going to have no positive effect then tell me (and anyone else viewing this) why? How else do you learn from things? Or you just trying to make me mad again and are repeating what I said earlier about everything being wrong xd EDIT: and yeah, go get another account to upvote your comment smh
  4. How so? Please, go on, do explain.
  5. I propose that alliances have the ability to tax whatever resources they choose, instead of the default taxing all of them (I.e you could decide to tax one nation for just steel, or another for just munitions and food, etc.).
  6. I support this, I’m starting a hashtag with you! #noctismosthated2018/9
  7. “Kill the runners! Take no prisoners! No one escapes the hand of death!”
  8. It sounds like a good idea on paper, but something just doesn’t feel right. Land becoming too easy for higher tier nations to get? Is it exploitable? I’m not quite sure but it doesn’t add up.
  9. I like this idea! Maybe even split up existing regions into smaller ones; i.e North America becomes east/west, and Australia becomes east/west + New Zealand.
  10. I like this idea, but I think there should be a cap at how much the infra price can be reduced. 1% for 500 miles might seem fine, but what if someone were to get 50,000 land? Would infra cost nothing? Would it go into negatives and create an exploitable glitch in where you make free money? It’s a good idea but needs restrictions.
  11. Welcome back! Nothing’s changed.
  12. Shifty has the big gay lmao got em

  13. Yuo see komrade, when of having multiple treaties, you of never have to do the war because when Ivan break one there still other treaty.
  14. Never gonna give you up

    Never gonna let you down

    Never gonna run around and

    desert you

  15. I’m not a fan of your idea, I only upvoted because it looked like it took awhile to type.
  16. I’ve seen this idea floated about different threads so I’ve decided to put it into one single post to talk about them (sorry in advance for terrible layout). Natural Disasters. I am against complete destruction of cities, because as others have said, nations with a large amount of cities have to pay a big premium to rebuild them again. As a compromise for this I suggest that Natural Disasters only destroy a certain amount of infrastructure/improvements, depending on what the natural Disaster is. Now, before everyone gets mad at me because they thought this would be “something like nuclear meltdowns that can’t be prevented”, I propose a solution to this problem. Preventability I propose that we introduce new improvements specifically designed to defend against these disasters, and even update improvements already in game to help as well. What I mean by this is (names for improvements are up for change, just a rough draft atm): Tsunami; preventable by ‘Sea Walls’, which safeguard a certain amount of infrastructure per improvement (say, one sea wall protects 500 infra against tsunamis), or ‘Sea Alert Systems’ (which provide and early warning for tsunamis that not only advises the player that one is incoming but also allows for less population loss because the population is “evacuated”) Meteor Strike; preventable by ‘Space Beam’ (a bit futuristic but raptors was once a suggested idea, which breaks apart the meteor into smaller amounts, and this smaller amount of meteor damages less infrastructure [basically the same premise as ‘Sea Walls’ but for Meteors]), and Subways (already existing, but can allow for less population loss against meteors), and ‘Space Radars’ (which gives early warning for the player and population) Bushfire/fire; destroys a certain amount of infrastructure per turn (but has a maximum for balance), preventable by Fire Stations (one fire station takes, say, four turns to fully stop a fire (and you’d have four turns of fire damage), however more Fire Stations = less damage. Fire Watch Towers, which can provide an early warning against bushfires. I also suggest some good nations events, which balance out the bad ones; Sales (Boxing Day, EoFY etc [either by random chance or IRL sales]); for one turn, commerce is increased by 100% (turn and percentage can change, this is why we have a test server). Nation Birthday; bit of an out of roleplay idea but I suggest when your nation turns one year older (either by game time or RL time) get some money or a boost to something (just a throwaway idea, not too serious on this one). Major ore vein found; affects all the natural resource mines in ONE city (bauxite, lead etc., excluding farms), and boosts their production for one or more turns. These are just some of the ideas I had. I haven’t done proper chance numbers in case my idea is well-liked by the community, but it is currently just a rough draft. Feel free to critique or add your own ideas.
  17. More of an interesting idea, yes. I didn’t suggest this knowing it would improve the game, just thought it sounded cool.
  18. Yeah, even if Sheepy decides not to add new casino games a new tab would be welcomed.
  19. Add a new espionage operation that, when activated, tells your spies to go into the target nation and release a disease. This disease could give the target nation a temporary +5% (or any other number) to disease rate in all cities (or just one, for balance). If the espionage operation fails the disease is either destroyed and spies captured/executed, or perhaps the operation succeeds however the spies bring back a portion of the disease and it affects your nation as well. Just a small idea, kinda based on that raptors idea that Sheepy had, however it goes for disease rate and is temporary.
  20. I suggest adding more casino type games. The current ones (which can be found under the ‘objectives’ tab) are good and all, however it would be nice to have more games to play and spend money on (e.g coin flip, roulette, slots etc.). I also suggest moving the access point for these games into its own tab on the sidebar, instead of being accessed by the ‘objectives’ tab.
  21. Anyone know where to find details about “member level” etc.?

  22. Thank you, I’ll be sure to check them both out.
  23. (Forewarning; I've got spurs) Hello comrades. I've had a nation for a month and a bit now but I've only just now gotten a forum account. Could anyone give me a rough idea what goes on here? A pamphlet, perhaps?
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