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Ivan Ivanov

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Everything posted by Ivan Ivanov

  1. And that’s the thing; I don’t want to make it cheap because then every alliance would use it.
  2. Wasn't that a global war from a while ago?
  3. Before I start anything: this idea is probably going to be controversial. Downvote as you wish; I've got the karma to spare and I'm prepared to receive hate and possibly much needed criticism for this idea. I suggest that we implement some sort of automated alliance recruiting bot that runs on credits. This bot would automatically send a message to each new nation created, the contents of which can be specified by the user. To prevent spam from every alliance, it would cost a large amount of credits (10 maybe? More, less?). Thoughts?
  4. Uhh... I don't spend much time in the Politics part of this game, I'm more of an '&' guy. Someone want to explain to me what's going on here? Civil war? Feeder alliance attacking mother?
  5. holy cheeseitz this thread is still going
  6. wy does yuo thin k of its is baed idae? srory i not no good inglish. And you've said it before yourself, you want feedback, not straight disagreements. GIVE FEEDBACK.
  7. Wait so what happened last time?
  8. l o l looks like the romans had had enough of Greece
  9. I better be seeing all War declarations in Latin or someone’s getting fired.
  10. How’s about for every 10% decease below 50% in government approval you lose 1 resistance point damage? e.g at 41% resistance a ground battle will do 10 res damage. At 40, it does 9. At 30, it does 8. etc.
  11. Yeah man I like this idea! The increase of cost in stadiums is pretty okay also. Will they keep their commerce increase?
  12. It’s not grammar nazism. I go back on my statement I made on one of your other barely legible posts. You are playing an English speaking game, with the majority of its players speaking English. If you don’t learn how to speak basic English then I’m sorry we can’t do anything with your ideas (tbh they were all pretty bad anyway).
  13. I like the current login reward system. It builds up after a while, and you get 300k each day. But as you grow bigger 300k becomes less of a bonus and becomes almost nothing. Which is why I propose that more awards be added to the login system, but over a longer period of time. e.g 10 days of continuous login: 1 million, 50 days of continuous login: 5 million (maybe higher, maybe lower, you get the point). Perhaps even change the daily amount from 300k Max to a different amount based in score. 200+ score the max could be 400k. 1000+ score the max could be 1 million. Numbers change, of course, but the basic principle is there.
  14. I propose that players have the ability to directly send money to a nation. Sure, we have the current method of selling 1 food or something similar, but we could simplify the process. This change would benefit banks, peace talks, etc.
  15. Ah, I get it now. Your idea isn't actually that bad. One fortify equals (e.g) 5% more casualties of enemy, 2nd fortify could do +10%, third +5%, fourth +2%. I actually like this idea now.
  16. A missile without a warhead makes the missile do nothing. A warhead isn't always nuclear, it could be just the explosive of the missile.
  17. I'm not beige, so I can't find exact evidence, but doesn't the game do this anyway? I thought it showed turns remaining in beige with the days next to it.
  18. This idea seems somewhat useful. A quick way to end a war if someone is being rolled and wants it over and done with. It seems like it wouldn't get used much so I'd put it on low-priority but besides from that it seems okay.
  19. I'm not even going to try deconstruct this post. Just, no. Could we get a delete on this one, admins? THIS IS NOT HOW A MISSILE WORKS, AND NOT HOW IT IS RIGHT NOW.
  20. You say that the attacker starts with 0'WM'. But you also say that if the attacker gets a bad victory, the attacker loses WM? You have also never stated how the attacker gets WM in the first place. And why should a phyrric victory mean a lose in WM, it's a victory nonetheless. This idea needs a bit of a clean up.
  21. Uhhh, what? Could you word your suggestion a bit differently, so others can understand better, please?
  22. He has a foreign name, just because he isn't from an English speaking country doesn't mean you can tease people for not speaking fluent English. I kinda like your idea, although it seems that it would be somewhat difficult to code into the game. And if there was to be a global nuclear war and a game-mandated cease fire was put into place, how would the game know who was involved in the war or not? What about smaller nations and micro wars not apart of the global war? Seems a bit obstructive to me.
  23. So... basically what you're saying is, for 12 MAPs you could have a ground attack, air attack, AND naval attack at once? For only a small price of one extra MAP, AND with an x% buff? Seems kinda overpowered for me, also it'd take a fair bit of proccessing power to calculate all the different attacks and unit loss, money gain etc. Might be a bit hard on the server.
  24. Big lmaos and many guffaws were had reading this thread. I'd like to thank everyone before my post, big xd
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