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Emperor Evan Barrineau

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  • Leader Name
    Evan Barrineau
  • Nation Name
    The Evan Empire
  • Nation ID
    140777

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  • Discord Name: BLARGED

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  1. Thanks for the input but it's not quite what I'm saying basically 1,000 tanks can take on 50,000 solldiers and win no problem but the soldiers will have triumphant victory on every engagement until their numbers eventually go down after a lot of ground battles. The thing is that the tanks aren't really losing the battles but the 50,000 soldiers have a much greater army value than the tanks. So maybe more like soldiers aren't too useful in the long run but they have greater army value than their actual combat value? http://politicsandwar.wikia.com/wiki/War
  2. I'm new to the game so I'm probaby missing something here but what would be the consequences of battle outcome based on attrition rate threshholds of army value lost in an attack? For example tanks vs infantry at something like 50k infantry vs 1k tanks the attrition rate will favor the tanks; ~8% soldier losses vs ~4% tank losses. However this is far and above a triumphant victory for the infantry even while sustaining more losses (84k army points vs 40k ig?). Kinda worries me that you can have a spam force of cheap soldiers that dont match the attrition of expensive tanks but still get the triumphant victory benefit. Same goes for a combined force of soldiers & tanks vs just the same number of tanks, the combined force will lose more of their initial army value but achieve triumph. I find the current system a little strange I suppose, it seems to reward unsustainable cannon fodder with a main force to achieve complete victory benefits. This could be bad as it could immediately restrict a full force of aircraft from responding to attacking aircraft. In summary by spending money on some barracks for extra soldiers you can possibly get triumphant battle loot and hinder the enemy airforce right out of the gate.
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