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BelgiumFury

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Everything posted by BelgiumFury

  1. It did not get buffed at all? I want to note I agree with this personally. Not everything needs to be objectively "good" it can also just be "handy".
  2. Clearly someone with big enough balls to push for NPO like terms, but without balls big enough to own up to it publicly.
  3. Thanks for your service Pre. Although we certainly didn't agree on everything, you have changed PnW for the better. Thank you for that.
  4. Perhaps, just maybe Cora from UPN is enjoying her best life in a community she enjoys, and indeed perhaps are many others. I am not against making this game competitive, indeed I don't mind that big alliances have advantages because that is how competition works and competition in a game is good (imho). But what exactly is the reason these people would care for your message? Do you truly think if these people hated their misserable lives as you think they do, they'd still be volunteering to do it? Do you think Cora (just taking her as you mentioned her by name) would not be able to find an alliance if she wanted to? Perhaps, just perhaps they are indeed living their best life.
  5. I basically agree with all of this. In general adding more demand for everything is always good (you can always add more supply if needed), it was also my prefered way of solving this issue but it was not to be. I do not think the game would be waiting / excited for a lot of drastic measures in descreasing raws (think losing a percentage of raws every turn, making infrastructure cost resources in upkeep etc..). Do you have any interesting suggestions on how to do so?
  6. Heya; In general we have steered away from that because there would most likely be an "optimal" choice, which alliances would force on their members. That would severely limit RP styles for people.
  7. What i said was refering specifically to this paragraph:
  8. On a personal level i want to say I agree with everything Pen said above. I want to note though that: Isn't as simple as it sounds. A lot of push back isn't just mass member alliances, also whale alliances or bigger nations who know how to play the game very wel. They just dont feel like they should be forced to log in every single day (or every three days) because that's a luxury they have right now and don't feel like losing. They feel like there is no reason to ask that of them because "pnw is a pretty uninvolved game anyway". I agree 100% with the solutions said here, and I do agree on a personal level that we should nerf innactivity across the board. Doing a log in a day isn't some huge time sink at all, and I think it is 100% fair to ask. I just don't think that it's fair to just blame mass member alliances.
  9. I believe a daily login is optimal (as mentioned in private before), we want to encourage (new) players to log in daily. It will also have the least disruptive effect on the economy. I'm glad this nerf is comming and hope this might bring some relief to the raw resource prices.
  10. Sorry you had to find out this way Cata xxx Belgium
  11. Yes this is what should happen; i DM'd @Alex about this and he said that is how it would happen, i'm not sure why it doesn't work like this.
  12. I was gone for like 2 days and when I come back 75 global wars have started, and alliances are all countering over a relatively small Midgard vs TKRsphere war? What in the name of the lord. Glhf
  13. I personally just like the flavor of city age and the minor increase in revenue associated with it, i don't want it to be removed
  14. yes. ps: add nuke trading too kthx.
  15. 1: Raiding with 1000 infra is easily doable; nothing too extreme. Agreed on the @ tool. 2: Sure, any concrete suggestions on polishing? We have indeed proof read this, im sure we missed things, that's why we asked here. 3: Agree on the farms things. Will do somethign similar for power plants. 1: How would we implement acronyms without it being forced, what would be the best way to approach this in your opinion? 2: Thanks! 1: I just checked 3 alliances that I know do raiding (Rose, the Wei and e$) both build up to 1000 infra, it seems to me like that raiding at 1000 infra isn't some impossibility, from that point on people still have a choice what to do (be it farm and buildm ore infra or raid). 2a: So in your opinion we should do a bit more hand holding after the tutorial to help them with raiding or am I misunderstanding you? Waht should we concretly do just explain it once and let them go do their thing? 2b: How can we help people further with farming, feel like the whole guide could be "wait" or am I wrong there? 3: It is indeed rather wordy; there is sadly enough also a lot to tell and we didnt want to bring it in the most boring way possible. 4:It will be accessible in that way. 5: The railroading would in no case be mandatory; but it seems like most people aren't in favor of "railroading" at all, so it won't happen. At what point does a tutorial become too in depth?
  16. Hello everyone, It's me Belgium (not that all of you will know me, but oh well :p), and I'm here to talk with y'all about the new tutorial. After a lot of work (which didn't always go as smoothly as we wanted it to, I must admit). I finally feel comfortable publicly releasing a first "draft" for community feedback. I urge you all to read this little wall of text before jumping into the draft and leaving your (much wanted) opinions in the comments. First off, I want to highlight that this is indeed a draft. If everything here turns out to be bad (which I indeed very much doubt), the tutorial will be re written completly if needed. We are looking for feedback on small things (typos) to big things (re structuring of chapters, adding more parts etc..) I am sure you are all creative enough to give generous amounts of feedback, please do not leave a stone unturned. I also have a few very specific questions to which I would like an answer: Do we need to add new player raiding to this guide. Do we need to guide players a bit longer? Maybe less intensive, but still a little siderail to city ten for example? I want as many people to leave feedback as possible, I (and others) will read every piece of constructive feedback, I will also try to respond as much as I can here. However if your feedback is pure flaming, or completly unconstructive criticism it might very well get ignored. The way the tutorial is presented will change. Currently new players acces the tutorial by going to "objectives". But in the future (when this gets implemented) it will be done by going to "tutorial". If you want to figure out how that will look in broad terms, I encourage you to check it out on the test server. The system there isn't final yet (bugs need fixing + the actual text isn't in there yet). It isn't too diffrent to what objectives is right now though, in practice it will be a pop up instead of a whole diffrent page and people will be able to switch freely between headers (everything with ##'s will be it's own header). Rewards are not yet in this version of the tutorial, once the text is (nearly) finalized we will get back to adding in the rewards. Im aware the outline / chapter overview in the document is broken, i'm not sure why, google docs is borking itself. Thank you for reading my small wall of text, here is the tutorial itself, if there are any questions (or suggestions, critique etc..) please do let me know: https://docs.google.com/document/d/1h7X6WFxVFwDymEjBB75AVBgf2zh0564-C5xcakFmqzw/edit?usp=sharing ps: Although quite a few more people helped with this initial draft, special thanks goes out to these players in particular: @zevfer Epimetheus (Sorry, could not find your forum account; nation 59381) @LachlanPnW @Ultraodan @Key @Ryks Magier (Does not have a forum account; nation 467871) Piglet (Does not have a forum account; nation 449456) ps 2: I want to appologize to the wider community for the amount time this took; I hope the time needed to finalize this text is considerably shorter than it was to get to this point. Much love, and thanks for your time. Yours Truly, Belgium.
  17. Best of luck T$ & Wanna. To be expected, sad it had to happen so soon, hopefully we can work togheter again in the future, someday. xoxo 😛
  18. This sure is an interesting post.For me personally, it's dissapointing that we haven't won a war toghether with Celestial, dissapointing that we werent the one declaring but the one enduring.Maybe if our paths cross in the future like they did in the past there will be a chance to do ourselves justice. Maybe it'll even be soon. Best of luck Wana.o/
  19. The alternative for many alliances is having people like Taiga run your offshore, and we see how well that goes. Is it optimal? Sure not. Is it that bad? Not really.
  20. Thanks for saying what we were all thinking. Amen
  21. 1: Atlan happy to see you back as commander in chief (first war since your return right?) 2: I feel like the damage dealt so far (and infra deletion lol) cost more for then than the loan itself x_x.
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