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Posts posted by Kosta
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Best of luck guys. Love the theme.
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Welcome to Orbis. Good luck with your alliance.
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Good luck to you both!
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Congratulations lads!
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Congratulations to everyone in KT.
Seven years is a MAJOR achievement! -
2 minutes ago, Village said:
That's why I've been pushing the team to get ideas out on the forums, so I can implement them.
I appreciate it. But I won't hold my breath.
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@VillageThese ideas that you have been bringing out are awesome and well thought out. I admire that you are working hard with these and honestly your ideas are great.
However I wish to mention that Politics and War does not lack good ideas and suggestions made by the community, it lacks legit implementation. Please implement some of these ideas into the game, the lack of content added to this game over the past 5 years is deafening.- 2
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Love this idea.
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If what you are saying is true, then this is a respectable move.
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1 hour ago, Copira said:
Yeah but this kills some of the fun you can have abstractly. The whole point is that the top apportion their power if they want to, this is just a useless change to put burden on the devs.
How is it putting burden on the devs? Its legit their job. If they deem this an improvement then it just improves the dynamic of governments. If you want to have absolute power go for it, I want way more democratic stuff in an alliance.
1 hour ago, Copira said:And plus coups are not that common. We already have checks and balances for many alliances, it's just not built into the game. Which is fine.
We don't have checks and balances. We have people hogging the top positions of alliances just so coups do not happen. There is a difference.
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Contention: Alliance mechanics are way too simplistic in their current form and do not accommodate any form of sophisticated government.
Arguments:
- Coup mechanic: The coup mechanic in its current form legit ruins any chance of most governments forming. The people that occupy the two top ranks legit hold all the cards. I agree that a coup mechanic should be there, however there has to be some form of checks and balances. A vote perhaps? Something! If people wish to have rotating presidents and prime ministers, as soon as they reach power they can legit kick everyone out and ruin the alliance. The coup mechanic doesn't allow nuance in power structures. Alliances are very much operating like irl countries and the fact that one person (at the top) can come in a destroy the alliance in turmoil is imo stupid.
- Branches: There should be government mechanics such as executives, legislatives and perhaps a judicial branch that can be turned on and off depending on what the alliance requires. Not everything is straight hierarchy, and branches are needed. Each branch should have customizable powers according to the alliances needs. Eg. executive could remove people from positions, but cannot kick. Legislative can touch taxes etc. Judicial can kick players from the alliance. And so on. And if an alliance wants an absolute power executive that can be accommodated too.
- Dual control systems: In Accounting this is a common practise, its called: Dual control systems. This is where one person prepares and initiates the transaction, while a second person reviews the details and approves or authorizes it. This could really help in preventing bank robbers. Alliances can appoint EAs and allow them to interact with the bank, but also have that check and balance of a second person to approve of transactions. This could also apply to other systems within the alliance.
- Locked permissions: Our current government hierarchy has locked permissions for some reason. Four of the nine positions in the Control panel have locked permissions that cannot be changed. Two of the ranks at the bottom don't even display on the front page and are pretty much useless. Please fix.
- More permissions and information: With these new branches and positions, comes the demand for more permissions and information needed to decision makers. Alliance embargoes right now are useless. Anyone can opt out of their own free will. Sure, choice matters, but the government should at the very least know who has opted out. An expansion on tax revenues would be good, along with simple laws etc.
Conclusion: The alliance mechanics, if expanded, will bring about more nuanced and sophisticated government structures and hierarchies. In its current form government are fairly limited ingame.
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I don't know why this isn't already a thing. Seems simple enough.
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Just now, Nokia Rokia said:
yep because its our birthright lel.
Say Kosta when are you remaking TFed.
the HRE keeps shrinking maybe the OG AA Theme is needed.???
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So you guys are claiming a colour you are not even on? lmao
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I don't understand why projects that reduce city cost are a thing in the first place. Perhaps there should be ONE that is percentage based. But I think it takes away from more creative projects that could potentially be made. These city-cost reducing projects are taking up too many slots already that could otherwise be dedicated elsewhere.
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Congrats on the treaty lads.
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This is a really cool project Monti. Hopefully everything goes well with it.
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2 hours ago, Lysander said:
I've missed these posts
These posts always give us a chuckle.
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Congratulations to everyone at Guardian. You guys are an awesome example to all other alliances who aspire to have such longevity and rich history. Wish you guys all the best and I hope you guys make it another 15 years! 🍻🍻🍻
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Well done lads! 🍻🍻🍻
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On 8/16/2022 at 9:46 PM, Prefontaine said:
A hard limit on down declares would solve the issue but is widely disliked
Why is this the case?
Legit a 40 city nation has no right to be able to attack a city 25. I believe there should be a hard cap
+5/-5 for example.
or +10/-10 at least.The only people who would dislike this are raiders.
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10 hours ago, JadenStar10 said:
Code the game better so people cant find the spies through scrapes.
My thoughts exactly. Not sure why this wouldn't be the solution.
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I think this is a good idea. Makes the project have more utility.
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On 7/10/2022 at 5:28 AM, Hodor said:
But was he wrong?
I was about to post something similar but then I saw this beautiful comment 😂
Who are the big "rivals" in Orbis?
in Orbis Central
Posted · Edited by Kosta
Grammer
From the years I have been around I perhaps could attest to The Knight Radiant (TKR) and The Syndicate (T$) being strong rivals. They have been in opposing spheres and opposite sides of wars a multitude of times. And this rivalry doesn't go back a year or two, it goes back close to a decade.