Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Roberts last won the day on May 12

Roberts had the most liked content!

Community Reputation

1825 Upvote King


About Roberts

  • Rank
    Formerly Roberts

Profile Information

  • Alliance Pip
    The Knights Radiant
  • Leader Name
  • Nation Name
    The Revenge
  • Nation ID
  • Alliance Name
    The Knights Radiant

Contact Methods

  • Discord Name

Recent Profile Visitors

1895 profile views
  1. I think Ogaden put it succinctly. There has never been a raiding micro that failed due to too many wars or other raiders. There has been innumerable micros to have failed because a brand-new player to PnW wanted to make their own group, stay in it with 1-3 people, not have adequate military on-hand, and be absolutely shocked that raiders find them. To address your point in a constructive way, I've personally been advocating for the new nation tutorial (or maybe even nation creation!) to push new nations into established alliances along with a brief message basicall
  2. Politics and War is a national/political simulator but the majority of us treat this as an arcade game with communities. In the interest of furthering the cause of actual nation simulation, I have established a new discord server primarily for light roleplay and model-UN-style interactions between nations. If you've ever had the urge to roleplay out a treaty or trade agreement or are just bored and want to stir up some political drama without the full consequences of doing so in the actual game - feel free to drop on by. https://discord.gg/pQh9w6vTfp The "official"
  3. Which is why many of us older players are taking every opportunity to tell the newer people that a NAP isn't a standard, it's a bad habit.
  4. Just want to plus 1 this. A NAP was a poorly-thought out last-resort option that only came about after almost a full IRL year of hardcore warfare. It's not a magic protection spell to stop getting rolled. You just gotta git gud.
  5. I actually think replacing military buildings with DEFCON status could be a solid sweeping change. Allowing nations to always have the ability to build military units regardless of whether or not you've built arbitrary buildings. Each defcon gives you access to a larger daily rebuy amount (like 33/50/66/75/100% of your daily rebuy based on city count) at the cost of a flat upkeep fee per city.
  6. Thank you for your thoughts on overall political meta but I want to focus specifically on this line. I understand the mechanics do not and cannot incentivize warfare as a means of profitability. That is an oxymoron and frankly if people wanted to fight 24/7 they'd be in Arrgh. Mechanics can be made in such a way that will alleviate barriers to interesting things happening though. For example, if wars take too long because damage output isn't high enough - we can increase the infra damage done per attack. This will also help the game in another way by providing further money-sinks, wh
  7. Goodbye, Raoul.
  8. Not to get political but everyone points to everyone else when asked how to prevent stagnation. This is a strictly mechanical post though and in my time on the dev team I've had quite a few seasoned gov from across Orbis talk to me about how they believe the mechanics are partly to blame - specifically the war mechanics. I'm not the decision-maker though, this is a discussion post and I'm merely trying to initiate discussion. The problem with projects is that every feature in PnW cannot rest on a project. We are almost at 30 projects and have a few more scheduled for releas
  9. Get this man on the dev team STAT
  10. Finally the best people leave the worst bloc
  11. War is not necessarily the end-all be-all of politics, but if mechanics are incentivizing whaling up for 8/12 months with 3k infra per city and staying quiet... Then that is directly impacting people's desire to start trouble. If it's cheaper to start trouble, it's easier to start trouble imo.
  12. Then you can play with me
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.