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Raphael

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Raphael last won the day on February 6

Raphael had the most liked content!

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Retained

  • Member Title
    Formerly Roberts

Profile Information

  • Leader Name
    Raphael
  • Nation Name
    Avernus
  • Nation ID
    60967
  • Alliance Name
    The Sword Coast

Contact Methods

  • Discord Name: roberts

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Raphael's Achievements

Exalted Member

Exalted Member (7/8)

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  1. So the NAP covered "All parties" in the war. Samurai is on CTOWNED with quite a few wars. Regardless of whether you claim them, Samurai is indeed breaking the NAP quite clearly. edit: Samurai was apparently #14 in Net for the war. Not a bad showing. 14 Samurai (NET)$3,090,208,310 (Offensives)129 (Defensives)115 (Inflicted)$9,083,203,364 (Received)$5,992,995,054
  2. I can't believe TKR and Grumpy have formed another hegemony
  3. I still never got a clear answer as to how Adrienne rhymes with pants unless there was some ESL thing going on and he was using his native word for pants.
  4. Your honor, my client, Kastor Lordaeron, has had no dealings with pirates, scallywags, smugglers, sailors, privateers, or any characters-of-ill-repute. These false accusations are brazen, outlandish, and ludicrous. I will prove to this court that Mr. Lordaeron is innocent of all charges, and furthermore that Mr. Lordaeron is an upstanding citizen of this good land and has never had so much as a parking ticket before these accusations!
  5. Congratulations on the new government and peaceful transition of power! 41 is an impressive number.
  6. Since the war range and downdeclares have become so impossible to balance, the time has come breath new life into PnW's war system. Rather than each barracks adding a flat amount of soldiers, give it a tiny diminishing return curve. So instead of a c40 having 40 cities worth of soldiers, they'd have only 30. A c41 would have 30.25 cities worth of soldiers. etc. These are not finalized numbers, but just an example of what I mean. This way, larger nations are still receiving additional units and not being punished for growing - like some would argue the now pseudo-limitless updeclare range does. Rather, it just levels the playing field for the 90% of the playerbase that isn't above c35. We have to eventually recognize that asking players to invest 1-2 irl years just to be considered in a relevant tier isn't a good game design and will force ever-higher attrition rates as a result. I think this would also refresh politics again, as most alliances do not have an uppermost tier but this change would allow them to compete again. edit: For clarification, this is proposing we choose a city count to be an equilibrium point where anything above that point gives diminished military capacity. So, for example, if we pick c30: Anything at or below c30 would remain unchanged in terms of game mechanics. Every city above c30 would give fewer units per building lessening with each additional city. So c31 with max barracks would only give 95% of the troops it normally would. c32 would give 90%. Etc.
  7. Probably going to get all the downvotes here but land shouldn't be immutable. It would be cool to either be able to steal land from your opponents or have it decay over time, needing replacement and therefore repayment. That's the whole idea, give me all your downvotes fellow whales, but look at your income and tell me that it's not 60-80% from producing food.
  8. Dang we didn't even have time to swap protectors again
  9. #LetPerksDie I'd like to see anything that adds more interaction between players in the game, so I voted for color blocs. The alliance/nation decisions are cool too though. Projects look cool. Maybe rework nuke damage to be a percentage of infra instead of flat numerical amounts.
  10. The intent is to incentivize some national political roleplay tbh. So like coordinating either with your alliance or other individual nations to get on the same currency.
  11. So these could very well be projects but the idea is that these would be dependent on other players interacting together to have a true impact. Grand Temple: Boosts both war and domestic policy effectiveness by 1% for every 10 nations that share your religion and color bloc. Capped at 20% bonus. International Stock Exchange: Increases commerce by 1% for every 10 nations that share your currency and color bloc. Capped at 20% bonus. Orbis Climate Accords: Reduces pollution in your cities by 0.01% for every nation that signs, only accessible at c30 or above. Belt and Road Initiative: Requires a nation at/above c30 to agree to this with a nation at/below c29. The larger nation receives a 2% income bonus for agreeing. The smaller nation receives an additional 25% output to their manufacturing resource output, and a cost reduction of infrastructure of 33%, until they reach c30 or this deal has been in effect for 180 days. This can only be active with one nation at a time. Bounty Hunter Haven: Every bounty collected from another player gives you an additional 10% on top of what you earn. Maginot Line: This is complicated to explain but bear with me. Every nation in your alliance that has this project, if they have any active defensive wars with Fortify active in them, creates a stacking effect for the Fortify mechanic across the alliance (only the members with this project) where Fortify increases attacker casualties by an additional 1% per nation using fortify in any defensive war. This only stacks 1% per nation, not per war. There are many more examples but the concept I'm pitching is introducing things that give off more of an MMO vibe instead of the solo-nation-building game where we can only interact through war.
  12. I like this idea. I would also say that the formula should be completely flipped as right now the conflict caused is big AA's kicking little/new AA's off their sphere. Make it so that the more nations and lower the average revenue is, the higher the extra income is imo. This way it pushes larger AA's like t$ to invite people to Green rather than push them off. Competition of a different, more political nature, and it benefits smaller nations more or at least equally to the whales that currently profit most from the formula.
  13. Shwin, our protectorate died for this
  14. Sad times for this new player.
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