Jump to content

Ukunaka

Members
  • Posts

    325
  • Joined

  • Last visited

Posts posted by Ukunaka

  1. On 6/20/2023 at 9:30 PM, Alex said:

    I don't see overwhelming evidence that they are the same person. Do you have additional info for your report?

    Well I do think they are multis, especially due to their leader title being KING, logging at the same times, and having numerous mutual wars together

     

    **Possible multis for: **[Mahanaim](https://politicsandwar.com/nation/id=533999)
    verified: false
    networks total: 37
    **Possible multis for: **[Gaucranya](https://politicsandwar.com/nation/id=534172)
    shared networks: 20/78 ( 19 same day)
    shared wars: ( (1727038,**1722844**),(1722595,**1722844**),(1727052,**1727048**),(1707912,**1700830**),(1701963,**1700830**),(1707912,**1708827**),(1701963,**1708827**),(1710994,**1711629**),(1733132,**1733135**),(1703562,**1703576**),(1703016,**1703054**),(1689000,**1689649**),(1705907,**1710557**),(1717590,**1710557**),(1710555,**1710557**),(1706790,**1707415**),(1703462,**1703613**),(1723333,**1723303**),(1697307,**1697734**),(1722624,**1724484**),(1708195,**1708201**),(1714776,**1708201**),(1677451,**1677523**),(1712766,**1712809**),(1722669,**1727046**),(1728705,**1727046**),(1722669,**1721020**),(1728705,**1732724**),(1733203,**1732724**),(1700480,**1700829**),(1705916,**1706445**),(1697290,**1697727**),(1735758,**1735759**),(1732772,**1732770**),(1731342,**1731663**) )
    **Possible multis for: **[MAGNOLYAH](https://politicsandwar.com/nation/id=547230)
    shared networks: 1/36 ( 0 same day)

     

     

    If you dont think they are multis that is fine but as they are on the same network and have mutual wars all the time they should be forced to verify because they are still in violationof rule 2

     

    2. Multiple Nations on the Same Network - Restrictions Violations

    Moderation Points Guideline: 25-50
    Expiration: 1 Year

    There is no limit on the number of nations that can play per network, so long as each nation is owned and controlled by a separate individual. Some restrictions will be imposed automatically on nations on the same network to prevent cheating.

    Using Alliance Banks to evade trade restrictions imposed on nations on the same network is a bannable offense.

    Two nations on the same network are allowed to be in the same alliance, but they are not allowed to declare wars on the same nations

  2. 28 minutes ago, LachlanPnW said:

    @PubstomperActually, thanks. You've actually just helped me find more people who play PnW at this school. I thought I was the only one who played this nerdy game 😅

    **Possible multis for: **[Listria](https://politicsandwar.com/nation/id=384587)
    verified: true
    networks total: 6
    **Possible multis for: **[384582](https://politicsandwar.com/nation/id=384582)
    shared networks: 1/1 ( 1 same day)
    
    shared trades:
    ( 10767830,10767843 ) worth: $47,069
    **Possible multis for: **[Singapura](https://politicsandwar.com/nation/id=375361)
    shared networks: 1/2 ( 1 same day)
    shared wars: ( (1166418,**1170484**),(1166418,1170480) )
    3rd party transfers: 2 worth: $2,000,000
    **Possible multis for: **[385152](https://politicsandwar.com/nation/id=385152)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Greater Emu Empire](https://politicsandwar.com/nation/id=379968)
    shared networks: 1/2 ( 0 same day)
    **Possible multis for: **[valkyrie](https://politicsandwar.com/nation/id=417923)
    shared networks: 1/2 ( 1 same day)
    **Possible multis for: **[The Burrow](https://politicsandwar.com/nation/id=405185)
    shared networks: 1/2 ( 0 same day)
    
    shared trades:
    ( 11404455 ) worth: $129
    **Possible multis for: **[Ferrus](https://politicsandwar.com/nation/id=176330)
    shared networks: 1/33 ( 0 same day)
    3rd party transfers: 1 worth: $1,000,000
    **Possible multis for: **[328846](https://politicsandwar.com/nation/id=328846)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[somewhere else](https://politicsandwar.com/nation/id=417482)
    shared networks: 2/2 ( 2 same day)
    **Possible multis for: **[Laddustan](https://politicsandwar.com/nation/id=415370)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Bharat country](https://politicsandwar.com/nation/id=184908)
    shared networks: 1/55 ( 0 same day)
    3rd party transfers: 1 worth: $1,000,000
    **Possible multis for: **[LadduLand](https://politicsandwar.com/nation/id=415368)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[384279](https://politicsandwar.com/nation/id=384279)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[381533](https://politicsandwar.com/nation/id=381533)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[United Nations Philippines](https://politicsandwar.com/nation/id=407774)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Tuirtle land](https://politicsandwar.com/nation/id=320605)
    shared networks: 1/2 ( 1 same day)
    **Possible multis for: **[Karen Land](https://politicsandwar.com/nation/id=324574)
    shared networks: 1/2 ( 1 same day)
    **Possible multis for: **[320606](https://politicsandwar.com/nation/id=320606)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Pinewood Builders](https://politicsandwar.com/nation/id=418267)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[383972](https://politicsandwar.com/nation/id=383972)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Waluunanes](https://politicsandwar.com/nation/id=374573)
    shared networks: 1/6 ( 0 same day)
    3rd party transfers: 2 worth: $2,000,000
    **Possible multis for: **[DylVille](https://politicsandwar.com/nation/id=384941)
    shared networks: 2/2 ( 2 same day)
    shared wars: ( (1170480,**1170484**),(1170480,1166418) )
    3rd party transfers: 2 worth: $29,348,250
    **Possible multis for: **[376687](https://politicsandwar.com/nation/id=376687)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Eggland](https://politicsandwar.com/nation/id=378869)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Spec Ops](https://politicsandwar.com/nation/id=382262)
    shared networks: 1/1 ( 1 same day)
    **Possible multis for: **[Halex New](https://politicsandwar.com/nation/id=174198)
    shared networks: 2/19 ( 0 same day)
    **Possible multis for: **[OlPan](https://politicsandwar.com/nation/id=417913)
    shared networks: 1/1 ( 1 same day)

     

     

     

    Here is alot more that have been on your network before, so they likely go to or previously went to your school as well.

    (The nation names that are just numbers are deleted nations)

    ((Sorry for the formatting the report was too long for locutus to format it and I cant be bothered nor care to do so))

    • Upvote 1
  3. So you turn the tied in a war or block them from defeating you at the last moment but they still beige you because they had more resistance when the war ends?

    If someone cant complete a war they shouldnt get the rewards of it. 

    Im not completely opposed to them being beiged, but no loot should be given on expired wars.

     

    There also should be no penalty for breaking beige, I dont even understand the reason for this.

    I also dont understand why there is a buff for winning a war.

  4. When you are doing any manufacturing, you need the project.

    if you are using 4 project slots and only building 25% of your cities in each type thats waste of project slots, and if you were maxing all 4 in all cities that would use alot of improvements and even maxed recyles and hospitals wouldnt be able to clean all disease. 

    2 types can be manageable but without any civil projects would take 5 hospitals and 3 recycle centers. (4 hospitals if munitions and gas combo) that's 18 (17) improvement slots, so I really wouldnt recommend it unless you're in a higher city count.

    If you want to do manufacturing pick one get the project and max it in all cities.

  5. 9 hours ago, darkblade said:


    Everyone should have a valid cb after reading this.

    *CB is fully validated only if they peace in 1 round*

    **contact any concierge located in all major Lastonian cities for information on partial validations

    • Upvote 1
  6. 10 hours ago, Majima Goro said:

    Paired with Pirate, Tactician has insanely high improvement kill rates. If anything, the policy that actually needs rebalancing would be Blitzkreig. The 24 hour buff doesn't make any sense to go in for especially given the demerits. (I'll make a thread later on it)

    Yeah blitzkrieg definitely needs work, my idea for it was that it has that effect for the first 12 turns of any offensive war they declare instead of when they change to the policy.

  7. 12 hours ago, Majima Goro said:

    When your population falls below a certain limit, you cannot use your max military anyway. That literally is equivalent to losing improvements. Fyi, at my 650 infra, I cannot get more than 330k soldiers, around 60k below my max capacity or equivalent to 20 barracks! In essence I've already lost 20 barracks once my population goes below a set threshold. The same is true for my other units as well which have been severely nuked in terms of buy terms.

    Yeah I'm with you on this one.

    Though the very 1st suggestion about making attrition wars increase improvement loss I am In support of.

    I'd also be ok with buffing Tactician policy.

  8. 14 hours ago, Krampus said:

    ...A person who's more interested in citybuilding (or base building as it is called in other genres) won't be joining Arrgh...

    A person that is interested in city building should still join a raider alliance first. that way they can get their 100 wars won+lost slot with 20 rounds of raiding (less if they get countered enough) and stack enough loot up in their bank to fund many of their own cities. Instead of being debt trapped in their 1st alliance even if they dont really like it, unable to leave because they cant get out of debt since they were forced to build up out of the easy money tier too early and might also have raiding restrictions on most things in the tier they were built up too.

     Other than raider alliances, academy alliances that emphasize raiding while small and then growing when they are actually ready are also fine.

  9. On 2/19/2022 at 7:55 PM, Zim said:



    It's why alex changed the procenty shown to be greater or lesser then 50%, even thought i am doubtfull that it worked completly. 

    I think all that did was increase the margin of error in calculating slightly. Highest miscalc ive seen since the change was 2 off, and that was only once. Before I only saw 1 off very few times. 

     

    On 2/20/2022 at 10:00 AM, Jacob Knox said:

    My only question is: why? I can see why spies are hidden. But nukes and missiles? What's the point? (Genuinely curious.)

    Setting aside that the visibility from score makes this all irrelevant here are a few benefits I see:

    1. You wont be able to know who has the big stockpiles in an alliance your about to hit, so you do not the primary spy targets to wipe spies, pin them, and pop the rockets.

    2. You wont know when someone has built a new missile or nuke that day, which cannot be destroyed. So even if you spy them and see only one rocket of that type, you wont know if they are protected the same way you can now if you see a new missile after they had none or used/lost the ones they had.

    2-b. Bots/scripts wont be able to track them being built to know if some were built after a reset.

    3. It means if they have the project they may have a huge stockpile until you prove otherwise. Acting as a deterrent or bluff.

    • Like 1
  10. Milestones - when you reach the 5000x infrastructure milestones to unlock a project, the slot should remain even if the infra is burned away the way the 100 wars & base project slots are permanent, so that people aren't forced to repair infra to change projects or if they unlock the 100 wars slot but no longer have the infra of their last project they can actually use the new slot.


    Completely Remove Project Timer - while the city timer has a balancing function, the project timer is nothing but a growth throttle that isn't really needed, and so i would like to see the project time removed completely or at the very least immediately separated from the city timer 
    (a 5 or 10 day timer after destroying a project to build another with that slot only could be an exception if deemed necessary)




    Bonus Suggestion: 
    it would also be nice to see the 100 wars won/lost concept expanded on, with another slot unlocked at 250, 500, & possibly every 250 or 500 multiple after 500

    • Upvote 3
    • Downvote 1
  11. Increased daily spy purchases

    • you can now buy 5 Spies a day (now takes 10 days instead of 25 to max[50])
    • Intel Agency adds ability to purchase 1 more spy a day (now takes 10 days instead of 20 to max [60])
    • Spy Satellite adds ability to purchase 1 more spy a day (maxes at ~9 days (8.5 days with Intel Agency[60], 8.3 days without[50])

     
    Intel Report operations separated from limits on other Operations

    • you get 1 spy op & 2 intel reports without Intel Agency, and 2 spy ops, 3 intel reports with Intel Agency

     

    New Operations

    • Instigate Riots/Unrest - adds a Crime factor that ignores police for 12 turns 
    • Sabotage Banking Network - adds a temporary reduction to commerce in the city with the highest commerce for 12 turns


    Special Operations
    these operations can only be used on nations you are engaged in war with

    • Sabotage Logistics - Removes 1 MAP from target's war with you
    • Blockade Run / Blockade Break - Breaks Target's Blockade on you 

    [option 1: temporarily allows trade for 2 turns (does not technically remove blockade so bombardment can still occur (when that update comes) and doesn't require re-blockading)] 
    [option 2: breaks blockade]

    Buff to Operations on targets engaged in war with you

    • do 50% more damage when executing sabotage unit operations on nations you are currently in a war with (excludes spy assassinations, missile sabotage, & nuke sabotage) 

    Change to Infra Sabotage Operation

    • Infra Sabotage operations now have a miniscule chance to break non-military, non-power improvements if successful, and the infra damage they do is increased slightly



    Bugfixes and balance patches coming soon, please leave feedback and report any bugs you find.

  12. 7 hours ago, Sgaaph said:

    Make attrition policy make ship attacks do more chance to destroy improvements 🤺🤺🎇🎇

    i also think attrition should have a higher degree of improvement destruction in both navy & ground, and raid should have lower than ordinary.


    id also like to make ordinary kill more units than both, so that it is more than just the middle ground for people unsure if they want to raid or burn someone.

    • Like 1
  13.  

    6 hours ago, Prefontaine said:
    • You must use at least 75% of your max navy when performing this attack
      • max navy is determined by the number ships you could have if all of your cities had max dry docks, not how many dry docks you current have


    why is it that high? wouldn't that mean that anyone that doesnt have an xxx3 build would never be able to use this, since xxx2 would only be capable of fielding 66.6...% of max navy? i get that you dont want a 1 ship navy blowing up improvements but maybe we could reduce it to like 50 to 66.6...% needed so more people could use it? 

  14. the cure to spies killing too many spies and most of the other issues with spy warfare is not nerfing assassination ops and spy sats,
    its to increase the daily buy of spies, which currently take 25 days to max without projects, 20 days to max with intel, and 15 days with both intel and spy sat. 

    increasing the recover time of spies makes spy pins much less brutal, and balances the spy game while not making it obsolete or a waste of money to engage in.

    • Upvote 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.