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Everything posted by MonkeyDLegend
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Wow, first of you guys are offtopic, 2nd take the toxic stuff somewhere else.
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Dude, donations are non-refundable, instead of crying for lost money you should make a case on why it was unfair or something. No one forced you to donate to the game, you made up ur own mind about it so deal with it properly.
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-1 others reacted to this Tried to fix it but i broke it even more XD @Alex Forums is starting to break, pplz can like a post more then once, the daily limit to likes/dislikes isn't working either(you can like as many post as you want)
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Yeah, the bank looting is insane, Alex should nerf baseball to fix this!
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thanks fam ❤️ I saw you responded to my comic, i'll get to work on a reply
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From the Desk of SyndiRock: You are the enemy
MonkeyDLegend replied to Prefonteen's topic in Orbis Central
Hello fam, isee you have some misconceptions about things. So i'm here to clear up any misconceptions you may have. -
Remove Alliance Bank Looting & Cap Alliance Bank Amounts
MonkeyDLegend replied to Alex's topic in Game Suggestions
i see ur point but that's incorrect. if a newcomer applies to an alliance and has one city, he can sell all improvements and infra, get to the same score as that nation you posted, declares, buys a few cities, then that nation can easily loot that bank. I'd be the first one to advise that nation and help him coordinate that bank heist. -
Remove Alliance Bank Looting & Cap Alliance Bank Amounts
MonkeyDLegend replied to Alex's topic in Game Suggestions
If they could promote pplz to have bank access it would deafet the purpose. -
Remove Alliance Bank Looting & Cap Alliance Bank Amounts
MonkeyDLegend replied to Alex's topic in Game Suggestions
that is a problem yes, but so is the score you get from infra to get troops, if blockaded nations can't send fund then someone could actually steal their bank and they wouldn't have 0 score. Personally i'd send a newcomer on them and help the newcomer understand the game while he pulls of the heist. We have many new players each day. ofc when they are blockaded they can't just promote other pplz to have bank access either. -
Remove Alliance Bank Looting & Cap Alliance Bank Amounts
MonkeyDLegend replied to Alex's topic in Game Suggestions
i'll point to my former statement: -
Remove Alliance Bank Looting & Cap Alliance Bank Amounts
MonkeyDLegend replied to Alex's topic in Game Suggestions
@Alex make it so a blockaded nation can't send alliance funds away, so let's say there are 10 gov members with bank access, if a small group of ppl start a blitz and blockade all of those gov nation then the bank stays where it is and can't be trasfered.- 176 replies
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- 15
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20million pixel dollars!
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I will support this cause with 1 billion dollars, those children have to eat!
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Congratulations to Premier Jordan for an another term! Now where is my JOB!
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The Rise of the Emperor (Rose Election & New Theme)
MonkeyDLegend replied to Valkorion Baratheon's topic in Alliance Affairs
Another one i need to fight to become PK, oh well, more fun Gratz VB, grow them strong and mighty! -
Happy to Help
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A bit late but better late than never
- 950 replies
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- 25
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Great point. But we're talking a one time cost and a lifetime of bonus from the projects, which i feel is unfair for new players. Alltho i find it good that it costs alot to get all of them, but i also feel the bonus outweighs the cost long term. As for the cap, i don't know tbqh. 10 seems too low, 15 is too much. 10 would be good for the game, it would force players play more strategically and be more dependent on other members in their respective alliance. But this would give a huge advantage to big alliances and a dissadvantage to the small ones. Could also just leave it be as it is and see how it affects the game for a period of time.
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Addressing the "invincibility" of improvements, part 2.
MonkeyDLegend replied to Prefontaine's topic in Game Suggestions
1 Ground atk = 1imp lost 1 Airstrike = 1imp lost 1 Naval atk = 1imp lost 1 Missile launched = 1-2 imp lost 1 Nuke launched = 2-4 imp lost And a option to sabotage imp with spies. imp= improvement(s) Edit: some of these atks already do that, but we do need a higher % on them. -
The idea is great but we need to cap the projects per nation, atm the big nation with the infra can just get them all and keep their top spot, and gain evcery bonus possible from all the projects. Getting all the projects would give a huge advantage for the older players while the newer ones can't get all and if they want all it will takke alot of time.
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Putting an idea out doesn't mean it will get implemented, also the more ideas we throw out there the more pplz could get an good idea.
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Could just increase the % of the cost each time you edit/ undercut someone and cap it at 5%.