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MonkeyDLegend

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Everything posted by MonkeyDLegend

  1. While i can see that there could be some missuse of the old system, i find this new change bad, instead of being able to be taxed 100% and not losing any cash or rss when i'm raided and beige, I now lose cash and so does my alliance. This just opens up for a continuous beige cycling where you can bleed an alliance dry just by keeping their members beige 24/7. I applaud you for trying, but i haven't seen much abuse of "the old system".
  2. haha, that's tipycall tho, also i don't think alex intended to give pioneers like us buisness with limiting who can make an aa XD i'm glad he did, free money when they insist :3
  3. Same here, but i do not take money for making an aa unless they insist on it....
  4. damn competition driving the prices down, i have a population to feed, have mercy.... $9,500,000.00, :sob:
  5. Need an alliance, don't have enough score to create one ? Don't worry MDL will help you for the neat price of $100,000,000.00, if that's to expensive you don't deserve to be a micro. Having an alliance > building cities
  6. I don't agree fully with ur point, you win some and lose some which should be a part of the game. (i'd advise you try playing a bit on test server where the pace is higher) But i do agree with one point: It does make the game way more complex. Edit: which could scare away more players, PnW isn't a magnet for new players either.
  7. It would, but this can be both positive and negative, it depends on ur team. It's a strategic game so i can already see a good strategy
  8. Option 4 is decent, i could agree to that, but not that it's public. :ninja:
  9. Don't pretend you know why G Nation deleted, also you should learn to read.
  10. Bug: can manufacture 3 missiles daily: You successfully manufactured 1 missile(s) at a cost of $150,000.00, 100.00 aluminum, 75.00 gasoline, and 75.00 munitions. ~sorry for double post Edit: cost for for 2 missiles is wrong.
  11. You successfully manufactured 2 missile(s) at a cost of $300,000.00, 100.00 aluminum, 75.00 gasoline, and 75.00 munitions. it works now Edit: ground atks work now.
  12. stop being inactive XP Also, @Alex Ground atks don't work and the new missile project can only produce 1 per day.
  13. I saw that and it works now ? I've noticed that some nations have all 17 projects but on the nation page it says 16 but if you count them all then it's 17... the project counter says 16. Also the new space project doesn't work, can just produce 1 missile at a time.
  14. Had an error with MAPS not being used. The extra MAPS were used on fortifying. User has no forum account so he asked me to post on his behalf. Link to page: https://politicsandwar.com/nation/war/timeline/war=536872 Nation: https://politicsandwar.com/nation/id=125023 discord:Stevie#3876
  15. Wars don't work, no maps used says i've taken loot but no loot gained, sys troops got killed and both of us have all troops intact.
  16. you can set taxes properly, but i've seen no increase in the alliance bank, not sure if the turns don't work or if there is a bug with taxes.
  17. Can't send rss/cash from alliance banks to other alliances. Can't edit the alliance description, heading, acronym, declare war msg, titles, premissions, color... everything about edit alliance is broken.
  18. Trade sent, keep the one ur using now ?
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