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Seraphim

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Posts posted by Seraphim

  1. This is a very fruitful and heartwarming news. I thank Elijah for taking such a brave step and our leadership in taking strong initiative in settling this matter efficiently and effectively as soon as possible. Congrats to Leo, Roq and a big thanks to Elijah once again. ?

     

    BK STRONK! ?

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  2. https://media.discordapp.net/attachments/515940819207847940/592595642552156173/unknown.png?width=584&height=428

     

    This itself is ample proof, that if they ever tried to overpower BK sphere...NPO was next. One major bloc like IQ has been dissolved. Now the Anti IQ factions want to feed off its remains and take it out one by one. 

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  3. I agree, PnW needs to have a set of standards and qualification for any player to start their your own alliance. I understand that this is a game and that it may put off newcomers with a particular advantage or so called fun of doing what they like.... But the fact of the matter is PnW has grown in terms of membership and number of population in Orbis. Awareness and Promotion of the game is out there. So let's just make this whole experience a lot better and unique than other games in this category.

    Just as new updates and features are brought in, so should the gameplay? Why not think it that way. When I say gameplay I don't mean the entire gameplay to be changed or tampered with. Instead, make changes to minute details from time to time in making the gameplay more efficient and less like a dumpster.. Which in this case is growing to be one in terms of massive number of micro-alliances laying waste and dead and so many players who joined losing their enthusiasm to stick around longer and contribute to the fun and general health of PnW.

     

    To build your own Alliance, a new set of guidelines must be initiated. Personally, I believe that management of an Alliance is a very dedicated task. There are some who learn something quick and those that take a bit more time. PnW must initiate a clause to create a new Alliance, like having a minimum 180 days gameplay and already in an Alliance. They could also add a requirement that when creating a new alliance, a reference or tie with an alliance during creation of Alliance. Cus obviously, no alliance can live long without a pact or a circle of other friendly alliances. Exception of this clause could be given to Alliances purely being created for the purpose of an Alliance bank or a secondary training alliance ....

    Anyways. What I'm saying is that whoever it is creating an alliance should know what he is doing and have at least some experience in game before going out and building a system that not only involves themselves but a collection of many other players who will dedicate their time and energy to the growth of their new alliance.

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  4. This is great. Can I date a member from NK? I hear they have a lot of stockpile inside those layers ?

    We need an additional clause. Like a cultural exchange among members ?

    This will lead to future growth and stronger bondshh! Mkay?

  5. 31 minutes ago, LordStrum said:

    "If you don't agree, don't counter with valid arguments so I don't feel like an idiot."

    Don't get me wrong like the Brando guy. Im not typing to counter anyone at the forum. As a player of PnW, I view this forum and comment my view. 

    Some people get over exaggerated and question me like I should agree with someone elses views. I believe I have a right to my exercise my own views.

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  6. 8 minutes ago, Dio Brando said:

    (1): Yeah, but his reasons are fricking retarded. Second... where did Sketchy mention growth rate of the playerbase?

    (2): You've missed the point. It isn't the top 2-3 alliances losing out, it's the new guys. Go learn the mechanics first.

    (3): And why do you believe that is so? There is a common assumption that is made (which I believe is perfectly rational to make). The lowering of costs attached with wars will lead to more wars. So... sit down, and think about what you're saying.

    (4): Sure... I'll see that "vigour and vibrance" when steel prices hit $10k when war-time hits. 

    (5)sigh. That is exactly what happened. 

    (6): ...you know that output and production was nerfed heavily right? My, and a whole hella other people's issue with the update was that it tweaked supply as opposed to demand.

    (7): Yeah? Then change this shit. 

    (8): So your justification for new nations struggling is to make it harder for them to get by? Cool beans.

    (9): I blame Alex. There.

     

    Lol. 

    You uh, been reading this thread? 

    You seem to be confused. If you didn't understand what I said or don't agree, then get in line and downvote. Simple as that. 

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  7. I'm sure Alex has his reasons to stay put with the existing update. For one, PnW is growing even without investment into ads unlike the past.

    Secondly, I think Alex feels loosening up Econ mode could just make top 2-3 Alliances simply swell faster and continue to create a stagnant ice peak that continues to chill high up and not flow down.

    Let's face it, there's hardly any alliance wars happening. The Alliances that do go to war are the lower tier Alliances.

    What Alex needs to do is bring some vigour and vibrance to the game to promote some long awaited action among the silent ice cold Alliances. 

    Then... Loosen up on the Economy mode, which more active and veteran players in PnW are yearning so much for. 

    23 minutes ago, WarGamer said:

    Small nations have been hit hard. The objectives does give them a head start, but they are basically reliant on grants, that are taxed out of big nations by alliances. I mean yes, that's what alliances are for.. helping each other. But the economy is really screwed. And this might be one of the reasons people fear to go to war.. they might become vulnerable for months after the war ends.. as they would take time to build up.

    War, you seriously can't believe the economy or market prices are konked just cus of some update? The larger nations, who can churn out large production also has part to blame. Plus these rabid prices are ridiculous when there's wars happening or smell of some disputes catching fire. And BTW, smaller much younger nations will always depend on help irrespective of updates interfering. That's what Alliances are for. Unfortunately, gluttony knows no boundaries and top level alliances expect quick results..

    Can't blame Alex for that.

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