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Posts
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Profile Information
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Gender
Male
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Location:
Roblox
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Interests
Curu the Kitty
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Leader Name
Evlar
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Nation Name
Evlamican Empire
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Nation ID
89441
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Alliance Name
Camelot
Contact Methods
- Discord Name: Evlar Ball (ARFC)#6969
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[White Peace] Balanced as all things should be
Evlar Ball replied to DogeBoi's topic in Alliance Affairs
We love you too ❤️ -
The Grand Coalition (half game wide MDP)
Evlar Ball replied to Xi Jinping's topic in Alliance Affairs
- 49 replies
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- 23
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[White Peace] A handshake, overtop the Wall
Evlar Ball replied to Thompson798's topic in Alliance Affairs
I second this request -
*ayyy lmao
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After a long and arduous conflict on the plains of *mostly paperless* the Warriors of Ayyslam and the knights of Camelot came to a standstill. With all their units gone they decided to part ways, both eager to test themselves on new battlefields and against new enemies. They'd both learned a little bit more about the ways of Ayylah along the way, with ayy lmaos all around.
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I think a possible solution isn't to entirely nerf whales or to buff low or mid tier across the board. The issue all of these wot's are essentially discussing is the game becoming boring. Alliance wars are becoming stale as tactics are essentially the same every war: bloc/alliance 1 starts to militarize, bloc/alliance 2 militarizes if they think they are the target, whoever reaches adequate militarization declares war, bloc/alliance with the stronger numbers and coordination wins. Beyond that it's just a grind to cause as much damage as possible. This gives, as many have mentioned, an objective benefit to anyone that can gather the most whales since whales can build more units and cause more damage. This isn't inherently bad, as people that have played the game or invested enough time/skill should be rewarded, but there also is a lack of payoff and complexity that would make things interesting. A potential solution is to nerf aspects of whales or boost aspects of mid and/or low tier. For example, perhaps deployment speed (number of units you can buy/day) can be reduced by a percentage for every city you have. This way, a hypothetical alliance/bloc entirely of whales could try and militarize against an alliance/bloc of entirely mid or upper tier but that alliance/bloc would be able to militarize faster and possibly launch an attack first before the whales are ready. We could also increase maintenance costs for units for each city. Something like that. It would still be rewarding to build cities and be a whale, but it doesn't give you an objective and simple advantage in all areas.
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This inspirational post has brought me to tears. I am already contemplating how this message will cause me to change every aspect of my life. Also, as per mandatory, disband.
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People who don't take themselves seriously wouldn't list all the unserious things they've done.
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Congratulations! Here's to another 2000 days of bingo and shuffleboard
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Andnova started following Evlar Ball
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The Urban Planning Project is meant to act as a catch-up mechanic but currently only the largest alliances can fund it. It is worsening the elitism it saught to reduce.
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[RON Exclusive] What Do You Need To Start A Successful Alliance?
Evlar Ball replied to darkblade's topic in Orbis Central
This is also an underrated post about FA which some people might find useful. -
Frequent discussions can be good for an alliance or terrible, it's one or the other and depends on people and not policy. There's a difference between debating and arguing. Y'all have my condolences. Hopefully everyone can move on easily and continue to enjoy this community.
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Not needing diplomacy is the dream of every diplomat
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[Peace] Make Love Not War On Valentine's Day
Evlar Ball replied to Wizel16's topic in Alliance Affairs
Congrats; hopefully food prices might return to normal. I am tired of eating leftovers.