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Defender

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Everything posted by Defender

  1. You don't need a central power or authority to create and enforce social norms, rules, or even laws. Diffuse, distributed power doesn't mean a lack of power. Though it does sometimes mean things turn more slowly. We're getting on top of the raids and our forums are up. Just get into contact with us about specific issues and we'll deal with them on and individual basis as they arise.
  2. Yeah, it seems to be working now, thanks.
  3. I'm 'heir' for my alliance, and just trying to edit the description and/or change the forum link, but no matter what it just keeps telling me: No kidding, that option doesn't even show up for me, I don't see how it keeps thinking I'm trying to change it.
  4. I seem to have misplaced a drydock. When buying a little infra earlier today I noticed that I had one more improvement slot than I was expecting, but didn't really think anything of it at the time. Now, when doing a check of my military I notice that I no longer seem to have my drydock. Obviously I can't prove that I didn't delete it at somepoint (the 1 lost ship on my record proves I had one though), but I just wanted to make a record in case the issue arises again. To give a little more specifics of my situation: •It's not had any ships in it for some time. •A war recently caused me to go below the infra necessary for as many improvements as I had in that city (though the war record makes no mention of losing improvements).
  5. No I've no idea. Suddenly not being in an alliance isn't something I'd normally notice. I'll try and keep a closer eye on it though....
  6. No I'm not sure. I could look at some things but would only be able to narrow it down to a range of a few days.
  7. Note 100% sure that this is a bug, but my alliance (Socialist Workers Front) dissapeared (I've hastily re-created it). Now, I did lose a war and get kicked to beige a couple days ago as its only member, so not sure if that had something to do with it? I'm not sure exactly when it happened.
  8. No. When I went to look everything still looked the same as before, just the war was missing from both of our war screens. Now he's reset though. Might be nice if there was a way to keep the wars around even for deleted/reset nations.
  9. Yeah I had considered that, but at the time I posted this I could still pull up your previous nation. Thanks for clearing it up though.
  10. What were you doing (or trying to do): Look at a war that just finished. What happened (describe thoroughly please): Nothing. My war screen just says "You have not had any wars in the past 30 days." But I was just in a war that I lost and got kicked to beige for. It's just the record seems to have dissapeared.
  11. There's a nice little number on the side telling you exactly how many soliders you can buy today still based on only being able to buy 1/3 of your total supportable number. But what about the 20% population limit? I tried to buy over that today, and it just gives the 20% number, but I had to pull out the old desktop calculator to subtract my currently enlisted from that number to see how many I could buy right now. This is a minor complaint, but adding some sort of max solider button, or just having it buy the max number if you input one higher than that, or adding that number on the side somehwere, or replacing the 20% number it gives you with how many left rather than total would be a nice convenience.
  12. So I possibly miscalculated when buying infra in decimal amounts (though I thought I added it right, I have no way of being sure at this point). In any case I'm at 500.10 in one of my cities with an Oil Power Plant. So now it says my city is not powered. OK, so I just want to sell that .1 infra, but every time I try it says: But I'm at 10/10 improvements, I just want to stay at that level (but have a powered city). I've tried putitng in "-.1", "-0.1", and "-0.10" and it always gives the same message. I'll probably just wreck an improvement to get it done but I thought you might want to fix the bug.
  13. But since there are no exclusive resources, this argument only works in such an extreme situation as everyone being on one continent. The most extreme situation I am trying to imagine is noone being on a particular continent (or maybe two). For example, if there wasn't a single nation on Asia the game would continue just fine; Asia doesn't have anything that can't be gotten elsewhere. But anyway, thanks for the guarantee! So long as I don't wind up stuck somewhere if the continent mechanics change I'm satisfied.
  14. First of all, a tl;dr just for Sheepy: Could I get an answer to my previous question about continent moves, Sheepy? I'm sorry to say that I'm starting to suspect you two of being disingenuous. I'm really trying my hardest to make myself understood here, but you seem to continually ignore my points and just insist that since every continent has three resources they must all be equal. Why do you refuse to even address my very simple question about Asia and Africa? I will certainly grant you this. Right now producing your own money is clearly the most efficient economy, so for the moment this discussion is mainly theoretical. Nonetheless, I would ask that you stick to the topic at hand; it is possible that people will stop selling resources for less than they cost to produce in the future. Arguing that continents don't matter is skirting the issue of inequality. Uranium can be had on the market right now for less than it costs to produce. If you are thinking about buying a mine you may want to reconsider. This isn't relevant to our discussion I just wanted to give you a tip. I don't quite understand how you came up with these numbers. If you were on South America you could produce everything with seven improvement slots (oil well, power plant, and refinery; bauxite mine and aluminum refinery; lead mine and munitions factory). I don't know why you would need to have twenty-one slots. You really think so? If there was a seventh continent that had all the resources on it you would still pick North America? I don't see anything stupid about wanting as many useful resources as possible. Even if you are not using them right now they would be around for you to retool your country in the future if you needed to (e.g. due to market changes or a blockade). It seems far more foolish to just assume that everything will even out in the end.
  15. I don't feel you guys are really getting my point, but I'm not too sure how to explain it any better. Look, I'm on Asia right now. I could move to Africa and trade Iron (which does nothing on its own) for Bauxite (which could be made into Aluminum). Even if Iron is destined to be valuable later on doesn't it make more sense to be somewhere where you get both Iron and Coal so that you can at least produce Steel on your own? Heck, even Australia's coal can be turned into electricity. But really, we get one free move, so if the continents aren't going to be rebalanced I would like to ask this: Sheepy: Can we get a guarantee that if you do rebalance the continents later, we'll get another free move?
  16. Yeah, that's kind of exactly my point. Basically I'm wondering when having Iron (but no coal [Asia]) would be better than having Bauxite (Africa) which also gives you domestic access to Aluminum. Or when having Coal (but no Iron [Australia]) would be better than having Oil (South America) which also gives you domestic access to Gasoline. You went through a lot of work for not adding them up at the end. Here's the totals: Europe: 15 North America: 11 South America: 24 Africa: 18 Asia: 12 Australia: 14 I think your methodology might be overweighing military matters, though.
  17. Just looking through the list of continental resources in relation to what end products you could produce entirely within your nation. Europe: Steel and Munitions North America: Steel and Uranium South America: Gasoline, Aluminum and Munitions Africa: Gasoline, Aluminum and Uranium Asia: Gasoline and Uranium Australia: Aluminum and Munitions It feels like South America and Africa are objectively better than Australia and Asia, respectively. Am I wrong?
  18. No sweat. I'm just glad it wasn't me being too stupid to understand something.
  19. Just how many turns are there in a day? I feel I'm missing something.
  20. Nation Name: Defenderland Nation Link: http://politicsandwar.com/nation/id=5820
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