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Posts posted by Daniel Storm
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So you're done slotfilling then?
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Baseball directly rewards committing activity and time to the game, and as Alex has stated before the majority of the community as he determined does not want it to be further nerfed or removed. It was pretty busted when Galerion and JasperFrost were making 100m+ a day from it sure, but the 1k a day game limit puts it in line with moderate trading and far below any competent level of raiding in terms of how much money you can make.
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5 hours ago, Princess Adrienne said:
One of my gov members and I have the same issue that we also discovered when he was trying to send money to me. We live on different continents.
I also remember @Pop having a similar issue with this with @dtc justice if I remember correctly, where they had previously had been able to declare war on one another and then couldn't suddenly because of this restriction and were confused.
DTC and I have a much dumber issue lol. We can conduct every single restricted action except Espionage against one another. He's out of my war range now, but last I checked I could still war and trade him.
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7 minutes ago, Salt Meat said:
Just to make sure I'm not confused with who I'm talking to. Is this the same Cooper that recently tried to tell me that BK defending BoC with Camelot wasn't a defensive action? TLE hits us because someone 2 treaty chains away also hit us, and that's what you call entering defensively?
You don't get it. If Coalition A does it then it must be inherently good, and if Coalition B does it then it must be inherently bad.
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On 1/18/2020 at 11:29 PM, Mayor said:
Good luck, I only have 71 more nukes to launch at IQ nations before i'm #1 in the game (and of course probably another 20 after that... it's a competitive leader-board...) so hopefully I can get it done before peace. That's the problem with winning wars so often, you can never nurture these stats.
Funny enough I'm almost on the nukes eaten leaderboard, we should try to hit each other sometime.
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1 hour ago, Tiberius said:
Give or take that puts you back what a month, maybe a month and a half? Then you have a huge NAP period, which historically has always been adhered to, to rebuild thoroughly. Is that really that bad it's worth losing further members for?
That would individually put one of the large members of Coalition A like T$, GOB, or TKR back one month. Considering the combined peacetime income of the Coalition you're probably looking at two weeks max of earning potential lost. Most of which is bank loot they wouldn't have even generated normally. Truly a crippling blow.
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Most EM suggestions just boil down to "buff me".
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4 minutes ago, Mayor said:
I can respect this reason for wanting the war to go on. But my friend, without peace no one can build their planes up really, so it might be a bit for the other 50k or so planes more you need to kill but keep at it. This war is doing lots of help for my Casualties statistic and nukes launched.
That's what TCW is for though, and all these optimistic rebuilds from TKR, T$ and Rose. munch munch munch. After I get unzeroed of course.
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Idk why anybody wants the war to end, what even is there to do in this game during peace? Play very shitty sim city? Besides, it can't end until I get myself on the Soldier and Aircraft kill leaderboards, would be a shame to pause my progress for months of farming infra like some sort of weakling.
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58 minutes ago, Azaghul said:
The benefit is living in a world where wars aren't long tedious grinding affairs and where you shake hands at the end of a war rather than trying to extort people.
Unfortunately it seems that it's impossible for NPO to care about anything but its own power. No concern for fair play or honor or the health of the overall community we are a part of.
You must have missed the part where I said leave the false moralizing at the door. No amount of pontification is going to make us hand you a favorable outcome on a silver platter after you lost horribly. Until Coalition A grasps that concept the war will continue.
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55 minutes ago, Sir Scarfalot said:Bahahaha, look at all the toxic IQ hypocrites trying to spin this as "look, we are willing to peace".
That the terms of this peace do not include reparations speaks way, way, way more than anything else.
Coalition A has:
Not attacked their own treatied allies nor protectorates thereof
Always been willing to entertain peace talks in good faith
Always been willing to peace under reasonable termsMeanwhile, lest we forget, Coalition B has never once, not once fit any of those basic, common decency categories outside of extreme duress.
I'm in a good mood today so I'll acknowledge your cry for attention.
Schrutesphere and Memesphere came to a mutual understanding and negotiated a mutually agreeable peace. This happened because both sides had something to offer the other that they wanted. Schrutesphere had a large number of members who could cause trouble for Memesphere and prevent us from keeping Coalition A firmly underfoot, and Memesphere had a a well oiled war machine with 7 months of constant fighting experience that could severely damage Schrutesphere beyond what they were willing to sacrifice for "friends" that lied to their faces while denigrating them in private.
Coalition A on the other hand wants to obtain a peace that enables them to consolidate their new additions and start farming high infra builds again. And the reciprocal benefit they offer to the power that has utterly defeated them is absolutely nothing without reps. Coalition B largely run resource based mid-low infra builds that aren't nearly as affected by wartime. Coalition A wants us to sacrifice our comparative advantage over them following a war we dominated them in. To get that something needs to be offered to balance the scales and bring forth a mutual understanding. That thing is reps to both make us whole for beating you in your own aggressive war and to offset the comparative economic advantage your side would gain from peace.
Leave all the false moralizing at the door and consider, if I ask you to do something that only benefits me when you have leverage over me, why would you ever do it?
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Just now, Micchan said:
Can we consider this one another victory for Pantheon? The streak is alive
It isn't a defeat that's for sure. It's an undefeated streak not a winning streak.
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Grats on not letting yourselves be used up and thrown out. GL on the rebuild.
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47 minutes ago, Jazz R Oppenheimer said:
I mean if Farksphere wants to be used by tCW and co, good on them I guess?
Farksphere being nothing more than a meatshield to facilitate rebuilds in alliances TCW actually respects is pretty obvious, I just figured Farksphere was willing to accept it because "GOON man bad" or whatever their reason for being in this war is.
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So long and thanks for all the fish.
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Raid and Ordinary wars both allow the defender to do 50% of potential infrastructure damage. Your justification doesn't hold up. I guess if you didn't want your targets to lose infra it would, but that circles back to you "fighting" for their benefit.
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No better way to get loot then by declaring ordinary wars and intentionally losing battles.
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https://politicsandwar.com/nation/war/timeline/war=588783
QuoteFabricator General Malleator of Mechanicus ordered a ground attack upon the nation of Lincolnia led by Premier TiaKathy and eliminated 0 Resistance. The attack was an utter failure. Fabricator General Malleator's forces lost 3 soldiers and 0 tanks, while Premier TiaKathy's defenders lost 0 soldiers and 0 tanks. The attack destroyed 0.00 infrastructure in the city of WeAreOrlando and 0 improvements. Fabricator General Malleator stole $0.00 in the attack.
Mechanicus has 242,448 Soldiers, Lincolnia has 0. Despite this, Mechanicus executed an utter failure ground attack against Lincolnia. This would only be possible if Mechanicus manually entered a soldier count so low that the minuscule casualties inflicted by infra defeated them. There is absolutely no reason to do that if you actually intend to win the war and aren't attempting to occupy the war slot of a co-belligerent.
https://politicsandwar.com/nation/war/timeline/war=588788
Quote01/16/2020 10:57 pm
Fabricator General Malleator of Mechanicus ordered a ground attack upon the nation of Azeal led by Honorable Quichwe10 and eliminated 0 Resistance. The attack was an utter failure. Fabricator General Malleator's forces lost 50 soldiers and 0 tanks, while Honorable Quichwe10's defenders lost 0 soldiers and 0 tanks. The attack destroyed 0.00 infrastructure in the city of Via Diadokhe and 0 improvements. Fabricator General Malleator stole $0.00 in the attack.
01/16/2020 10:57 pm
Fabricator General Malleator of Mechanicus ordered a ground attack upon the nation of Azeal led by Honorable Quichwe10 and eliminated 0 Resistance. The attack was an utter failure. Fabricator General Malleator's forces lost 50 soldiers and 0 tanks, while Honorable Quichwe10's defenders lost 0 soldiers and 0 tanks. The attack destroyed 0.00 infrastructure in the city of Via Diadokhe and 0 improvements. Fabricator General Malleator stole $0.00 in the attack.
Mechanicus has 242,448 Soldiers, Azeal has 0. Despite this, Mechanicus executed two utter failure ground attacks against Azeal. This would only be possible if Mechanicus manually entered a soldier count so low that the minuscule casualties inflicted by infra defeated them. There is absolutely no reason to do that if you actually intend to win the war and aren't attempting to occupy the war slot of a co-belligerent.
I'm also suspicious of these 3 wars, however it would be mechanically possible for Mechanicus to execute utter failure ground attacks in them if they are out of munitions. Given the context of the obvious slot filling in the other two wars though it's likely that Mechanicus selected those targets for plausible deniability of slot filling and not to actually defeat them.
https://politicsandwar.com/nation/war/timeline/war=588786
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3 hours ago, Alex said:
Mind you, this would be in conjunction with a number of other changes to the war system I have in mind:
Assuming beige is removed from the game, I don't see why a nation couldn't "surrender" in any active war and have it automatically finish the war as if they lost (do the % infra damage and loot.) I suppose it might be an issue if you transferred all your money/rss away and then did a "surrender" and then received them back, but presuming there was some way to prevent that I don't have a problem with giving nations the option to end a war they expect to lose early.
I know that's not what you proposed, but I want to add it to the discussion. Part of what I have in mind for changing the war system would be 1/3 rebuilds daily on all military units (not missiles/nukes/spies) such that rebuilding to 2/3 of your total military force is possible in any given double-buy. I think that eliminates the problem with needing time to rebuild and not getting it without beige.
What's to stop me from smashing surrender on any disadvantageous war before unit damage can be done to me? There would need to be a minimum time elapsed before surrender is possible.
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43 minutes ago, Alex said:
What do you mean same issue? Who is blockaded that you do not think should be?
Well Hexagon Empire said that his blockade from Igneous didn't get lifted either by my naval IT, but it's been so long since then that I just IT'd the guy again and broke the blockade.
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@Alex can you check if the same issue happened with this war please. https://politicsandwar.com/nation/war/timeline/war=586729
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https://politicsandwar.com/nation/id=60394 This nation is in 3 wars and under a blockade. Two wars against nations that currently have 0 naval ships who can't possibly have a blockade against it. And the third is against a nation that has had an immense triumph naval attack executed against it by another nation later than that nations most recent naval attack against Elkia. And yet Elkia is still blockaded. @Alex what gives?
The blockade functionality the game claims to have for reference.
QuoteThis loss has resulted in a naval blockade on your nation. To break the blockade you must execute a naval attack that is a success, another player must achieve an immense triumph naval attack on your opponent, or you must destroy all of your opponent's ships. All pending trade offers you have created have been cancelled and refunded to your nation and you will be unable to trade with other nations until the blockade is over.
The most recent naval attack by Igneous on Elkia, and the most recent naval attack on Igneous for reference.
Quote01/15/2020 11:11 pm: Almighty Leader James Hutton of Igneous ordered a naval attack upon the nation of Elkia and eliminated 14 Resistance. The attack was an immense triumph. Almighty Leader James Hutton's forces lost 5 ships, while Leader SteliosNGNL's defenders lost 22 ships. The attack destroyed 172.18 infrastructure in the city of Exceed.
Quote01/16/2020 12:04 am: Imperator Daniel Storm of Altmoras ordered a naval attack upon the nation of Igneous and eliminated 14 Resistance. The attack was an immense triumph. Imperator Daniel Storm's forces lost 31 ships, while Almighty Leader James Hutton's defenders lost 49 ships. The attack destroyed 302.72 infrastructure in the city of Another fricking City.
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Congratulations on getting peace and having the sharpest ability for recognizing the inevitable among your coalition.
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1 minute ago, Insert Name Here said:
Yes please stop using our mottos (ours referring to TEst when Pre was there) .
It's really sad (or good for me) how I get informed of what's going on in pnw from Ockey's Discord DMs. Please carry on with whatever y'all are doing these days, I've stopped trying to understand long ago.
I'm curious to see how this ends. From a purely strategic pov IQ has been playing it perfectly, having used every possible satelite they could, including mostly upper tier alliances like TCW, t$ HS and CoA to their advantage at some point during this war, namely at the right time to drag the opposition down.
Being perfectly honest idk if this ballsy move from TCW will work, IQ's updeclare ceiling may already be high enough to allow them to safely drag their newest opponents down and maintain the rest in the shit tier. They have used all their proxies during this war tremendously well, so overlooking PR consequences and just analyzing military strategy, I must commend them on their approach.
However as we all know in this game, PR matters, but only if you're not going for a complete chokehold of the game, which (even though I haven't been in the loop) is obviously what IQ has been trying to do since the war began - and I won't judge.
Only doubt for me at this point is if it's already too late for IQ's opponents. Good news is idgaf and, if y'all excuse me, I'm gonna return to my hibernation and play a far better free browser game.
PS: please get my nation's infra to 0, thank you.
Build some mines so there's more of an incentive to raid you.
The House surrenders to Goons
in Alliance Affairs
Posted
Look how easy it is to secure peace when your negotiators aren't both literally and metaphorically dripping with venom!
Grats on peace House!