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Bortwald

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Posts posted by Bortwald

  1. Can you create a single button for rebuilding infra?

    Something like an empty box where you write desidered infra level, click "confirm" and all your cities with less infra than that got rebuilded.

    As I know that you need us to jump on the biggest number of pages so you maximize income from ads, you can add a confirm page for every single city, even for the untouched ones. "Would you really want to spend xxx to build infra up to 1000 in city one?" [Yes] [no]

    "City 2 is already above desired infra level" [ok]

     

    Even with the same number of clicks (and ads) this will eliminate the need to do math

    ("so..i'm at 643.14, to go up to 1k I need... 357.86. No fuk! i need... 356.86! Ok!")

    • Upvote 3
  2. When you do a direct trade offer to another player you have to write his nation name. (Nation name: Bortland)

    Can this work with player name too? (Either nation name: bortland or leader name: bortwald)

    Thanks!

     

    • Upvote 1
  3. 9 hours ago, Buorhann said:

    Fun Fact:  Whales will grow faster regardless.  No matter what you do, people with higher city counts have more resource availability to adjust.

    That.

    So let me have more fun ;)

  4. 3 hours ago, Goomy said:

    So that's where all the BK members have been going?

    Yes! Our ally NPO and the ones that wants to join IQ are robbing our members!

    Pls help us take them back by making your whale nations delete and reroll so we won't be scared again by our enemy mightness!

  5. 15 hours ago, Bortwald said:

    You can set up day change to change everyday, making the last turn of the day lasting  1 (or 3) hours.

    So days will be of 23 (or 25) hours and the day change line will move everyday!

    Is it becouse I don't have a profile pic? Is it becouse I cannot properly write in english? Or simply is it becouse my idea really sux?

    No one liked my idea! I'm astonished lol

    • Upvote 1
  6. 24 minutes ago, Big Brother said:

    Yeah no, I get that. But what I'm saying is, even fighting friends, even right now, they've done more damage to him than they'll gain from doing said damage. It's a net loss for him personally and for the alliance if they plan on rebuilding him. It also strikes me as defeatist to decide to hit your own alliance member, it implies that they would be incapable of protecting him from actual enemies.

    Bounty hunters will come. If first swarm won't get the bounty it will be even worst, as a new swarm will come after the first.

    Fighting against a friend is a net loss. But less than with a real fight against a real opponent. Let's make a (not real but) easy example.

    Nation A have a bounty on him.

    Nation B is a friend of A, nation C an enemy.

    Let's say that both B and C would made and suffer same ammount of damage (quite sure C would do more than B, but go on assuming they do the same).

    At the end of the war with A against his friend B, A get beiged.

    A suffered 50m of damages, B suffered 50m of damages.

    B takes the bounty and the loot. He keep the bounty and some part of the loot to go even: so he keeps for himself 50m.

    He than gives back to A 20m. A suffered 30m of damages, B 0 damages.

    Now do A against C. A get beiged.

    A suffer 50m of damages. C 50m.

    C takes the loot and the bounty: so C have a net earn of 20m.

    A have a loss of 50m.

     

    The math is easy, first war to the alliance means 30m damages, second war to the alliance means 50m damages.

    Numbers are surely incorrect, but I think I have explained well my idea on the bounty system

  7. 1 hour ago, Big Brother said:

    Assuming that is true, why does it appear that he's fighting back? If he did indeed consent, he goofed himself. There's no way the cash they get from the bounties is going to cover the costs of the infrastructure damage inflicted. I don't see how this is anything but a loss for him.

    I discussed how to cancel bounty effect, as probably everyone has done.

    You have to fight back, or Alex will ban you.

    You have to fight against friends, so at the end damages will be less than fighting a real enemy and you can share the bounty. Also fighting with friends assure you that the loot will come back home. Sure, there will be still damages on both front, but still less than if fighting against a real enemy.

    You have to fight against 3 friends, so you close all spots for enemies.

     

  8. 23hkbiv.jpg

    It is really not userfriendly the new trade screen (from phone, dunno how it looks from computer).

    That starting "0" makes a lot harder to post offers: can you put again them on the left of the screen or simply start with completly enpty boxes?

    With the "0" on the left you could simply write your offer after the 0, so the offer you write will be, for example, 0120 ppu 09000 ammount.

    With the "0" on the right you have to start by deleting the "0" or you have to click after the "0", but it takes a lot more time (and need to be a lot more carefull than before!).

    • Upvote 3
  9. 13 hours ago, Ameyuri said:

    Yeep yoop, and for a better visualization here's a quick summary of all currently active wars from or on Terminal Jest. (It doesn't match your numbers since some people have already been beiged and thus aren't included in active wars.) This was all pulled from the API, so it's updated as of around two minutes ago. 

    MwRdSgQ.png

    As they are getting help from others, can you add that wars to the total? Would be nice!

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