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TheShadow

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Posts posted by TheShadow

  1. 13 hours ago, Mad Max said:

    I love that Ashland & Seeker continue to be personal - y'all must have been hurt in the past. 

    I also love the DoW - extremely  "ill conceived" like most of your previous foreign affairs/political work Ashland (and seeker). Regardless of your decision to hit us on the Island was planned out, processed, or even discussed with your allies...really doesn't matter. What does stand to be true is the fact that you hit us - after Arrgh and Oblivion did a bang up job on our nations. So, get that bread, eat that cake - you will still be the stepsister IQ alliance that runs in after damage has been dealt to claim your scooby snack.

    Us here on the Island have plenty of margaritas and chicken strips to last us through the war and we are having an awesome time - too many pros to get salty about the cons. It is great to have players who never experienced war actually experience and go through it with them.

    That being said...

    7q2CUxL.gif

     

     

    Doesn't matter till we win I guess or atleast  do a little extra net damage
     

  2. On 11/17/2018 at 6:47 PM, Sir Scarfalot said:

    @Kurnugiais right, the game mechanics absolutely need to be controlled by the game in this circumstance.

    I think we had something like this long ago
    I've only seen it in screenshots though
    I think long ago, doing 6 consecutive IT GAs forced the people to surrender

    • Like 1
  3. Surrender option can be made viable
    Once you surrender, you don't go into beige
    You lose same amounts of loots as you would in case you were beiged but no infra loss
    The nations cannot hit each other for 12 turns as is the standard
    And surrender will have to be two sided

     

  4. 10 minutes ago, Kevanovia said:
     
    People of Orbis,
     
    Many times throughout our day we hear complaints of micros. They are everywhere, popping up across the planet, bringing down color spheres and dragging down potential valued members that could otherwise learn and contribute in a worthwhile alliance. We offer the community a solution, the Venture Protection Agreement (VPA). 
     
    The First Venture Protection Agreement
     
    Preamble
     
    The Underground and Bad Company henceforth agree to the following treaty that gives The Underground protection, a growth target and the promise of having a home. Bad Company receives the promise of a growing ally or future members. This treaty is meant to serve as a benefit to both parties. The community on Orbis will also benefit by limiting the number of stagnant alliances and promoting growth.
     
    Article I - Protection and Guidance
     
    Bad Company agrees to protect The Underground from raids, war, and negative publicity. A declaration of war on The Underground is also viewed as a declaration of war on Bad Company. Bad Company will also provide guidance to The Underground in the multiple facets of running an alliance.
     
    Article II - Venture
     
    The Underground will attempt to grow their alliance in a 90 day period. If after 60 days The Underground does not experience at least 20% in Nation Score growth, they are obligated to merge into Bad Company. If The Underground maintains the same or suffers a loss of Nation Score and/or Members after 30 days, they are obligated to merge into Bad Company. Bad Company may provide an extension on the deadline for The Underground to hit their objectives.
     
    Article III - War Time
    The Underground has the option of joining in on a defensive or offensive war alongside Bad Company. If The Underground so chooses to actively participate in the war, the Article II clause will be put on pause for the length that The Underground is actively at war. The length of the duration of The Underground’s war will be added to the deadline outlined in Article II so as to give them time to recover from war losses.
     
    Article IV - Limits on Sovereignty
        For the duration of the agreement, The Underground agrees to not sign treaties other than Non-Aggression Pacts without prior authorization from Bad Company. Furthermore, The Underground agrees to not take offensive military action without authorization from Bad Company, except for countering raids, in such cases, Bad Company shall be notified as soon as it is practical to do so.
     
    Article V - Cancellation
     
    The Underground and Bad Company hold the right to cancel this Venture Protection Agreement. A notice from one alliance’s leadership is required to recognize a treaty cancellation. After a 24 hour notice of cancellation, this treaty shall be considered null and void.
    Bad Company holds the right to upgrade this treaty to an ODP. Bad Company must notify the government of The Underground upon the decision to upgrade the treaty. If Bad Company so chooses to upgrade this VPA into an ODP, it shall take effect immediately.

    Basically a vassal then
    Good Luck.

    image.png.d09566c52a86722ddcad7d780bfe3515.png

    Inactives from the beginning
    This project is doomed to failure from the very beginning
    RIP

  5. 7 minutes ago, Ryan1 said:

    1. Nuke bloc counters for TRF due to their treaties

    Most welcome
    Bring your protectorates too.
    The more nations, the better

     

    7 minutes ago, Ryan1 said:

    2. Guardian/TCW/TKR counter for TRF because they fought together in the 69DW.

    Sure and drag in 4 more alliances to kick their ass.

    I'd say Jane fricked up this time.
    There prolly will be peace soon.
    But the terms of peace maybe humiliating.

    But then again, I'm just a pirate going around, looting stats.
    Doesn't matter to me tbh.

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