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Dio Brando

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Everything posted by Dio Brando

  1. Solid crew, solid theme, solid ideals — what’s not to like? Congratulations. (PS: if you ever need sand air dropped, let me know — we Dioists will be happy to help you out)
  2. Hey! Welcome to P&W, hope you enjoy your time here.
  3. If this refers to the spy attacks, then yes, they’ve occurred perpetually against quite a few members for a significant period of time. (Not that that’s necessarily a bad thing, I was in Arrgh!, and even I can understand the — very valid — motives behind spying us)
  4. I’ll reiterate: It would make my, and a dozen other people’s life a hecktonne easier.
  5. There is an argument to be made about the way resources are looted, and how that method affects the minimum $100k threshold. Money can go below $100k through indirect looting (i.e., beige): If you have anything below $111,111.11 when you're beige'd (while opponent does not have pirate), your cash will go below $100k. If you have anything below $116,279.07 when beige'd (while opponent has pirate), your cash will go below $100k. That said, I'd like to see what the community thinks about this proposed change.
  6. Name: Inf Lost Inf Dest. Soldiers Lost Soldier Kills Tanks Lost Tanks Dest. Jets Lost Jets Dest. Ships Lost Ships Dest. Money Lost Money Looted KT: 17,116.91 177,848.02 1,377,309 3,689,496 22,985 108,014 9,972 32,940 671 1,337 $30,861,092.10 $148,565,967.98
  7. They are one and the same for NPO in P&W
  8. Papa Roq told you to cancel the NAP, then? Nice to see pacifican micromanagement back at it again.
  9. Keegoz, your first and last mistake in this thread was responding to Clarke. Let him wear his tin foil hat.
  10. Except yknow... there hasn’t been. The NAP ended some time ago - a War not happening since is a byproduct of a craptonne of stuff that has been discussed ad nauseam, not a consequence of there being an actual NAP.
  11. IQ seems to only be comfortable when there’s an NAP in effect - otherwise the rest of the game is obviously out to get them.
  12. Bears are too glorious for this tread mdude. Merry Christmas to Alex, his team, and everyone else!
  13. >tfw he uses my nick for mitsureeeru without crediting me boi
  14. That was in fact my intention: see whether you would respond in kind humour or not. You did better than most
  15. I’ve learnt three things from this thread (shocking, I know) One, people equate 100% taxes to communism. Two, Kill on Sight needs another whopping. Three, there’s so little going on that people can reply to an irrelevant topic by an irrelevant micro and get it to page three.
  16. Wonder whether that would’ve worked for HBE. Instead you had the salty machine known as hades representing your alliance.
  17. Arrgh! (I love y’all ^_^)
  18. Although I don’t particularly have an idea for an alliance right now, I’ll drop this post - hopefully it helps someone that wants to start an alliance I wrote up a huge wall of text a while back - part of which discussed this. I’ve seen one too many alliances fail, and the reason that that happens is usually not due to external factors (necessarily) but more due to internal issues the Government doesn’t know how to handle. So, I’ve listed down a couple of things you should have down before you go ahead and make an alliance: Know Yourself, Find your Identity: a. What’s the goal? b. What sets you apart from other alliances? c. What kind of players are you attracting? b. Experience, and your own strengths Limits? What are those? b. Some alliances set artificial upper limits to the number of members they will accept. I’ve micro-managed 50 member alliances in war, and almost never failed them, but above that? My micro management’s efficiency will start to fall. c. Government types are also necessary to building a proper alliance - iNCi from eRep followed a very primus inter pares method of operation, and it worked for them. It might not for you. Is your MilCom centralised or decentralised? (Shoutout to Rose here last war) d. Artificial score inflation, keeping inactives, tax farms - are you okay with this? IA wise: a. Community building mother!@#$er, can you do it? b. Raising, and maintenance of activity on boards/Discord c. Guides - hit me up if you want one, I have written most down. Econ: a. Micro level stuff - audits, maximising profit etc. b. Macro Econ plan - growth rings Corollary 1. Tier’ing, artificial city upper limits. Corollary 2. Optimal taxation - Kemal would be more knowledgable than me on this, but the principles of taxation are similar in game - if you cross a certain threshold in terms of monetary/resource income, you’re potentially incurring massive losses in other areas (activity, desire to stay in the alliance, individual growth) MilCom: I will defer to people like vanek and Senry’s opinion here (you should see these guys go man) but the general outline for MilCom remains similar. I think micro MilCom stuff is pretty explanatory, so let’s go to this: a. Is micro management a thing for you or no? b. Discord activity is imperative to winning. c. Is your micro section looking good? Guides, knowledge of war mechanics, etc. For Macro: Macro-MilCom FA: Oh boy, boy o boy. I could go on about this all day, but let’s go over one very simple rule: Often times it doesn’t matter what you do, what matters is how people perceive that action. Remember this. 1. Learn how to spin things your way (narratives) 2. Keep a diplomat team if you can, when I was FA I did practically all work by myself, because I could. Find what suits you, implement. 3. Treaty chess - !@#$ is that? Simply put, you need to be capable of planning long term - looking at the bigger picture is more important. Your treaties should be based on two primary things, for the major part: a. FA policy alignment and Friendships b. Suitable addition to fighting capability (offensive: complimenting your tiers by adding to the places you’re weak in | defensive: adding to similar tiers so you have more backup) Above all, don’t give up ever. If you do that, you’ve lost the game. Other Skills: 1. Math 2. Spreadsheets 3. Programming Learn. Use. Prosper. (ps: I wrote this all on mobile so there might be a crapload of mistakes xdxd)
  19. Fairly certain that was removed some time ago.
  20. Wasn’t Talerong doing something like that?
  21. Okay I’ll give you this, that was !@#$ing good man.
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