Jump to content

Valkorion Baratheon

Members
  • Posts

    64
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by Valkorion Baratheon

  1. 3 hours ago, Viselli said:

    We already have bots that can estimate it pretty well this gives an in game tool that is accessible for more people

    Alex should just continue to make it easier for folks to access API data, and possibly add more data to the API. Then, a person with half a brain and some effort can go about doing the math and analyses required to predict and model things they don't have direct access to. That's what you'd be doing in real life too; you would be collecting data with your research team, and then buildings models to help you analyze and summarize your findings.

    In real life, there isn't a magic button that a national intelligence agency presses to obtain information. You want to actually spy on alliances and gain their internal intelligence? Then get better at FA and have their gov spill the beans to you. Or plant your own spy within an enemy alliance and have them rise up the ranks and gain access to information. The only button that maybe makes sense is the ability to "hack" financial databases of enemy alliances in a way that real life nations may hack each other or something. But, this is not a fair mechanic for a game, in my opinion. 

    This alliance spy op that you proposed is basically what dumb or lazy people need. The game is better when people do things that are more intelligent. I understand that the intention behind this idea may be to make things more accessible for more people; however, at the end of the day, this is a game about politics and war. Political intrigue and war plotting, economic analysis and planning, these things are more complex than the average player would ever be able to do on their own. But that is exactly what makes them the more interesting parts of this game. The more buttons we start adding that reduce the need for a brain, the more boring the game is going to get. You need to add buttons that increase strategic complexity, not reduce them.

    At the end of the day, P&W is really more of a sandbox-type game, and your experience in it is up to how well you can climb ladders within organizations, create organizations, influence people, create tools, create processes, etc. The people who actually have skills or the desire to learn plus a natural aptitude are more likely to experience and play the game to its fullest extent. The rest of the players that don't have the time, natural ability, skills, and/or desire to learn are likely here simply for the community or because they have been playing for a while and it's a way to distract themselves. I don't think you should be able to do all the fancy "S-Tier" things that an "S-Tier" player can pull off if you are actually "D-Tier." In League of Legends, you can't expect an Iron player to compete with Challenger.

    Here is my little rant, enjoy :)

    • Like 1
  2. Similar to what I said in this post here,

    Is this supposed to go hand-in-hand with the other changes? Combining beige bank with reserve units, for example, makes defense so immensely powerful. Whenever defense is too powerful, like what @Shiho Nishizumi mentioned earlier, it crushes the incentive to start a war. Aggressors are taking on way too much risk if defense is too strong as there is a political cost to being the aggressor.

    We already have a 6 month NAP in place. Knightfall technically didn't even end with an NAP, but still had a long period of peace following it (could be wrong here, don't quite remember). Alliances need to stockpile resources to fund their war efforts. It's why wars don't last 2 weeks anymore like they did when this game first started out. Now, when tanks were buffed recently and planes nerfed, alliances then had to make sure to stockpile more steel. 

    The combination of steel costs, political costs of aggression, buffing of defense (and therefore weakening of aggression), stockpiling behavior, and rampant changes (whoever wants to start the next war is going to have to consider being the guinea pig for this plethora of untested changes) is just going to stifle aggressors from starting wars. And again, like what Shiho said earlier, that'll just lead to a more stagnant and boring game. 

    I'm not saying there should be zero changes to the war system. You may indeed want to help people get out of perma-pinning situations. But it's unclear what the effect of all these various suggestions are going to be when combined. For example, it's been implied that two of the previous suggestions are already going to happen, yet we haven't even been able to test them yet, let alone see them on the live server and judge them before moving onto another suggestion.

    I know the player base tends to beat up Alex about a lack of updates, but maybe we should slow back down a little bit, lol.

    • Upvote 3
  3. Is the proposed beige mechanic in this thread supposed to go hand-in-hand with the updates suggested in this other thread? @Prefontaine
     

     

    Right now, it's super unclear what is the preferred plan of action. This current thread talks about replacing the old beige system with a new beige system. The thread I linked talks about replacing the old beige system with a new reserve mechanic, spy op changes, and blockade nerfing. Both threads imply or outright claim that Alex is going to go ahead with these ideas and wants last minute community thoughts. 

     

    It's hard to properly comment on these proposed changes lately when so many are being presented so quickly and we don't know how they are all supposed to tie together (if it is intended for them to be tied together). 

    • Like 1
  4. 59 minutes ago, Dr James Wilson said:

    I havent gotten a flu shot in like, 9 years ?‍♂️

    While the rest of us are being taken out by corona, dis man is gonna be taken out by the flu....

    Just joking of course. Please stay healthy, everyone.

    Unlike the flu which has existed for a long time and for which we have studied extensively and developed vaccines against, COVID-19 is a new virus. We do not know much about it yet. The real danger of this virus is that it is extremely contagious. With the flu, humans also have a herd immunity. We have developed greater resistance/vaccines over the years, and the few who don't have resistance/gotten vaccinated are protected because the rest of us are more protected and less likely to pass it on. That is not the case for COVID-19, which, again, is a new virus that we don't have much resistance against.

    Better to be cautious at this stage. Even if the symptoms are not as bad for the average, healthy individual as the media may suggest, who likes being sick?

    • Upvote 5
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.