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Holton

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Everything posted by Holton

  1. They make a reference to C N in the first line before the flags. Because if there's anything we all wanted when we joined PnW, it was to continue exactly what we'd been seeing in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways). But I guess the only actual fun polaris has anymore is the salt in their threads since, you know, they don't do much else.
  2. Can anyone name a significant thing that one of the top 15 alliances have done in the past 4 months?

    1. Zed

      Zed

      Zeebrus has led Cobra Kai Dojo to the Valhalla of banal posting, thanks to her witty and excellent stories. It has been a significant and most hearty achievement by a top 15 alliance to provide us with such eloquence and wordcraft.

    2. Ripper

      Ripper

      Sure. Rose and Lordran acted as mercenaries during the Roz Wei - Duat conflict, thus legitimazing half of Arrgh's wars. :v

  3. Thank you for aiding in my mission to restore a decent FA path to Rose.
  4. I knew these forums just needed a good shitposting outlet. Good job guys.
  5. What would you do if you woke up one day and your gf/bf rolled over and looked at you and said "I run the NPO. I've hidden it from you knowing that you play PnW as well."
  6. Quite right. Anyone knocking KT for avoiding war better triple check to see if they're doing so from a glass house. Hint: If you're not in Arrgh, you're in a glass house.
  7. Try reading past the title before attempting to refute.
  8. Only a matter of time until something happens! JK we all just want to pixel hug while Arrgh and shifty raid everyone
  9. Here's hoping y'all are more active here than in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)
  10. all of ex-mensa should do a big spy hit on NK just for this
  11. Dark Brotherhood vs Assassin's Order?
  12. Please, don't let the complaining of the peanut gallery stop you from bringing things into public light. Public drama is something this game has been sorely missing and the sad people here who would rather the game be entirely conducted behind closed doors are the same who would see this world dead.
  13. Under-appreciated burn. Yeah how is letting the players actually participate working out? Drama, excitement, activity, possibly even fun??!?!?!?!?! Yeah dumb shit happens but that's par for the course when you're actually doing things. A lot better than most alliances can say these days.
  14. A hilarious reaction to events.
  15. I believe the tried and true method of keeping these type of games alive is the best way to go. These games will always appeal to a niche. You can't really flip the dynamic into a mobile-game attitude or it'll really kill what makes the game great - and keeps it populated. If I wanted a quick occasional waste of time, I would go play Clash of Clans or something. These games are meant to be hashed out on forums as this entire venture is effectively a text-roleplay-thing.
  16. Well the meaningless points directly tie into rank. So it both incentivizes fighting for the #1, and allows way more options in getting there (or contributing to getting there). So they don't offer an in-game boost per se, but I personally believe that the top alliances are often the ones new players turn to when picking a first home. Just a quick pitch though. Rewarding activity is shown to raise activity - people will literally log in just to spam to raise their post count, for instance.
  17. Credit due to those who came before for the inspiration to write this post. Introduction: Francoism, as a concept, began over fifteen years ago. It was crafted, molded, and shaped to fit the material evidence presented before it. Over those fifteen years, the term has become convoluted and some may say distorted or even completely dismantled. This writing will set out to analyze the new material evidence that our more modern world presents us. The New Classes: The originator of the philosophy used two terms that I will now invoke: Userite and Feederite. These terms may not carry their meaning into new worlds, but they still carry the intent. The Feederite class (the individual nations), seeking to harness and work with the means of production (forming alliances in pursuit of higher goals) has been re-shackled by their oppressors. The Userite class that seeks to suppress, intimidate, bribe, lull, or otherwise exploit the Feederite class is just as real now as it was then - though they take different form. The Great Deception: The greatest deception of our time was the Userite convincing us he did not exist. The Userites have slipped through the protections we once erected to shield ourselves from their exploitation. They have deceived us - perhaps even themselves - into believing that security could only be achieved through unity. Unity can only be achieved through the surrendering of freedom. And finally that freedom was tantamount to a dream - ethereal and unattainable. They did this is many ways, some even offering elections so the Feederites could choose who would shepherd the flock - all while remaining the sheep. The Art of Oppression: You may be saying 'I see no oppression' but that is in lockstep with the Userite intent. The oppression of the Feederites is as real now as it was then. The Userites collect nations under their banner using words like 'OPSEC' or 'classified' to obfuscate their actions until they've already committed your nation to their path. They hide away from the "useful idiots" and make the decisions for the collective without so much as a vote. They offer the pretense that democracy, free speech, and even knowing what they intend to do with your own nation is a waste of time and actually counter-productive to their goals as a whole. All the while, presenting these ideas as par for the course for any "competent" grouping. Most go so far as to suggest that a true feederite alliance cannot exist. That the many must be controlled by the few and there can be no other way. It is in this world that we currently live and accept. The Truth: The fact remains that no alliance could operate without individual member cooperation. The individual of this world is the Nation - the Feederite - not the alliance. The Truth is that the alliance is an extension of the Nation's voice. Not the opposite. Every member, no matter their age or disposition, has a right to the determination of their fate. While these words may no longer be called Francoism by its practitioners, the ideals cannot be denied. It falls to the Feederite to wake up and determine their own destiny or continue to be condemned to a world where a select few make all our choices for us.
  18. This is entirely due to boredom but if I get good info on something I will make an effortpost about it.
  19. Crowdsourcing is the new thing these days. If you have something that the world needs to see but can't post because of your alliance affiliation or friendships or whatever, send it to me in-game or in a PM here. I will post it for you along with a critical analysis of the situation and my personal speculation on what it all means. Hopefully I'll get some juicy tidbits to stir up drama. At worst, I expect to learn some alliance leader's fetish. Good day and good luck.
  20. Not only does the game lack antagonists, it lacks tangible goals that can compete with the tangible goals of growing your nation. If we have goals, other than the #1 spot and bragging rights, I think we'll see a political "boom" of sorts where people become interested in risking growth for the potential benefit. We don't have scarce resources that give tangible benefit to compete over, but other iterations of nationsims have shown that we can't because it allows the dominant players to form an impenetrable hegemoney while the losers stay on the bottom. So what can we do to correct this? What beneficial, but also scarce, resource can be created to fill this purpose without destroying game balance? I think the philosophy of player-created content has stagnated. If a lot of people don't care, then the philosophy fails. So we need something, but what? One thought I've had is meaningless points. Rather than the indirect method of climbing alliance ranks (growth and strategic war / damage avoiding / mass recruiting), we have a direct method of ranking. Said method could be measured in "alliance points" which expire after a set amount of time (to prevent stagnation due to dominance). You can gain points in several ways: - in game awards such as highest infra, most nukes, oldest nation, etc. - gaining or looting treasures - winning individual wars - winning alliance wars (have mods add points based on outcome or have an actual in-game alliance war mechanic) - Posting actively on the forums - Buying cities and certain thresholds of infra (every 1000 infra gives you points) - etc. Having multiple methods of gaining points allows different types of alliances to be relevant to the rankings. Size matters, wars matter, generation and consumption of resources matter, raids matter, posting matters (even spam), growth matters. Etc. The benefit being you can directly impact your alliance rank but only by doing MORE than just existing and growing, but growing can still contribute. Meaningless points is one of the best ways to motivate without impacting game balance. It's been shown to work in other games. It could work here.
  21. Not reading all 7 pages but simply put: Everyone made too many friends, and chose poor enemies. Inactive Syndicate, disbanded Mensa, pacifist Rose, 'conservative' NPO, Sit-on-my-hands TKR, neutered Arrgh, disbanded TEst, quit-the-game Alpha... The list goes on. It doesn't really matter unless the masses do something about it though. Get angry and do something.
  22. I guess, even while paperless, we can't expect a war to go unanswered by counters. No one can do anything interesting because the rest of the world wants to jump in and intervene.
  23. It seems like once TEst got smashed, the world decided that paper-collecting FA had been vindicated. We now see the results of people being reactionary. The treaty web has never been more of a mess.
  24. Rook looks like he's had one too many pints
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