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John Smith

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Posts posted by John Smith

  1. @Iteo

    1. Good idea, for now we'll just have to use the HTML table at https://politicsandwar.com/leaderboards/display=color to do this (which is a lot more work than everything else)

    2. There is already an API for this (http://politicsandwar.com/api/wars/). I made a list of all the APIs I could find:

     

    Alliances
    http://politicsandwar.com/api/alliances/

    Alliance
    http://politicsandwar.com/api/alliance/id= (AA ID)

    Alliance Bank
    http://politicsandwar.com/api/alliance-bank/?allianceid= (AA ID) &key= (API key)

    Alliance Members
    http://politicsandwar.com/api/alliance-members/?allianceid= (AA ID) &key= (API key)

    Alliance Applicants
    http://politicsandwar.com/api/applicants/ (AA ID)

    Nations:
    http://politicsandwar.com/api/nations/

    Nation
    http://politicsandwar.com/api/nation/id= (nation ID)

    Wars
    http://politicsandwar.com/api/wars/

    War
    http://politicsandwar.com/api/war/ (war ID)

    City
    http://politicsandwar.com/api/city/id= (city ID)

    Tradeprice
    http://politicsandwar.com/api/tradeprice/resource= (resource name)

     

    3. imo it's not that important, but the nations API could do with a change just not sure what...

    4. This has been brought up before I think, it would probably be a great help.

    5. If you need something like this, maybe you only need Unique IDs for nations in an alliance (especially applicants). Try doing that instead of all nations.

    • Like 1
  2. If you run out of money or resources to maintain your improvements then they just stop functioning and produce nothing. I'm pretty sure you keep whatever military you have. 

    If you run out of food then your gross income is decreased to 2/3 of what it is normally. Your cities will also gradually lose population.

    That's all I know, I think it's accurate. Toodles

    • Upvote 2
  3. A new day starts at 12:00am Orbis time (which is UTC). There's a clock in game that can be found at the bottom of the left side menu that displays the current time in Orbis.

    • Like 1
    • Upvote 1
  4. 51 minutes ago, Zeebrus said:

    ~snip~

    I'd imagine for this heist to be as impactful as it was, all of the safekeeping nations were recalled on their aa bank holdings so the big man could "check how much they have to work with". I also don't think he could've sent it off to another nation because I remember it all happening very quickly and iirc you can't delete your nation within 3 days of your most recent trade (that's what the game told me, at least).

  5. 5 minutes ago, Zeebrus said:

    Smith is taking TCL on a vacation for a week so he can get an official TKR salary, but that means he won’t be on pubg for a week, pls get the game so I can have my daily dose of smith team kill, thank u amigo 

    I'm running on macOS so i can't get pubg, but I'd love to get some team kills :P 

  6. On February 3, 2018 at 7:17 AM, Kyle N said:

    But I was wondering at what point it becomes more cost effective infra wise to go to 2.5k, or 3k for example instead of building another city. I think the solution is just to graph the infra price and city costs and see when they intersect and such.

    If you're trying to compare buying infra and buying a new city for profit (as opposed to less spending) then you'll have to graph income (y axis) and cost (x axis). The income can be calculated, you'll just have to create/get a program that can do it.

    • Upvote 1
  7. 3 minutes ago, Fraggle said:

    From The Desk of Fred Fraggle

    The Nation of Fraggle Rock

     

    red.gif

     

    Greetings Orbis. I bring great news to the world!! In a completely unexpected turn of events, the war is ending!!  IQ has decided to buy peace. Per the settlement, all parties of this war will stop all hostilities in twelve hours. The terms that can be made public are listed below. It has been a pleasure to work with both sides to end this great war.

     

    1) All parties involved will stop the fighting and shake each other's hands.

    2) The secret fee to Fraggle Rock will be paid within 8 hours. If this payment is not made, war will continue.

    3) Partisan will not plot against Fraggle Rock for selling him out.

     

     

    Many Hugs and Tons of Kisses

    Fred Fraggle

     

     

     

    Tczm7w9.png&key=0df76c3f20112fc10201a362

    • Upvote 2
  8. Yummy Chocolate Chip Cookies 

    Yummy Chocolate Chip Cookies

    Prep: 15 m

    Cook: 10 m

    Ready In: 35 m

    Recipe By: Jenn
    They may sound difficult, but I could seriously burn water and created this recipe myself. I tend not to use actual measurements (I like them really chocolaty), but stick close to what I have here. Everyone who has ever tasted them, loves them... And if I can make them, anyone can.

    Ingredients

    • 1 cup shortening
    • 1 cup white sugar
    • 1/2 cup brown sugar
    • 1/2 cup honey
    • 2 eggs
    • 1 teaspoon vanilla extract
    • 2 cups all-purpose flour
     
    • 1 teaspoon baking soda
    • 1 teaspoon salt
    • 1/2 cup crispy rice cereal
    • 1/2 cup rolled oats
    • 1 cup jumbo semisweet chocolate chips
    • 1 cup milk chocolate chips

    Directions

    1. Preheat oven to 350 degrees F (175 degrees C). Grease cookie sheets.
    2. In a large bowl, cream together the shortening, white sugar, brown sugar and honey until smooth. Beat in the eggs one at a time, then stir in the vanilla. Combine the flour, baking soda and salt; stir into the creamed mixture. Using a wooden spoon, stir in the oats, cereal, jumbo chocolate chips and milk chocolate chips. Drop by heaping teaspoonfuls onto the prepared cookie sheets.
    3. Bake for 8 to 10 minutes in the preheated oven, until golden. Allow cookies to cool on baking sheet for 5 minutes before removing to a wire rack to cool completely.
    4. Enjoy!

     

    I figured I'd helpout Bluebear and Thalmor on their crusade

    • Upvote 6
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