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youngd123

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Everything posted by youngd123

  1. Awesome stuff but I don't like the nuclear Add one more, virus this one starts gradually with just one individual infected but you will only be informed about it when 25% of your population in the city is infected you could choose to close your city border (this will cost money and resources and you will not generate any revenue from the closed city and contamination rates in the city will increase) in other for it not to spread round your entire nation any nation that performs trade with you during the period from when the first person contacts it till when you have contained it will get the virus then if you perform any bank operation or any bank funds are sent to you then Either the virus enters the bank and any one who performs a bank transactions (within a period of time) would contact the virus Or Every nation with bank permission will contact it This would be cool as it gives way for epidemics then this could bring in a while new aspect of the game like the way projects work there could be emergency rescue schemes e.g Red Cross could reduce population casualties by 25-50% medical research centre will give you a 25% chance of finding a cure for the virus/plague. Evacuation team will help slowly evacuate citizens from affected areas to other cities (this could work like spy missions where there are three types slow and steady 5% chance of it spreading, just normal 15% chance, extremely quick 20% chance) firefighters could give a 35% chance of stopping a forest fire There would be a disaster tab the way there is a project tab It would show you your disaster stats, history and your rescue schemes then also other nations won't be able to see the disasters you are suffering I'm not done yet so I will edit later
  2. I like it you should add an impeach feature
  3. Does any of you notice how useless approval rating is I mean your citizens could be in hell while your enjoying a drink in your palace in the capital don't the citizens get angry don't they have a say Well we can fix that REVOLT "we have had enough" said the ragged bearded man probably in his 30's "yes" echoed the multitude "will we suffer here while the president and his ministers use our taxes to buy the most expensive cars and houses?" he yelled once more "NO!!! " the multitude roared "will we watch our young men die at wars declared by men who have never held a gun?" "NOOOOOO!! " the crowd yelled with a new kindled anger "will we watch our leader traveling and leaving his/her nation unattended to while we defend raids on our own losing mothers and children to greedy pirates" "No! " "we will not stay silent" he said as he rose up a gun triggering a violent anger in the crowd "we will fight" the crowd replied I suggest that when a nation's approval reaches 100 there should be a revenue bonus and population bonus 30 citizens start emigrating 20 the citizens stage a protest and some citizens become disobedient and refuse to pay taxes 5 strikes begin crime increases significantly in all cities and some improvements are disabled due to lack of workers 0 the citizens begin a revolt by raising an army the size 66.67% of your maximum army size for example if your maximum is 30,000soldiers 900 tanks 300airplanes and 15ships your rebels will have 20,000soldiers 600tanks 200planes and 10 ships this will encourage activity and encourage keeping army maxed and it will give approval rating a use So the rebel will be controlled by computer but can be financed by other nations the rebels first priority will be ground attack which they would use to get loot to finance their army if their ground isn't strong enough then they resort to air striking ground after their ground becomes strong enough then they change their focus to ground once they have fully rebuilt their army and have some spare change they switch to sea and blockade their enemy then they go to air and strike money so the president won't be able to rebuild if the rebels win then they take over 1/3rd or 1/6th of the cities in the country while if the rebels lose the approval rating will be replenished instantly to 20% when and if the rebels win they will have their normal army plus the army that the cities allow. Then after 24 turns they attack again Nations do not get bieged for fighting this kind of war And if you win you get an achievement "dictator"
  4. Hey Alex I have a war type suggestion It's called colonialism and I have divided it into sectors for clarity purposes colonizers is nation C and colony is nation c Sector 1 colonialism is a war type in which when you win you colonize the nation you attack Sector 2 In this war type you cannot collect any loot even after winning the war (optional) Sector 3 In this war type the nation C begins the game with half the resistance of the defender it could be 50 to 100 or 100 to 200 (I personally prefer the first one) this is so that nation C doesn't win the war easy. Sector 4 When and if the attacker wins the war nation C gets a percentage of the defenders gross income in both resources and cash for the period which nation c is colonized. (gross income so that alliance taxes do not affect this) Sector5 The defenders nation remains a colony of the attackers nation for a set period of time (I suggest 5-10 days) but the nation C can grant it independence before the due date (you know, if nation c's alliance is pressing on nation C) and the defenders nation can start a revolt against it's colonial master but this time the resistance will be equal ,if nation c wins they get freedom Sector 6 A colony cannot be colonized twice at the same time i.e a nation c cannot have two nation C's at the same time Sector7 When a nation C is colonized all its nation c's are transferred to its conqueror Sector 8 A percentage of nation c's population will be transferred to the nation c as slaves who don't function as normal civilians but can be assigned to a resource improvement to increase it's efficiency and give it a bonus Sector 9 Slave trade can be added to the market as slaves can be traded between nations (optional) sector 10 if nation c regains it's independence through revolution then it recovers it's slaves still remaining in nation C Sector11 A percentage of the nation c's army can be taken into battle by the nation C but not against the nation c (I suggest 3-10%) sector 12 a nation can only have a certain amount of colonies at a time (I suggest 3) this actually makes the perks of war more interesting and worth it as bieging some one isn't that profitable even if the war type is raid
  5. *militarizes and takes over italy with plans to attack south korea*
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