Hello, I am gamer that likes strategy, and I believe that this game has a great potential, but researching about the wars among the alliances I found a broken system, I would like your attention to propose a system that would make a world based on pragmatic and natural cooperation to reach objectives.
I don't want to discuss or criticize anyone, but the experienced players are just enjoying the status quo, one of the reasons of this problem it's the lack of benefits making great wars and the alliances that grow based only on bureacratic work, and the system of treasures of the alliances should not give a percentage bonus to everyone, if "Treasure Islands" had 1000 members, all of them 1000 member would get the 30% bonus, this is very wrong.
Ok, now I will explain my system...
INTRO: The real world wars are based on independents players that have a great number of interests, these interests are not choosen by them, they are natural and sometimes vital, so, they can't always choose who will be they possible partners to pursue their objectives.
THE SYSTEM: To understand my idea you need to think that every alliance(the game alliance) it's like a uncentralized feudal state, that exploit taxes and manpower from some region, and then pay to the warlords of the realm, they recruit and control the army, the warlords are the nations in PW.
Every fraction that the alliance/state controls can be called "provinces", every province will give a amount of money or others resources to the alliance, just for illustration, every province could give one billion per day, if the alliance has 15 provinces, they will get 15 billion per day, this quantity of money has to be distribute to every member proportionally to score/infra/population.
Just to illustrate I created a possible distribution of provinces based on score of the current alliances, every alliance that has more than 15000 score gets at least one, this can be changed obviously.
And, of course, in order to create conflicts, we need borders to make alliances forced on a limited number of paths, alliances and nations will still be able to attack all, but the conquest of provinces, essential for the growth of the alliance, will necessarily be against a neighbor, a simultaneous attack of various alliances against a common enemy will be possible.
Look the map below, in that scenario, The Knights Radiant and Pantheon don't share a border, and they both fear the power of Treasure Islands, so, they will maybe make a pact to attack at the same time, but look at Cornerstone or one of the small alliances around TKR, they will maybe want to attack TKR when they are involved in a war, could be the opportunity.