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PackAnimal

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Everything posted by PackAnimal

  1. https://www.youtube.com/watch?v=8IDWk183xE4 Happy birthday \0/
  2. Yeah that sounds like a better system than the one i thought of, though very few would wait when infra at that level is so cheap, and certainly capping the regen is a good idea, to perhaps 1500 or so. In this case, larger nations would still benefit due to 'fixing' the cheaper infra, meanwhile smaller nations with lower incomes could rebuild naturally most of the way.
  3. I know the stories What made you think putting up the resources you have was a good idea? You've only succeeded in attracting more raiders You probably should go back to GPA cause they could actually discourage raiders, rather than attracting them.
  4. Sounds fair to me. My idea on that was to allow really damaged nations (think alpha atm) after their longstanding war to benefit slightly, and if a nation was knocked so low it costed way too much to rebuild the infra, such as the above made-up nation being nuked in all cities (very unlikely to happen I know) then they would still be able to rebuild a bit automatically without cash input. I understand what you're saying though and partially agree
  5. My proposal: Make infrastructure lost during war damaged, not completely destroyed. Attacks would do the same infra damage, but only 20% of infra would be completely lost, the other 80% could be rebuilt for a cheaper amount (say 60% of normal price?). Additionally, 'damaged' infra could slowly regenerate itself over time at the rate of ~5 infra per turn per city. Before people shit on my numbers, these are numbers which would change depending on balancing and what Sheepy thinks would work. I only use these numbers for the purpose of being able to demonstrate how it may work. So, during a war, a 12 city nation with 1800 infrastructure, takes 600 damage per city in infra during a war. Under the current system they would have to completely rebuild their infra that they lost, which without alliance help would take about a 2 weeks- 1 month to completely rebuild. During this time all growth is stunted, and their progression in the game stops. What i propose is that instead only 120 infra would have been permanently lost per city (the top 120), and 480 infra would be in a 'damaged' state. While in this damaged state it doesn't provide population or income, and essentially acts as if it's been destroyed. However, as soon as there are no active wars with this nation, the infrastructure starts to slowly rebuild at 5 infra per turn per city. If this was left to happen, then the natural 'fixing' of the damaged infra would take 96 turns, or 8 days. Alternatively, the nation could pay to fix the infrastructure, to speed up the process, but the infra costs a discounted rate compared to what it would otherwise be, so for instance it would only cost 60% of the usual infra price to rebuild their infra. Moreover, at higher tiers more infrastructure is destroyed, and so it would take longer for infrastructure to be rebuilt at this level, but not the same excessive amount of time. This way war is still damaging to the loser, and would slow their growth down significantly, but equally it doesn't put them into a state where they are taking months to rebuild infra to pre-war levels. This will still causes the losing alliance to have to spend time rebuilding, as the most expensive 20% of infrastructure will still have to be completely rebuilt. If Sheepy is going to try and make wars more frequent and less damaging/expensive (to encourage more wars) then this is a possible way to do it.
  6. Welcome to Politics and War Noytal! Glad to have you with us at rose
  7. Drops a penny into the pot, sounds pretty empty. Snatches the pot and shakes it vigorously in people's faces to get them to donate.
  8. No, I'm personally rolling your members as we speak, and you'll be hard pressed to find any rose members who are losing to SD. You should also note that meanwhile as durmij rightly said, you have a activity level of around 30. Of that, about 12 are militarised, so... good luck making us burn
  9. Nation Name: Haven Edge Nation Link: https://politicsandwar.com/nation/id=40697 Already done this, I just the notification again for some reason
  10. And cause of how the games played, I probably won't get consent before I do
  11. I'll take you in two different ways with my Rook, horizontally or vertically, your choice
  12. Well that of course wasn't the intended response, but not gonna complain Nice to meet you
  13. Nation name: Haven Edge Nation link: https://politicsandwar.com/nation/id=40697
  14. Hey guys I'm rook, I just wanted to introduce myself to the politics and war community. I'm 16, and generally a God so feel free to worship me ðŸ˜ðŸ˜
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