What I am proposing is changing the infrastructure formula from what it used to be.
I'm not sure if i'm allowed to post sheepy's old formula, but my new formula basically works to decrease the initial infrastructure cost up to the breaking point at around 2750. After that the cost would increase a fair bit.
This is the costs of the old formula and my new formula. With this the lower infrastructure is a lot cheaper, which will help with player retention due to having more things to DO at the start, allow for smaller alliances to grow quicker, and make rebuild faster and return of interest on infra faster.
With this as well I think the soft cap most people go to will increase from 2k-2.25k to around 2.25k-2.5k. However within it there is a large room for varied builds, something building onto what sheepy wanted with the last update, which was variety in build. Along with this, the lower infra patterns (such as being at 1500 for Mensa) would still be viable and allow for more and quicker wars in the game, such as 1 or 2 round fights (which requires less warchest). This would add a lot to the game and make it less boring and politics more interesting.
Also the percentage saved in a graph:
Sorry if any of my writing seems odd, I had writers block writing this
Edit: why do i have to submit this as a question?