whiskerz
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Posts posted by whiskerz
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When switching between resources on the trade screen I am normally searching what is being sold. The center box switches to "bought and sold" instead of just sold. It happened today and I just hit the lowest price to buy and sold off my stuff instead. I figured out when this happens. I went to food , placed a trade offer selling and then the box switched to bought and sold.
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I am not looking for a change to my wars since it was a while ago but I had this same issue. My opponent ran 2 ground attacks while I was lagging and eventually it forced me to log in again
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I understand that but if we are already at war I see it as being less of a factor, Maybe make it an option, I would love to add it to my stats.
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Let's say you are at war with nation XYZ. Then you spy on said nation XYZ and destroy 3,000 tanks or 2100 infra as the case may be. Add that to the war totals while the war is active. It is after all part of the war.
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What happens if you nuke the same city twice? As in back to back ?
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Interesting
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1 hour ago, Galerion said:
Color Trade Bloc Bonus
Thanks for the useful information
1 hour ago, Aqua-Corpsman said:Brother, you are c26 with 2.5k infra in your cities. Literally $3,000 is nothing. Never mind by turn, you said daily. At that point it could literally be 20 of your civilians randomly dying from your 0.16% disease. Also how the flying !@#$ did you even notice $3k drop in profit daily, and why did you even care XD
But also, its probably color trade bloc.
I care because I am making an effort to reduce that .16 disease 3 weeks ago that was .30 so I have cut it in half. I noticed when I looked at revenue it has dropped. I know it is not much in a week but it adds up over time
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Join us or a 2nd tier alliance of inferior beans
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My income has dropped a little bit every day since I first built where I am. The only changes I have made are additional land. I dropped about $3,000 a day in the last couple of days. added land got some of it back. Any ideas ?
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I like the idea of destroying more improvements with nukes. making a missile destroy one improvement and a nuke 2 skews improvement killing towards missiles.
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The spy satellite being overpowered is not necessarily a bad thing. If it is. I have not studied it hard. It takes 2 project slots to own it. The 2 UP projects are stupid expensive for smaller nations to consider. I like the swapping idea in theory. It would allow you to have a peace and growth vs a wartime set up. The downside is it would make everyone the same and eliminate consequences from your build choices. The reality is no swapping is better.
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How about just shorten the beige time to 12 turns no stacking
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Guy has an Attrition bounty of $6.5 million. I defeated him in an Attrition war. How did I not collect the cash ? https://politicsandwar.com/nation/war/timeline/war=584734
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Vote early and often
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Thanks . I posted there . I only know 1 of the 2 . Alex will have to figure out the other. If I was a betting man I would say this is an entire alliance of second nations for players
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I had a guy admit to me in game that he has 2 nations on 2 devices. I was under the impression it was 1 nation per player. Do I need to create more to be even ? Let alone create an advantage ?
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So the new change for new nations proves me correct that the update hurt new nations. Looking at market prices the change has only made a slight change.
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22 hours ago, Thalmor said:
That's why new players join alliances for the support structure.
New players will be just fine. In a few weeks, after everybody sell their stockpiles and prices go up, nations will be able to go full 100% raw resource production and make tons of money from that.
I did my first year of the game with brief times in alliances and mainly no alliance. It will slow the game down. Slow is what (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) is. I still maintain this will hurt new players. I am a middle level with a 500 day old nation. I did some juggling and got some of my income back. I still expect I will not buy credits and support the game. In the end while we are players we are also customers. We have to like the product.
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New players will never make enough money to become larger in a reasonable time. This will reduce nation growth due to reduced income. Before a small nation could sell items they produced . Now with so many more slots needed for income it will stifle growth. This and the war updates and the dollar store server that always crashes have convinced me I will not try the next game. I am glad I kept my (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) nation.
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1. More than 1 in spite of the rules
2 . I did not remember that .
3. Servers can be had pretty damn reasonable for as bad as the game runs .
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How many nations can we have ?
How can you create 4 cities in a day ?
Why does the server lock up with 133 users online ?
Just curious since I see all of these in game.
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This has been an interesting read
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Bernie is a socialist as was Hitler . I was told by a Bernie supporter that Bernie will get it right . Whatever that means . No thanks to Socialism . It was a failure the last time
[DoW] I Mean It
in Alliance Affairs
Posted
So purse fight or hurt feelings ?