A few of my thoughts (all of these assume that the Satellite Surveillance project is implemented as a spy op):
- Assuming this is implemented with the "Satellite Surveillance" project idea as a spy op instead, alliances would end up doing spy ops every other day to see who is doing what. Results in partial loss of income, severe impacts on smaller alliances.
- It would be shit for alliances with fewer people, because say a 30 man alliance can view 30 nations military, but an 80 man can see all of the 30 man's. This makes it very easy for the larger to assign targets, whilst making it tougher for the smaller one. A solution is to make the "Satellite Surveillance" spy op suggested be executable 3-4 times per nation, keep the rest the same.
- It may be an idea to implement satellites as a different type of spy, so you can buy two spies per 12 turns and maybe one satellite per 12 turns. This preserves spy ops as we know them without interfering with their current usage.
- The change to score will mean a 15 city nation can roll a 10 city one instantly. A possible solution, city-based scores. I know this is a massive change to everything, and probably carries some negative effects, but number of cities more often than not determines who wins. Though this is a different matter, deserving its own thread.
This can't be done without creating imbalance between those who can afford to do regular spy ops and those who can't. It impedes small alliances building and would take a lot of other changes to make it reasonable. Until a solution surrounding the issue of score imbalance arises, I don't think this should be pushed