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AiOS

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Everything posted by AiOS

  1. Yeah, that will reset the ReCaptcha. But I think the point is how funny it is in the first place. I love when it asks to identify food and then includes an image of a hamster or a human foot. It's very disturbing.
  2. To the Government of Nova Scotia From the Government of Athretvari Please accept our sincere apologies for our late reply. The Athretvar people and government are extremely grateful and thank the government and people of Nova Scotia for this incredible opportunity to help enhance the health of Athretvari's citizens, and we are agreeable to these terms. Our government has begun internal legislative and regulatory policy changes necessary for the implementation of this project. To further facilitate this effort, our government is granting visa-free entry into and travel throughout Athretvari to Nova Scotian citizens, and has authorized the Department of Transportation of the Athretvar Ministry of Work to propose and negotiate necessary bilateral agreements with Nova Scotia's primary transportation authority for the purposes of establishing direct passenger and cargo air-transport links between our nations. The Athretvar government has also identified Nova Scotia as a "Preferred Trade-Partner," and has authorized the elimination of all tariffs on NSF manufactured goods being imported into Athretvari, which in actual terms will mean that Athretvari will place priority on the purchase NSF goods on the global markets when those goods are priced within at least 5% of the lowest price quoted on the market for the goods to be purchased, and when funding permits. Please note, this is granted without expectation of reciprocity from Nova Scotia concerning any Athretvar goods it may purchase. Our government also proposes the establishment of a regular summit between our nations' respective foreign, health, trade and industry ministers, or their equivalents, for the purposes of furthering the implementation of this project and the positive development of relations between our nations. – Peace and Prosperity.
  3. Who is Khevin's most famous and/or infamous celebrity?
  4. What are the most popular television shows in Ryas?
  5. Oh, the shame! Well, this about proves how much Athretvars know about Ryas and Khevin. Sorry.
  6. What are the most popular "foreign" foods enjoyed by Khevinists?
  7. This is probably a good idea in general.
  8. (Very cute swimming puppy, btw.) I would start "simple" if you want it considered. (The more complicated it is... the more complicated it is to code.) I wouldn't stack events, rather certain events are possible if your absolute approval rating is really high positive or really low negative. You can link many types of events good and bad, just like the munition's factory example you mentioned. The event should be (automatically) short-lived/temporary, so it's just more an inconvenience and not something you're forcing players to deal with before allowing them to get on with anything else they want to do. But yeah, good effects could be increased production in a certain industry, increased population, increased revenues, etc, while negative effects could be protests (basically a warning), work stoppages/strikes (economic harm), riots (some infra damage, especially if you dont have police), and civil wars/insurrections (including maybe deserters = loss of some military units).
  9. The best defense against this is requiring actual numbers and not allowing everyone to declare anything. The RP should best be viewed as "explaining, in story-form, what is actually happening in your nation in-game plus fluff." So if you build a missile launch pad, RP test-launching your first missiles; build hospitals, RP a new health service, and so on. It should also "fill out" our nations, by allowing us to RP the culture, politics, and other fluff about our nations between any serious events like a war.
  10. BTW, the biggest problem tends to be "time". Often players move too many military units, too far, in too short a time frame, both IRL and in the RP itself. A very important basic rule should deal with the time involved in moving military units certain distances, and maybe even "requiring a navy (yours or an ally's) to actually transport ground and air units into attack positions prior to engaging enemy forces."
  11. So, unless you agree to other numbers, use the ingame and be realistic/considerate in RP? I agree that if players agree, there shouldnt be any limits except what the players agree to. Agreeing players should be able to RP anything between them—witches and magic, starships and space battles, whatever. Have fun. But there's always the questions for the general RP, "How big is my nation? And (because it's Orbis after all) how big is my military?" The best/easiest answer is "just use your ingame numbers for public/open RPs, and whatever you want in private/closed RPs."
  12. What? Not sure what you mean. Low taxes = Less Alliance Assistance. Otherwise, I would refer you to the GPA's Foreign Affairs department for answers to questions like that.
  13. OK, then there should be a reverse economic off-set for nations that havent sacrificed growth but will get the instant (unpaid for) military max. (Although I thought we're supposed to be RPing "as our nations," which would imply ingame characteristics.)
  14. lol.. I'll respectfully disagree. I rather like figuring out my independent course of development. It's "interesting" to me. And actually, the GPA offers less assistance than most other alliances. Instead offers lower taxes, so you can do more self-development. It's just that to instantly max everyone's military does hurt nations like mine that have voluntarily "sacrificed growth" to build a robust defense. Why should that be punished?
  15. Agree. Using ingame numbers would solve that, wouldn't it?
  16. Actually it's the opposite, though. As a smaller nation at 6 cities with near maxed military, if someone comes along with 12 cities but no military, they're suddenly twice as powerful than me in RP than ingame? Not cool. It's an immediate ka-pow to small countries that have worked hard to build a military while rewarding large nations that havent worked that hard at it.
  17. I vote for in-game numbers, otherwise you're only helping nations with lots of cities and penalizing small nations with robust militaries. Players with big nations that want to rumble can still alter their numbers ingame (providing necessary controls and time restraints) to max-out their militaries.
  18. Cool idea. I think having a civil war be a possibility once your approval dips below 50% might be extreme (as that would result in a civil war each election cycle in the USA, for example). Maybe link it to the absolute approval rating (not the 0%-100%, but the actual figure quoted in parens) might be good. For example, a civil war might be 1% more likely for every negative point in absolute approval rating. Other things might be introduce different effects at different levels... mass protests at 50, mass strikes at 25, mass riots at 0, violent separtists at -10, etc onto full blown civil war where you lose some infra and population. (I've seen some absolute aproval ratings in the negative 200s.)
  19. Knowing it to be kinda 'realist' to say, many Athretvars think all anime look alike.
  20. The Government of Athretvari congratulates the Orga and Mecha peoples of Nova Scotia in their continued successes in the development of advanced artificial intelligences, robotic mechanics, and associated protocols. The Athretvar government, in collaboration with the Congress of Athretvar Researchers, Scientists, & Engineers (CARSE) and the Athretvar Medical Association (AMA), wishes to negotiate with the good Government of Nova Scotia the opening of a special medical center within Athretvari dedicated to "extending life via the extension of consciousness" of persons inflicted with fatal diseases and the aged, utilizing NSF's advanced human-to-robot conciousness-transfer and Chappie robotic technologies. Understanding the extreme delicate nature of this technology, Athretvari is prepared to negotiate— 1) The necessary bilateral diplomatic, economic, and security arrangements necessary for the Athretvar importation of a certain number (upto 2.5% of Athretvari's population per year) of NSF designed and manufactured male and female versions of new robots with Yolandi Vi$$er sensory and memory options. 2) Restrictions upon the Athretvar individuals that may undergo the human-to-robot transfer. 3) Restrictions upon the military service of Athretvar individuals that have undergone the human-to-robot transfer. 4) The passage of necessary "NSF-Designed Robot Bill of Rights" within Athretvari, recognizing NSF designed human-to-robots as "living mechanical persons with all the rights and responsibilities of organic humans." 5) Any further necessities and technicalities. The Government of Athretvari thanks the Government of Nova Scotia for their considerations, and again congratulates them on this great success. Peace and Prosperity.
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